本文整理汇总了C#中Status.SetState方法的典型用法代码示例。如果您正苦于以下问题:C# Status.SetState方法的具体用法?C# Status.SetState怎么用?C# Status.SetState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Status
的用法示例。
在下文中一共展示了Status.SetState方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestParallelStateTransitions
public void TestParallelStateTransitions()
{
// The intention here is to cause maximum contention on the Status<> class's methods
// and thereby provide sufficient confidence that the class provides non-blocking,
// thread-safe state transitions.
var control = new
{
NumberOfThreadsPerState = 10,
WaitPulseMilliseconds = 200,
MainThreadWaitTimeBeforeShutdown = TimeSpan.FromSeconds(10)
};
Status<TestStates> state = new Status<TestStates>(default(TestStates));
int onThreadsStarted = 0;
int offThreadsStarted = 0;
int undecidedThreadsStarted = 0;
int transitionsOn = 0;
int transitionsOff = 0;
int transitionsUndecided = 0;
int transitionsOnStateDone = 0;
int transitionsOffStateDone = 0;
int transitionsDone = 0;
for (int i = 0; i < control.NumberOfThreadsPerState; i++)
{
// These background jobs transition the state from TestStates.Undecided
// to TestStates.On - when successful it increments transitionsOn.
ThreadPool.QueueUserWorkItem(new WaitCallback((unused_state) =>
{
state.SpinWaitForState(TestStates.Undecided, () => Thread.Sleep(control.WaitPulseMilliseconds));
Interlocked.Increment(ref onThreadsStarted);
while (state.IsLessThan(TestStates.ShutdownSignaled))
{
state.TryTransition(TestStates.On, TestStates.Undecided, () =>
{
Interlocked.Increment(ref transitionsOn);
});
}
state.TryTransition(TestStates.OnStateDone, TestStates.ShutdownSignaled, () =>
{
Interlocked.Increment(ref transitionsOnStateDone);
});
}));
// These background jobs transition the state from TestStates.On
// to TestStates.Off - when successful it increments transitionsOff.
ThreadPool.QueueUserWorkItem(new WaitCallback((unused_state) =>
{
state.SpinWaitForState(TestStates.On, () => Thread.Sleep(control.WaitPulseMilliseconds));
Interlocked.Increment(ref offThreadsStarted);
while(state.IsLessThan(TestStates.OnStateDone))
{
state.TryTransition(TestStates.Off, TestStates.On, () =>
{
Interlocked.Increment(ref transitionsOff);
});
}
state.TryTransition(TestStates.OffStateDone, TestStates.OnStateDone, () =>
{
Interlocked.Increment(ref transitionsOffStateDone);
});
}));
// These background jobs transition the state from TestStates.Off
// to TestStates.Undecided - when successful it increments transitionsUndecided.
ThreadPool.QueueUserWorkItem(new WaitCallback((unused_state) =>
{
state.SpinWaitForState(TestStates.Off, () => Thread.Sleep(control.WaitPulseMilliseconds));
Interlocked.Increment(ref undecidedThreadsStarted);
while (state.IsLessThan(TestStates.OffStateDone))
{
state.TryTransition(TestStates.Undecided, TestStates.Off, () =>
{
Interlocked.Increment(ref transitionsUndecided);
});
}
state.TryTransition(TestStates.Done, TestStates.OffStateDone, () =>
{
Interlocked.Increment(ref transitionsDone);
});
}));
}
// Signal the first group of threads that they should start.
state.SetState(TestStates.Undecided);
// Wait the prescribed amount of time...
Thread.Sleep(control.MainThreadWaitTimeBeforeShutdown);
// Signal the shutdown...
state.SetState(TestStates.ShutdownSignaled);
// Wait for background threads to shutdown...
state.SpinWaitForState(TestStates.Done, () => Thread.Sleep(control.WaitPulseMilliseconds));
Assert.IsTrue(Thread.VolatileRead(ref transitionsOn) >= Thread.VolatileRead(ref transitionsOff));
Assert.IsTrue(Thread.VolatileRead(ref transitionsOff) >= Thread.VolatileRead(ref transitionsUndecided));
Assert.AreEqual(1, Thread.VolatileRead(ref transitionsOnStateDone));
Assert.AreEqual(1, Thread.VolatileRead(ref transitionsOffStateDone));
Assert.AreEqual(1, Thread.VolatileRead(ref transitionsDone));
//.........这里部分代码省略.........