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C# Statement.SetResponses方法代码示例

本文整理汇总了C#中Statement.SetResponses方法的典型用法代码示例。如果您正苦于以下问题:C# Statement.SetResponses方法的具体用法?C# Statement.SetResponses怎么用?C# Statement.SetResponses使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Statement的用法示例。


在下文中一共展示了Statement.SetResponses方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: LoadStatements

    public Dictionary<int, Statement> LoadStatements(string nameIn)
    {
        //Get statment id in
        //string nameIn = "Smith";
        //Debug.Log("SET STATE" + nameIn.ToString());
        Statement statement;
        Dictionary<int,Statement> statements = new Dictionary<int, Statement>();
        //	Statement[] statement_array = new Statement[10];
        int index = -1;
        bool found = false;

        xml = (TextAsset)Resources.Load(statement_xml);
        XmlDocument xmlDoc = new XmlDocument();

        xmlDoc.LoadXml(xml.text);
        //Debug.Log("REACHED");
        XmlNodeList statement_list = xmlDoc.GetElementsByTagName("Stage");
        foreach(XmlNode dialog_fragment in statement_list){
            XmlNodeList xnl = dialog_fragment.ChildNodes;
            statement = new Statement();
            foreach(XmlNode xn in xnl ){

                //ADD NPC ID TO DATABASE

                if(xn.Name == "Owner_Name" && xn.InnerText != nameIn.ToString()){
                    found = false;
                }
                if(xn.Name == "Owner_Name" && xn.InnerText == nameIn.ToString()){
                    found = true;

                    index++;
                    //Debug.Log("Response_id : " + xn.InnerText);
                    statement.SetOwnerName(xn.InnerText);

                }
                    if(xn.Name == "Statement_ID" && found){
                //	Debug.Log("Symbol: " + xn.InnerText);
                    statement.SetStatementId(xn.InnerText);
                }
                if(xn.Name == "Text" && found){
                    //Debug.Log("TEXT: " + xn.InnerText);
                    statement.SetText(xn.InnerText);
                }
                if(xn.Name == "AudioFile" && found){
                //	Debug.Log("Audio File: " + xn.InnerText);
                    statement.SetAudioFile(xn.InnerText);
                }

                if(xn.Name == "Response_ID" && found){
                    //Debug.Log("Next Statement: " + xn.InnerText);
                    statement.SetResponseId(xn.InnerText);
                }

            }

                //Add to response array

            if(found)
                //Before statement is saved to array, load responses
                statement.SetResponses();
                //Debug.Log("DICT BROKE " + statement.GetResponseId().ToString());
            if (statement.GetStatementId() != 0){
                statements.Add(statement.GetStatementId(), statement);}
                //statement_array[index] = statement;

        }

          /*for(int i = 0; i < 4; i++){
            Debug.Log("Array test: " + response_array[i].getText());
        }*/

        //Return array
        return statements;
    }
开发者ID:mduffyg13,项目名称:Game-Unity-CityLife,代码行数:74,代码来源:XML_Parser.cs


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