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C# SpeechRecognitionEngine.RecognizeAsyncCancel方法代码示例

本文整理汇总了C#中SpeechRecognitionEngine.RecognizeAsyncCancel方法的典型用法代码示例。如果您正苦于以下问题:C# SpeechRecognitionEngine.RecognizeAsyncCancel方法的具体用法?C# SpeechRecognitionEngine.RecognizeAsyncCancel怎么用?C# SpeechRecognitionEngine.RecognizeAsyncCancel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpeechRecognitionEngine的用法示例。


在下文中一共展示了SpeechRecognitionEngine.RecognizeAsyncCancel方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

        static void Main(string[] args)
        {
            // Create an in-process speech recognizer.
            using (SpeechRecognitionEngine recognizer = new SpeechRecognitionEngine(new CultureInfo("en-US")))
            {
                // Create a grammar for choosing commandChoices for a flight.
                Choices commandChoices = new Choices(new string[] { "Lights On", "Lights Off", "All Off", "Say Time"});

                GrammarBuilder gb = new GrammarBuilder();
                gb.Append(Properties.Settings.Default.AssistantName);
                gb.Append(commandChoices);

                // Construct a Grammar object and load it to the recognizer.
                Grammar commandChooser = new Grammar(gb);
                commandChooser.Name = ("Command Chooser");
                recognizer.LoadGrammarAsync(commandChooser);

                // Attach event handlers.
                recognizer.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(SpeechDetectedHandler);
                recognizer.SpeechHypothesized += new EventHandler<SpeechHypothesizedEventArgs>(SpeechHypothesizedHandler);
                recognizer.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(SpeechRecognitionRejectedHandler);
                recognizer.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(SpeechRecognizedHandler);
                recognizer.RecognizeCompleted += new EventHandler<RecognizeCompletedEventArgs>(RecognizeCompletedHandler);

                // Assign input to the recognizer and start asynchronous
                recognizer.SetInputToDefaultAudioDevice();

                _completed = false;
                Console.WriteLine("Starting asynchronous recognition...");
                //recognizer.RecognizeAsync(RecognizeMode.Multiple);

                recognizer.EmulateRecognizeAsync("Nigel Lights On");

                // Wait 30 seconds, and then cancel asynchronous recognition.
                Thread.Sleep(TimeSpan.FromSeconds(30));
                recognizer.RecognizeAsyncCancel();

                // Wait for the operation to complete.
                while (!_completed)
                {
                    Thread.Sleep(333);
                }
                Console.WriteLine("Done.");
            }

            Console.WriteLine();
            Console.WriteLine("Press any key to exit...");
            Console.ReadKey();
        }
开发者ID:bruceburge,项目名称:Nigel,代码行数:49,代码来源:Program.cs

示例2: EngineWorker

        private void EngineWorker()
        {
            KinectAudioSource audioSource = new KinectAudioSource();
            audioSource.FeatureMode = true;
            audioSource.AutomaticGainControl = false;
            audioSource.SystemMode = SystemMode.OptibeamArrayOnly;

            Stream audioStream = audioSource.Start();

            SpeechRecognitionEngine engine = new SpeechRecognitionEngine(ri.Id);
            engine.LoadGrammar(grammar);
            engine.SpeechRecognized += OnSpeechRecognized;
            engine.SetInputToAudioStream(audioStream, new SpeechAudioFormatInfo(EncodingFormat.Pcm, 16000, 16, 1, 32000, 2, null));
            engine.RecognizeAsync(RecognizeMode.Multiple);

            engineLock.WaitOne();

            engine.RecognizeAsyncCancel();
            engine.SpeechRecognized -= OnSpeechRecognized;
            audioSource.Stop();
        }
开发者ID:chancancode,项目名称:KinectPresenter,代码行数:21,代码来源:SpeechEngine.cs

示例3: Form1_Load

        //-------------------------------------
        //Load form.
        private void Form1_Load(object sender, EventArgs e)
        {
            //Display the default audio level & the first line of the text box.
            textBox5.Text = GodAudioLevel.ToString();
            textBox1.Text = "Begin speaking.";
            textBox6.Text = "Error Log" + Environment.NewLine + "-----------------" + Environment.NewLine;

            //Wipe the results text file, for a clean start.
            WipeLatestResults();

            //Audio Box defaults.
            radioButton1.Text = "Receiving Audio";
            radioButton1.Checked = true;
            radioButton1.ForeColor = Color.Red;

            //Create and initialise the speech recognition, with a UK culture marker.
            SpeechRecognitionEngine GodListener = new SpeechRecognitionEngine(new CultureInfo("en-UK"));

            //The specific phrases that the god will be able to recognise, split into different grammars.

            Choices TestPhrases = new Choices();
            TestPhrases.Add(TestPhrasesArray);
            Grammar TestGrammar = new Grammar(TestPhrases);
            TestGrammar.Name = "TestGrammar";

            //-------------

            Choices RandomNoisePhrases = new Choices();
            RandomNoisePhrases.Add(new string[] {"tap"});
            Grammar RandomNoiseGrammar = new Grammar(RandomNoisePhrases);
            RandomNoiseGrammar.Name = "RandomNoiseGrammar";

            //-------------

            // etc....

            //A DictationGrammar to handle minor differences.

            DictationGrammar DictationGrammar = new DictationGrammar("grammar:dictation#pronunciation");
            DictationGrammar.Name = "DictationGrammar";

            //Start recognising.
            try
            {
                GodListener.SetInputToDefaultAudioDevice();
                GodListener.LoadGrammar(TestGrammar);
                GodListener.LoadGrammar(DictationGrammar);
                GodListener.MaxAlternates = 2;
                GodListener.RecognizeAsync(RecognizeMode.Multiple);
            }
            //Show up any errors in beginning recognition.
            catch(Exception error)
            {
                radioButton1.Text = "Error...";
                GodListener.RecognizeAsyncCancel();
                textBox5.Text = "";
                textBox3.Text = "";
                textBox6.Text = textBox6.Text + Environment.NewLine + error.Message;
            }

            //Handling events from audio recognition.
            GodListener.AudioStateChanged += GodListener_AudioStateChanged;
            GodListener.AudioLevelUpdated += GodListener_AudioLevelUpdated;
            GodListener.SpeechRecognized += GodListener_SpeechRecognized;
            GodListener.SpeechRecognitionRejected += GodListener_SpeechRecognitionRejected;
            GodListener.SpeechDetected += GodListener_SpeechDetected;
        }
开发者ID:bonfiredog,项目名称:knole,代码行数:69,代码来源:Form1.cs


注:本文中的SpeechRecognitionEngine.RecognizeAsyncCancel方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。