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C# SpellCast类代码示例

本文整理汇总了C#中SpellCast的典型用法代码示例。如果您正苦于以下问题:C# SpellCast类的具体用法?C# SpellCast怎么用?C# SpellCast使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


SpellCast类属于命名空间,在下文中一共展示了SpellCast类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SummonEffectHandler

		public SummonEffectHandler(SpellCast cast, SpellEffect effect)
			: base(cast, effect)
		{
			// MiscValueB:
			// 41 -> NonCombat Companion
			// 
		}
开发者ID:NVN,项目名称:WCell,代码行数:7,代码来源:Summon.cs

示例2: CheckInitialize

 protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterReference, Unit target, ref SpellFailedReason failReason)
 {
     if (!(target is Character))
     {
         failReason = SpellFailedReason.TargetNotPlayer;
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:7,代码来源:TrackCreatures.cs

示例3: CheckInitialize

		protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterReference, Unit target, ref SpellFailedReason failReason)
		{
			if (target.MaxPower == 0 || target.PowerType != (PowerType)m_spellEffect.MiscValue)
			{
				failReason = SpellFailedReason.BadTargets;
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:7,代码来源:PeriodicManaLeech.cs

示例4: CheckInitialize

 protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterRef, Unit target, ref SpellFailedReason failReason)
 {
     var caster = creatingCast.CasterReference.Object as Unit;
     if (caster == null)
     {
         failReason = SpellFailedReason.BadTargets;
     }
     else
     {
         if (caster.Charm != null)
         {
             failReason = SpellFailedReason.AlreadyHaveCharm;
         }
         else if (target.HasMaster)
         {
             failReason = SpellFailedReason.CantDoThatRightNow;
         }
         else if (caster.HasMaster)
         {
             failReason = SpellFailedReason.Possessed;
         }
         else if (caster is Character)
         {
             if (((Character)caster).ActivePet != null)
             {
                 failReason = SpellFailedReason.AlreadyHaveSummon;
             }
         }
     }
 }
开发者ID:KroneckerX,项目名称:WCell,代码行数:30,代码来源:ModPossessAuraHandler.cs

示例5: CheckInitialize

        protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterRef, Unit target, ref SpellFailedReason failReason)
        {
            if (!(target is NPC))
            {
                failReason = SpellFailedReason.BadTargets;
            }

            if (casterRef != null && casterRef.Object is Unit)
            {
                var caster = (Unit)casterRef.Object;
                //if (target.Target == caster)
                //{
                //    failReason = SpellFailedReason.NoValidTargets;
                //}
                //else
                {
                    var spell = m_aura.Spell;
                    var hasSingleFriendTarget = spell.HasBeneficialEffects && !spell.IsAreaSpell && spell.HasTargets;
                    if (hasSingleFriendTarget && caster.Target != null && caster.IsFriendlyWith(caster.Target))
                    {
                        // taunting a friend, means we want to taunt his attackers
                        // needed for Righteous defense, amongst others
                        if (target.Target != caster.Target)
                        {
                            failReason = SpellFailedReason.NoValidTargets;
                        }
                    }
                }
            }
        }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:30,代码来源:ModTaunt.cs

示例6: CheckInitialize

		protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterReference, Unit target, ref SpellFailedReason failReason)
		{
			Caster = casterReference.Object as Unit;
			if (Caster == null || Caster is Vehicle)
			{
				log.Warn("Invalid SpellCaster \"{0}\" for Spell: {1}", Caster, SpellEffect.Spell);
				failReason = SpellFailedReason.Error;
				return;
			}

			Vehicle = target as Vehicle;
			if (Vehicle == null)
			{
				failReason = SpellFailedReason.BadTargets;
			}
			else
			{
				Seat = Vehicle.GetSeatFor(Caster);
				if (Seat == null)
				{
					// must never happen since Vehicle is unclickable when full
					failReason = SpellFailedReason.BadTargets;
				}
			}
		}
开发者ID:remixod,项目名称:netServer,代码行数:25,代码来源:VehicleAuraHandler.cs

示例7: Start

    // Use this for initialization
    void Start()
    {
        longc = GameObject.Find ("LongCast");
        spellcast1 = longc.GetComponent<SpellCast> ();

        _sih = GameObject.Find ("Sihir");
        mc = _sih.GetComponent<Encolhimento> ();
    }
开发者ID:Pedroizt,项目名称:pucsp-hands-of-fate-2014,代码行数:9,代码来源:MassChange.cs

示例8: CheckInitialize

		protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterReference, Unit target, ref SpellFailedReason failReason)
		{
			if (m_spellEffect.TriggerSpell == null)
			{
				failReason = SpellFailedReason.Error;
				log.Warn("Tried to cast Spell \"{0}\" which has invalid TriggerSpellId {1}", m_spellEffect.Spell, m_spellEffect.TriggerSpellId);
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:8,代码来源:TriggerDelayedEffectHandler.cs

示例9: CheckInitialize

		protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterReference, Unit target, ref SpellFailedReason failReason)
		{
			if (target.Class != ClassId.Hunter)
			{
				failReason = SpellFailedReason.BadTargets;
				return;
			}
		}
开发者ID:remixod,项目名称:netServer,代码行数:8,代码来源:CallStabledPetHandler.cs

示例10: CheckInitialize

 protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterReference, Unit target, ref SpellFailedReason failReason)
 {
     if (!(target is Character)) return;
     var chr = (Character)target;
     if (chr.Class != ClassId.Hunter)
     {
         failReason = SpellFailedReason.BadTargets;
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:9,代码来源:ModPetTalentPoints.cs

示例11: NotImplementedEffect

		public NotImplementedEffect(SpellCast cast, SpellEffect effect)
			: base(cast, effect)
		{
			if (cast.Caster is Character)
			{
				(cast.Caster as Character).SendSystemMessage(
					"Spell {0} ({1}) has not implemented Effect {2}. Please report this to the developers",
					cast.Spell.Name, cast.Spell.Id, effect.EffectType);
			}
		}
开发者ID:ray2006,项目名称:WCell,代码行数:10,代码来源:NotImplementedEffect.cs

示例12: Start

    // Use this for initialization
    void Start()
    {
        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
         longc = GameObject.Find ("SpellCast");
        spellcast1 = longc.GetComponent<SpellCast> ();

        GameObject u = GameObject.Find ("UnObj");
        un = u.GetComponent<Unlockeds> ();
    }
开发者ID:Pedroizt,项目名称:pucsp-hands-of-fate-2014,代码行数:11,代码来源:Encolhimento.cs

示例13: CheckInitialize

 protected internal override void CheckInitialize(SpellCast creatingCast, ObjectReference casterReference, Unit target, ref SpellFailedReason failReason)
 {
     if (target is Character)
     {
         var chr = (Character)target;
         if (!chr.CanFly)
         {
             failReason = SpellFailedReason.NotHere;
         }
     }
 }
开发者ID:ebakkedahl,项目名称:WCell,代码行数:11,代码来源:Fly.cs

示例14: Cast

 public SpellCast Cast(double crit_chance, double haste, int spell_power, double hit_chance = 0.99, double mana_cost_modifier = 1, double casting_time_modifier = 0)
 {
     SpellCast result = new SpellCast();
     result.IsResisted = r.NextDouble() < hit_chance ? false : true;
     result.IsCrit = can_crit && !result.IsResisted && r.NextDouble() < crit_chance ? true : false;
     int min = (int)Math.Floor((min_base_dmg + spell_power * spell_power_coeff) * (1 + (result.IsCrit ? crit_bonus_dmg : 0)) * dmg_multiplier);
     int max = (int)Math.Ceiling((max_base_dmg + spell_power * spell_power_coeff) * (1 + (result.IsCrit ? crit_bonus_dmg : 0)) * dmg_multiplier);
     result.Damage = r.Next(min, max + 1);
     result.ManaUsed = result.IsResisted ? 0 : (int)Math.Round(mana_cost * mana_cost_modifier);
     result.CastTime = (casting_time - casting_time_modifier) / (1 + haste);
     return result;
 }
开发者ID:corcaroli,项目名称:shaman_stuff,代码行数:12,代码来源:Spell.cs

示例15: Start

    void Start()
    {
        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
        GameObject s = GameObject.Find ("SpellCast");
        castspell = s.GetComponent<SpellCast> ();
        DesoxField = GameObject.Find ("desoxfield");
        GameObject h = GameObject.Find ("Sihir");
        hp = h.GetComponent<Hpsih> ();
        trsihir = GameObject.Find ("Sihir");

        GameObject a = GameObject.Find ("Sihir");
        SihirSounds = a.GetComponent <SihirSounds> ();
    }
开发者ID:Pedroizt,项目名称:pucsp-hands-of-fate-2014,代码行数:14,代码来源:Desoxigen.cs


注:本文中的SpellCast类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。