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C# Spell.Targeted.IsReady方法代码示例

本文整理汇总了C#中Spell.Targeted.IsReady方法的典型用法代码示例。如果您正苦于以下问题:C# Spell.Targeted.IsReady方法的具体用法?C# Spell.Targeted.IsReady怎么用?C# Spell.Targeted.IsReady使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spell.Targeted的用法示例。


在下文中一共展示了Spell.Targeted.IsReady方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Combo

        public static void Combo()
        {
            var target = TargetSelector2.GetTarget(GetDynamicRange() + 100, DamageType.Magical);
            var t = TargetSelector2.GetTarget(Program.R.Range, DamageType.Magical);
            var summonerIgnite = Player.Spells.FirstOrDefault(o => o.SData.Name == "summonerdot"); // Thanks finn

            if (target == null) return;

            var manaPre = _Player.ManaPercent > Program.MinNumberManaC;

            if (!manaPre)
            {
                return;
            }

            if (summonerIgnite != null)
            {
                SpellSlot igSlot = extent.GetSpellSlotFromName(_Player, "summonerdot");
                ignite = new Spell.Targeted(igSlot, 600);
                if (Program.ComboMenu["igniteKill"].Cast<CheckBox>().CurrentValue && ignite.IsReady())
                {
                    if (getIgniteDamage() >= target.Health - 5) //-5 on enemy health for safecheck & HP regen
                    {
                        ignite.Cast(target);
                    }
                }
                else if (Program.ComboMenu["igniteAlways"].Cast<CheckBox>().CurrentValue && ignite.IsReady())
                {
                    ignite.Cast(target);
                }
            }

            if (Program.ComboMenu["useRCombo"].Cast<CheckBox>().CurrentValue && Program.R.IsReady() && target.IsValidTarget(Program.R.Range))
            {
                Program.R.Cast(target);
            }
            if (Program.ComboMenu["useECombo"].Cast<CheckBox>().CurrentValue && Program.E.IsReady() && target.IsValidTarget(Program.E.Range))
            {
                Program.E.Cast(target);
                if (_Player.Spellbook.GetSpell(SpellSlot.E).Name == "fizzjumptwo")
                {
                    EloBuddy.SDK.Core.DelayAction(() => { Program.E.Cast(target); }, 50);
                }
            }
            if (Program.ComboMenu["useWCombo"].Cast<CheckBox>().CurrentValue && Program.W.IsReady())
            {
                Program.W.Cast();
            }
            if (Program.ComboMenu["useQCombo"].Cast<CheckBox>().CurrentValue && Program.Q.IsReady())
            {
                Program.Q.Cast(target);
            }
        }
开发者ID:Smilon,项目名称:AlistarCombo,代码行数:53,代码来源:StateHandler.cs

示例2: UseIgnite

        public static void UseIgnite(List<Obj_AI_Base> enemies, bool ks)
        {
            Spell.Targeted ignite = new Spell.Targeted(Vi.GetSpellSlotFromName("SummonerDot"), 600, DamageType.True);

            if (ignite.Slot == SpellSlot.Unknown || !ignite.IsReady())
                return;

            Obj_AI_Base unit = enemies.Where(a =>
                a.IsInRange(Vi, ignite.Range)
                && (!ks || Calculations.Ignite(a) >= a.Health)
                && a.MeetsCriteria()).FirstOrDefault();

            if (unit != null)
                hasDoneActionThisTick = ignite.Cast(unit);
        }
开发者ID:Sicryption,项目名称:EloBuddyAddons,代码行数:15,代码来源:ModeHandler.cs

示例3: UseSmite

        public static void UseSmite(List<Obj_AI_Base> enemies, bool ks)
        {
            Spell.Targeted blueSmite = new Spell.Targeted(Vi.GetSpellSlotFromName("S5_SummonerSmitePlayerGanker"), 500, DamageType.True);
            Spell.Targeted redSmite = new Spell.Targeted(Vi.GetSpellSlotFromName("S5_SummonerSmiteDuel"), 500, DamageType.True);

            if (blueSmite.Slot != SpellSlot.Unknown && blueSmite.IsReady())
            {
                var target = enemies.Where(a => a.MeetsCriteria() && a.IsTargetable && a.IsInRange(Vi, blueSmite.Range) && (!ks || (a.Type == GameObjectType.AIHeroClient && a.Health <= 54 + 6 * Vi.Level) || (a.Type != GameObjectType.AIHeroClient && a.Health <= Calculations.Smite()))).FirstOrDefault();

                if(target != null)
                    blueSmite.Cast(target);
            }

            if (redSmite.Slot != SpellSlot.Unknown && redSmite.IsReady())
            {
                var target = enemies.Where(a => a.MeetsCriteria() && a.IsTargetable && a.IsInRange(Vi, redSmite.Range) && a.IsInRange(Vi, Vi.GetAutoAttackRange()) && (!ks || (a.Type == GameObjectType.AIHeroClient && a.Health <= 54 + 6 * Vi.Level) || (a.Type != GameObjectType.AIHeroClient && a.Health <= Calculations.Smite()))).FirstOrDefault();

                if (target != null)
                    redSmite.Cast(target);
            }
        }
开发者ID:Sicryption,项目名称:EloBuddyAddons,代码行数:21,代码来源:ModeHandler.cs

示例4: Game_OnUpdate

        private static void Game_OnUpdate(EventArgs args)
        {
            if (MobsToSmite["killsmite"].Cast<CheckBox>().CurrentValue)
            {
                var KillEnemy =
                    EntityManager.Heroes.Enemies.FirstOrDefault(hero => hero.IsValidTarget(500f)
                        && SmiteChampDamage() >= hero.Health);
                if (KillEnemy != null)
                    Player.CastSpell(Smite.Slot, KillEnemy);
            }
                if (SmiteGHMenu["active"].Cast<CheckBox>().CurrentValue || SmiteGHMenu["activekey"].Cast<KeyBind>().CurrentValue)
                {
                    double SpellDamage = 0;
                    Monster = GetNearest(ObjectManager.Player.ServerPosition);
                        if (Monster != null && MobsToSmite[Monster.BaseSkinName].Cast<CheckBox>().CurrentValue)
                        {
                            if (SupportedChampions.Contains(ObjectManager.Player.ChampionName))
                            {
                                if (SmiteGHMenu["disable"].Cast<CheckBox>().CurrentValue)
                                {
                                    switch (ObjectManager.Player.ChampionName)
                                    {
                                        #region Diana
                                        case "Diana":
                                            {
                                                Spell.Skillshot Q = new Spell.Skillshot(SpellSlot.Q, (uint)895, SkillShotType.Circular);
                                                Spell.Targeted R = new Spell.Targeted(SpellSlot.R, (uint)825);

                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && Q.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Q.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.DianaQ(Q.Level) + GetDamages.DianaR(R.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        Q.Cast(Monster.ServerPosition);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                else if (Smite.IsReady() && R.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < R.Range
                                                && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range && GetDamages.HasBuffs(Monster, "dianamoonlight"))
                                                {
                                                    SpellDamage = GetDamages.DianaR(R.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        R.Cast(Monster);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                //If Spell is busy, Go Smite only! ^_^
                                                else if (Smite.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    if (Monster.Health <= GetSmiteDamage())
                                                    {
                                                        Smite.Cast(Monster);
                                                    }
                                                    TotalDamage = 0;
                                                }
                                                break;
                                            }
                                        #endregion
                                        #region Evelynn
                                        case "Evelynn":
                                            {
                                                Spell.Targeted E = new Spell.Targeted(SpellSlot.E, (uint)(225f + 2 * 65f));
                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && E.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < E.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.Evelynn(E.Level);
                                                    TotalDamage = SpellDamage + GetSmiteDamage();
                                                    if (Monster.Health <= TotalDamage)
                                                    {
                                                        E.Cast(Monster);
                                                        //Smite.Cast(Monster);
                                                    }
                                                }
                                                //If Spell is busy, Go Smite only! ^_^
                                                else if (Smite.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    if (Monster.Health <= GetSmiteDamage())
                                                    {
                                                        Smite.Cast(Monster);
                                                    }
                                                    TotalDamage = 0;
                                                }
                                                break;
                                            }
                                        #endregion
                                        #region Irelia
                                        case "Irelia":
                                            {
                                                Spell.Targeted Q = new Spell.Targeted(SpellSlot.Q, (uint)650f + 20);
                                                //Smite and Spell  ==> OKAY
                                                if (Smite.IsReady() && Q.IsReady() && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Q.Range
                                                    && Vector3.Distance(ObjectManager.Player.ServerPosition, Monster.ServerPosition) < Smite.Range)
                                                {
                                                    SpellDamage = GetDamages.Irelia(Q.Level);
//.........这里部分代码省略.........
开发者ID:GameHackerPM,项目名称:EloBuddyAddons,代码行数:101,代码来源:Program.cs

示例5: HandleIgnite

 /// <summary>
 /// Handles ignite (doesn't work always/buggy?)
 /// </summary>
 /// <param name="target"></param>
 private static void HandleIgnite()
 {
     if(!KillStealMenu["useignite"].Cast<CheckBox>().CurrentValue) return;
     var ignite = new Spell.Targeted(IgniteSlot, 600);
     if(ignite.IsReady() && ignite.IsInRange(target) && target != null) ignite.Cast(target);
 }
开发者ID:infyhr,项目名称:EloBuddy,代码行数:10,代码来源:Katakomba.cs

示例6: KS

        public static void KS()
        {
            var target = TargetSelector2.GetTarget(GetDynamicRange() + 100, DamageType.Magical);
            float qdmg = EloBuddy.SDK.DamageLibrary.GetSpellDamage(_Player, target, EloBuddy.SpellSlot.Q); // damage of cho Q
            float wdmg = EloBuddy.SDK.DamageLibrary.GetSpellDamage(_Player, target, EloBuddy.SpellSlot.W); // damage of cho W
            float rdmg = EloBuddy.SDK.DamageLibrary.GetSpellDamage(_Player, target, EloBuddy.SpellSlot.R); // damage of cho R
            var summonerIgnite = Player.Spells.FirstOrDefault(o => o.SData.Name == "summonerdot"); // Thanks finn

            if (summonerIgnite != null)
            {
                SpellSlot igSlot = extent.GetSpellSlotFromName(_Player, "summonerdot");
                ignite = new Spell.Targeted(igSlot, 600);
                if (Program.KSMenu["igniteKill"].Cast<CheckBox>().CurrentValue && ignite.IsReady())
                {
                    if (getIgniteDamage() > target.Health - 10) //-10 on enemy health for safecheck
                    {
                        ignite.Cast(target);
                    }
                }
            }

            if (Program.KSMenu["qKS"].Cast<CheckBox>().CurrentValue && qdmg >= target.Health - 10 && Program.Q.IsReady() && target.IsValidTarget(Program.Q.Range))
            {
                var qPred = Program.Q.GetPrediction(target);
                if (qPred.HitChance >= HitChance.High)
                {
                    Program.Q.Cast(target);
                }
            }
            else if (Program.KSMenu["wKS"].Cast<CheckBox>().CurrentValue && wdmg >= target.Health - 10 && Program.W.IsReady() && target.IsValidTarget(Program.W.Range))
            {
                Program.W.Cast(target);
            }
            else if (Program.KSMenu["rKS"].Cast<CheckBox>().CurrentValue && rdmg >= target.Health - 10 && Program.R.IsReady() && target.IsValidTarget(Program.R.Range))
            {
                Program.R.Cast(target);
            }
        }
开发者ID:Smilon,项目名称:AlistarCombo,代码行数:38,代码来源:StateHandler.cs


注:本文中的Spell.Targeted.IsReady方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。