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C# Spawner.spawn方法代码示例

本文整理汇总了C#中Spawner.spawn方法的典型用法代码示例。如果您正苦于以下问题:C# Spawner.spawn方法的具体用法?C# Spawner.spawn怎么用?C# Spawner.spawn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Spawner的用法示例。


在下文中一共展示了Spawner.spawn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

    void Start()
    {
        spw = Spawner.getInstance();
        settings = Settings.getInstance();
        eth = Ether.getInstance();

        max_root_scale 		= new Vector3();
        max_root_scale.x 	= float.Parse( settings.contents["creature"]["root"]["max_root_scale"]["x"].ToString() );
        max_root_scale.y 	= float.Parse( settings.contents["creature"]["root"]["max_root_scale"]["y"].ToString() );
        max_root_scale.z 	= float.Parse( settings.contents["creature"]["root"]["max_root_scale"]["z"].ToString() );

        min_root_scale 		= new Vector3();
        min_root_scale.x 	= float.Parse( settings.contents["creature"]["root"]["min_root_scale"]["x"].ToString() );
        min_root_scale.y 	= float.Parse( settings.contents["creature"]["root"]["min_root_scale"]["y"].ToString() );
        min_root_scale.z 	= float.Parse( settings.contents["creature"]["root"]["min_root_scale"]["z"].ToString() );

        max_limb_scale		= new Vector3();
        max_limb_scale.x 	= float.Parse( settings.contents["creature"]["limb"]["max_limb_scale"]["x"].ToString() );
        max_limb_scale.y 	= float.Parse( settings.contents["creature"]["limb"]["max_limb_scale"]["y"].ToString() );
        max_limb_scale.z 	= float.Parse( settings.contents["creature"]["limb"]["max_limb_scale"]["z"].ToString() );

        min_limb_scale 		= new Vector3();
        min_limb_scale.x 	= float.Parse( settings.contents["creature"]["limb"]["min_limb_scale"]["x"].ToString() );
        min_limb_scale.y 	= float.Parse( settings.contents["creature"]["limb"]["min_limb_scale"]["y"].ToString() );
        min_limb_scale.z 	= float.Parse( settings.contents["creature"]["limb"]["min_limb_scale"]["z"].ToString() );

        starting_creatures	= (int) 			settings.contents["ether"]["starting_creatures"];
        creature_spread		= float.Parse(		settings.contents["ether"]["creature_spread"].ToString() );
        double creature_init_energy	= (double) 	settings.contents["creature"]["init_energy"];
        int branch_limit 	= (int)				settings.contents["creature"]["branch_limit"];
        int recurrence_limit = (int)			settings.contents["creature"]["recurrence_limit"];

        /*
         * For each new creature, generate random genes and spawn the bugger
         */
        for (int i=0; i<starting_creatures; i++) {
            chromosome = new Chromosome();

            // random colours
            Color col = new Color( (float)Random.Range(0.0F,1.0F),
                                   (float)Random.Range(0.0F,1.0F),
                                   (float)Random.Range(0.0F,1.0F)
                                 );
            chromosome.setColour(col.r, col.g, col.b);
            chromosome.setLimbColour(col.r, col.g, col.b);

            chromosome.hunger_threshold = float.Parse(settings.contents["creature"]["hunger_threshold"].ToString());

            // random root scale
            Vector3 rootScale = new Vector3((float) Random.Range(min_root_scale.x,max_root_scale.x),
                                            (float) Random.Range(min_root_scale.y,max_root_scale.y),
                                            (float) Random.Range(min_root_scale.z,max_root_scale.z)
                                  		   );
            chromosome.setRootScale(rootScale);

            // random initial limbs
            int bs = Random.Range (1,branch_limit+1);
            chromosome.setNumBranches(bs);
            ArrayList branches = new ArrayList();

            for (int j=0; j<bs; j++) {
                ArrayList limbs = new ArrayList();

                int recurrences = Random.Range(0,recurrence_limit);
                chromosome.num_recurrences[j] = recurrences;
                for (int k=0; k<=recurrences; k++) {

                    Vector3 scale = new Vector3 ((float) Random.Range(min_limb_scale.x,max_limb_scale.x),
                                         (float) Random.Range(min_limb_scale.y,max_limb_scale.y),
                                         (float) Random.Range(min_limb_scale.z,max_limb_scale.z)
                                        );

                    Vector3 position = Utility.RandomPointInsideCube(rootScale);

                    ArrayList limb = new ArrayList();
                    limb.Add  (position);
                    limb.Add  (scale);
                    limbs.Add (limb);
                }
                branches.Add(limbs);
            }

            chromosome.setBaseFequency (Random.Range (3,20));
            chromosome.setBaseAmplitude (Random.Range (3,6));
            chromosome.setBasePhase (Random.Range (0,360));
            chromosome.setBranches(branches);

            if (eth.enoughEnergy(creature_init_energy)) {
                spw.spawn(Utility.RandomVec(-creature_spread,creature_spread,creature_spread), Utility.RandomRotVec(), creature_init_energy, chromosome);
                eth.subtractEnergy(creature_init_energy);
            }
        }
    }
开发者ID:clomax,项目名称:evosim,代码行数:93,代码来源:GeneticsMain.cs


注:本文中的Spawner.spawn方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。