本文整理汇总了C#中Stack.addEpidemicCards方法的典型用法代码示例。如果您正苦于以下问题:C# Stack.addEpidemicCards方法的具体用法?C# Stack.addEpidemicCards怎么用?C# Stack.addEpidemicCards使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stack
的用法示例。
在下文中一共展示了Stack.addEpidemicCards方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Rpc_CreateStacks
private void Rpc_CreateStacks()
{
AllCardsStack = new GameObject("AllCards").AddComponent<Stack>();
AllCardsStack.Initialize(Stack.cardType.PLAYER_STACK);
AllCardsStack.addEpidemicCards();
infectCardStack = new GameObject("infectCardStack").AddComponent<Stack>();
infectCardStack.Initialize(Stack.cardType.INFECTION);
playerCardStack = new GameObject("playerCardStack").AddComponent<Stack>();
playerCardStack.Initialize(Stack.cardType.PLAYER_STACK);
infectDiscardStack = new GameObject("infectDiscardStack").AddComponent<Stack>();
infectDiscardStack.Initialize(Stack.cardType.INFECTION);
infectDiscardStack.EmptyCards();
playerDiscardStack = new GameObject("playerDiscardStack").AddComponent<Stack>();
playerDiscardStack.Initialize(Stack.cardType.PLAYER_STACK);
playerDiscardStack.EmptyCards();
Cmd_TryUpdateStacks();
}
示例2: Rpc_InitializeStacks
void Rpc_InitializeStacks()
{
playerCardStack = GameObject.Find("playerCardStack").GetComponent<Stack>();
playerCardStack.addEpidemicCards();
playerCardStack.shuffleStack();
int[] indexInts = new int[playerCardStack.cards.Count];
Debug.Log(indexInts.Length);
for (int i = 0; i < indexInts.Length; i++)
{
indexInts[i] = playerCardStack.cards[i].Id;
}
Cmd_ChangePlayerSyncList(indexInts);
}
示例3: CreateStacks
private void CreateStacks()
{
AllCardsStack = new GameObject("AllCards").AddComponent<Stack>();
AllCardsStack.Initialize(Stack.cardType.PLAYER_STACK);
AllCardsStack.addEpidemicCards();
infectCardStack = new GameObject("infectCardStack").AddComponent<Stack>();
infectCardStack.Initialize(Stack.cardType.INFECTION);
infectCardStack.shuffleStack();
for (int j = 0; j < infectCardStack.cards.Count; j++)
{
if (isServer)
{
Debug.Log("Add");
SyncListinfectionSort.Add(infectCardStack.cards[j].Id); //new stuff
}
}
Destroy(infectCardStack.gameObject);
playerCardStack = new GameObject("playerCardStack").AddComponent<Stack>();
playerCardStack.Initialize(Stack.cardType.PLAYER_STACK);
playerCardStack.shuffleStack();
for (int j = 0; j < playerCardStack.cards.Count; j++)
{
if (isServer)
{
Debug.Log("Add");
SyncListPlayerCardSort.Add(playerCardStack.cards[j].Id); //new stuff
}
}
Destroy(playerCardStack.gameObject);
roleCardStack = new GameObject("roleCardStack").AddComponent<Stack>();
roleCardStack.Initialize(Stack.cardType.ROLE);
if (isServer)
{
Rpc_CreateStacks();
Rpc_InitialInfection();
}
}