本文整理汇总了C#中Static类的典型用法代码示例。如果您正苦于以下问题:C# Static类的具体用法?C# Static怎么用?C# Static使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Static类属于命名空间,在下文中一共展示了Static类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PreviewHouse
public PreviewHouse( int multiID ) : base( multiID | 0x8000 )
{
m_Components = new List<Item>();
MultiComponentList mcl = this.Components;
for ( int i = 1; i < mcl.List.Length; ++i )
{
MultiTileEntry entry = mcl.List[i];
if ( entry.m_Flags == 0 )
{
#region SA
Item item = new Static( entry.m_ItemID & 0x7FFF );
#endregion
item.MoveToWorld( new Point3D( X + entry.m_OffsetX, Y + entry.m_OffsetY, Z + entry.m_OffsetZ ), Map );
m_Components.Add( item );
}
}
m_Timer = new DecayTimer( this );
m_Timer.Start();
}
示例2: OphidianArchmage
public OphidianArchmage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
LastTimeSpoken = DateTime.Now;
Name = m_Names[Utility.Random( m_Names.Length )];
Body = 85;
SpeechHue = 2129;
BaseSoundID = 639;
SetStr( 281, 305 );
SetDex( 191, 215 );
SetInt( 226, 250 );
SetHits( 169, 183 );
SetStam( 36, 45 );
SetDamage( 5, 10 );
SetSkill( SkillName.EvalInt, 95.1, 120.0 );
SetSkill( SkillName.Magery, 95.1, 100.0 );
SetSkill( SkillName.MagicResist, 75.0, 97.5 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.Wrestling, 20.2, 60.0 );
Fame = 11500;
Karma = -11500;
VirtualArmor = 44;
Item item = null;
switch( Utility.Random(1000) )
{
case 0: PackItem( item = new Static(0x1E92) ); break;
case 1: PackItem( item = new Static(0x1E93) ); break;
}
if (item != null)
item.Movable = true;
PackGold( 450, 500 );
PackScroll( 0, 8 );
PackScroll( 0, 8 );
PackScroll( 0, 8 );
switch ( Utility.Random( 2 ) )
{
case 0: PackWeapon( 0, 5 ); break;
case 1: PackArmor( 0, 5 ); break;
}
switch ( Utility.Random( 5 ) )
{
case 0: PackWeapon( 1, 5 ); break;
case 1: PackArmor( 1, 5 ); break;
}
if ( 0.10 > Utility.RandomDouble() )
PackItem( new Arrow( Utility.RandomMinMax( 150, 250 ) ) );
if ( 0.01 > Utility.RandomDouble() )
PackItem( new InvisCloak() );
}
示例3: Start
private Static save; //日数、起動回数、HP、MP、名声、ボーナスポイント
#endregion Fields
#region Methods
// Use this for initialization
void Start()
{
save = GetComponent<Static>();
Canvas = GameObject.Find ("Canvas");
//if (save.GetDay () == 1) {
Canvas.GetComponent<uGUI_Msg>().dispMessage(EventText[0]);
//}
}
示例4: Start
// Use this for initialization
void Start()
{
_static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>();
pcZ = GameObject.FindGameObjectWithTag("Player").GetComponent<Player_ControllerZ>();
for(int i = 0; i < 3; i++)
{
istyuto[i] = false;
}
}
示例5: AddTrunk
public virtual void AddTrunk()
{
if( m_Trunk != null )
m_Trunk.Delete();
if( TrunkID > 0 )
{
m_TrunkID = TrunkID;
m_Trunk = new Static( TrunkID );
m_Trunk.Name = "a tree trunk";
m_Trunk.MoveToWorld( this.Location, this.Map );
}
}
示例6: Execute
public override void Execute( CommandEventArgs args, object o )
{
if( o is AddonComponent )
{
BaseAddon addon = ((AddonComponent)o).Addon;
if( addon.Components.Count > 0 )
{
for( int i = 0; i < addon.Components.Count; i++ )
{
AddonComponent component = addon.Components[i];
Static newStatic = new Static( component.ItemID );
newStatic.Hue = component.Hue;
newStatic.Name = component.Name;
newStatic.MoveToWorld( new Point3D( component.Location ), component.Map );
}
}
addon.Delete();
AddResponse( "The add-on has been converted to static objects." );
}
else if( o is Item && !(o is Static) )
{
Item i = (Item)o;
Static newItem = new Static( i.ItemID );
newItem.Hue = i.Hue;
newItem.Layer = i.Layer;
newItem.Light = i.Light;
newItem.Name = i.Name;
newItem.MoveToWorld( new Point3D( i.Location ), i.Map );
if( i.Parent == args.Mobile )
newItem.Bounce( args.Mobile );
if( i is Container )
((Container)i).Destroy();
else
i.Delete();
AddResponse( "The item has been converted to a static." );
}
else
{
LogFailure( "This command only works with non-static items or add-ons." );
}
}
示例7: Build
/// <summary>
/// Builds a structure received from PB
/// </summary>
/// <param name="account">The account name for the user requesting the builder</param>
/// <param name="items">An ArrayList of BuiltItem objects</param>
/// <param name="map">The map on which the generation occurs</param>
public static void Build( string account, ArrayList items, Map map )
{
ArrayList worldItems = new ArrayList();
m_UserData[ account ] = worldItems;
foreach( BuildItem bItem in items )
{
Static item = new Static( bItem.ID );
item.Hue = bItem.Hue;
item.MoveToWorld( new Point3D( bItem.X, bItem.Y, bItem.Z ), map );
worldItems.Add( item );
}
}
示例8: Start
void Start()
{
playerController = GetComponent<CharacterController>();//rigidbodyを使う場合は外す
animator = GetComponentInChildren<Animator>();//アニメータを使うとき
save = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>();
//HPとMPの引継ぎ
H_point = save.H_Point;
M_point = save.M_Point;
//初期パラメタを保存
max_HP = H_point;
max_MP = M_point;
base_Pow = power;
base_Def = def;
base_Sp = speed;
base_Ju = jump;
}
示例9: Start
// Use this for initialization
void Start()
{
guiText = this.GetComponent<Text>();
switch(type){
case Text_Type.Day:
_static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>();
if (_static.day - (int)_static.day == 0.5f) {
guiText.text = (int)_static.day + "日目 夜";
}
else
{
guiText.text = (int)_static.day + "日目 昼";
}
break;
case Text_Type.LP:
_static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>();
guiText.text = "名声 " + _static.lank_P;
break;
case Text_Type.BP:
_static = GameObject.FindGameObjectWithTag("Manager").GetComponent<Static>();
guiText.text = "BP " + _static.bonus_P;
break;
case Text_Type.HP:
pcZ = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player_ControllerZ>();
break;
case Text_Type.MP:
pcZ = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player_ControllerZ>();
break;
case Text_Type.Magic:
mc = GameObject.FindGameObjectWithTag("Player").GetComponent<Magic_Controller>();
break;
case Text_Type.Enemy:
ecZ = GameObject.Find("Boss_DarkLilith").GetComponent<Enemy_ControllerZ>();
break;
default:
break;
}
}
示例10: OnTarget
protected override void OnTarget( Mobile from, object targeted )
{
if ( targeted is AddonComponent )
{
BaseAddon design = ((AddonComponent)targeted).Addon;
if ( design.Components.Count > 0 )
{
for ( int i = 0; i < design.Components.Count; ++i )
{
AddonComponent component = (AddonComponent)((design.Components)[i]);
Static equivalent = new Static( component.HuedItemID ); //( component.ItemID );
equivalent.Location = component.Location; //component.Location;
equivalent.Map = component.Map; //component.Map;
equivalent.Hue = component.Hue; //component.Map;
}
}
design.Delete();
from.SendMessage("Addon structure statified. You can now freeze it.");
}
}
示例11: OnTarget
protected override void OnTarget(Mobile from, object targeted)
{
IPoint3D p = targeted as IPoint3D;
if ( p != null )
{
foreach( BuildItem bItem in m_Items )
{
Static item = new Static( bItem.ID );
item.Hue = bItem.Hue;
int x = p.X + bItem.X;
int y = p.Y + bItem.Y;
Map map = from.Map;
int z = map.Tiles.GetLandTile( x, y ).Z;
item.MoveToWorld( new Point3D( x, y, z ), map );
}
from.SendMessage( BoxConfig.MessageHue, "{0} items created.", m_Items.Count );
}
}
示例12: SetClienttype
public Builder SetClienttype(Static.ClientType value)
{
PrepareBuilder();
result.hasClienttype = true;
result.clienttype_ = value;
return this;
}
示例13: PropertyHelper_DoesNotFindStaticProperties
public void PropertyHelper_DoesNotFindStaticProperties()
{
// Arrange
var anonymous = new Static();
// Act + Assert
var helper = Assert.Single(PropertyHelper.GetProperties(anonymous));
Assert.Equal("Prop5", helper.Name);
}
示例14: IncreaseTier
public override void IncreaseTier()
{
base.IncreaseTier();
List<object> list = new List<object>();
Item c;
switch ( Tier )
{
case 1:
// easel with canvas
c = new Static( 0xF66 );
c.MoveToWorld( new Point3D( 1417, 1602, 30 ), Map );
list.Add( c );
// table
c = new Static( 0xB6B );
c.MoveToWorld( new Point3D( 1417, 1606, 30 ), Map );
list.Add( c );
c = new Static( 0xB6D );
c.MoveToWorld( new Point3D( 1417, 1605, 30 ), Map );
list.Add( c );
c = new Static( 0xB6C );
c.MoveToWorld( new Point3D( 1417, 1604, 30 ), Map );
list.Add( c );
// bonsai tree
c = new Static( 0x28DC );
c.MoveToWorld( new Point3D( 1417, 1604, 36 ), Map );
list.Add( c );
// bottles
c = new Static( 0xE29 );
c.MoveToWorld( new Point3D( 1417, 1605, 37 ), Map );
list.Add( c );
c = new Static( 0xE28 );
c.MoveToWorld( new Point3D( 1417, 1605, 36 ), Map );
list.Add( c );
c = new Static( 0xE2C );
c.MoveToWorld( new Point3D( 1417, 1606, 37 ), Map );
list.Add( c );
// pen and ink
c = new Static( 0xFBF );
c.MoveToWorld( new Point3D( 1417, 1606, 36 ), Map );
list.Add( c );
// cooking book
c = new Static( 0xFBE );
c.MoveToWorld( new Point3D( 1418, 1606, 42 ), Map );
c.Name = "A Cookbook";
list.Add( c );
break;
}
if ( list.Count > 0 )
Tiers.Add( list );
}
示例15: GenGauntlet_OnCommand
public static void GenGauntlet_OnCommand( CommandEventArgs e )
{
/* Begin healer room */
CreatePricedHealer( 5000, 387, 400 );
CreateTeleporter( 390, 407, 394, 405 );
BaseDoor healerDoor = CreateDoorSet( 393, 404, true, 0x44E );
healerDoor.Locked = true;
healerDoor.KeyValue = Key.RandomValue();
if ( healerDoor.Link != null )
{
healerDoor.Link.Locked = true;
healerDoor.Link.KeyValue = Key.RandomValue();
}
/* End healer room */
/* Begin supply room */
CreateMorphItem( 433, 371, 0x29F, 0x116, 3, 0x44E );
CreateMorphItem( 433, 372, 0x29F, 0x115, 3, 0x44E );
CreateVarietyDealer( 492, 369 );
for ( int x = 434; x <= 478; ++x )
{
for ( int y = 371; y <= 372; ++y )
{
Static item = new Static( 0x524 );
item.Hue = 1;
item.MoveToWorld( new Point3D( x, y, -1 ), Map.Malas );
}
}
/* End supply room */
/* Begin gauntlet cycle */
CreateTeleporter( 471, 428, 474, 428 );
CreateTeleporter( 462, 494, 462, 498 );
CreateTeleporter( 403, 502, 399, 506 );
CreateTeleporter( 357, 476, 356, 480 );
CreateTeleporter( 361, 433, 357, 434 );
GauntletSpawner sp1 = CreateSpawner( "DarknightCreeper", 491, 456, 473, 432, 417, 426, true, 473, 412, 39, 60 );
GauntletSpawner sp2 = CreateSpawner( "FleshRenderer", 482, 520, 468, 496, 426, 422, false, 448, 496, 56, 48 );
GauntletSpawner sp3 = CreateSpawner( "Impaler", 406, 538, 408, 504, 432, 430, false, 376, 504, 64, 48 );
GauntletSpawner sp4 = CreateSpawner( "ShadowKnight", 335, 512, 360, 478, 424, 439, false, 300, 478, 72, 64 );
GauntletSpawner sp5 = CreateSpawner( "AbysmalHorror", 326, 433, 360, 429, 416, 435, true, 300, 408, 60, 56 );
GauntletSpawner sp6 = CreateSpawner( "DemonKnight", 423, 430, 0, 0, 423, 430, true, 392, 392, 72, 96 );
sp1.Sequence = sp2;
sp2.Sequence = sp3;
sp3.Sequence = sp4;
sp4.Sequence = sp5;
sp5.Sequence = sp6;
sp6.Sequence = sp1;
sp1.State = GauntletSpawnerState.InProgress;
/* End gauntlet cycle */
/* Begin exit gate */
ConfirmationMoongate gate = new ConfirmationMoongate();
gate.Dispellable = false;
gate.Target = new Point3D( 2350, 1270, -85 );
gate.TargetMap = Map.Malas;
gate.GumpWidth = 420;
gate.GumpHeight = 280;
gate.MessageColor = 0x7F00;
gate.MessageNumber = 1062109; // You are about to exit Dungeon Doom. Do you wish to continue?
gate.TitleColor = 0x7800;
gate.TitleNumber = 1062108; // Please verify...
gate.Hue = 0x44E;
gate.MoveToWorld( new Point3D( 433, 326, 4 ), Map.Malas );
/* End exit gate */
}