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C# SourceCode.NewLine方法代码示例

本文整理汇总了C#中SourceCode.NewLine方法的典型用法代码示例。如果您正苦于以下问题:C# SourceCode.NewLine方法的具体用法?C# SourceCode.NewLine怎么用?C# SourceCode.NewLine使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SourceCode的用法示例。


在下文中一共展示了SourceCode.NewLine方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GenerateField

 public override SourceCode GenerateField(CodeContext context)
 {
     var code = new SourceCode();
     code.Append("struct {0} {{", Name);
     code.IndentRight();
     Fields.ForEach(field => code.Append(field.GenerateField(context)));
     code.NewLine();
     code.Append(Fields.GenerateDefaultConstructor(Name));
     code.BracketEnd(";");
     code.Append("typedef std::vector<{0}> {1};", Name, TypeName);
     code.Append("{0} {1};", TypeName, VarName);
     return code;
 }
开发者ID:ktj007,项目名称:mmo,代码行数:13,代码来源:ListField.cs

示例2: GenerateModelCode

        public SourceCode GenerateModelCode()
        {
            var code = new SourceCode();
            code.BracketStart("struct {0}", TypeName);
            code.IndentRight();
            foreach (var field in Fields.Values)
                code.Append(field.GenerateModelCode());
            if (HasContent)
                code.Append("std::string {0};", IsNameContent ? "name" : "content");

            if (NodeCount > 1)
            {
                code.NewLine();
                code.Append("~{0}()", TypeName);
                code.BracketStart();
                foreach (var field in DataClassFields)
                {
                    if (field.Class.HasId) code.Append("CLEAR_POINTER_MAP({0}, {1});", field.Class.CollectionTypeName, field.Class.CollectionName);
                    else code.Append("CLEAR_POINTER_LIST({0}, {1});", field.Class.TypeName, field.Class.CollectionName);
                }
                code.BracketEnd();
            }
            code.BracketEnd(";");
            return code;
        }
开发者ID:ktj007,项目名称:mmo,代码行数:25,代码来源:DataClass.cs

示例3: GenerateCpp

        private void GenerateCpp()
        {
            _cppCode = new SourceCode();
            _cppCode.Append("#include \"{0}\"", Configuration.Stdafx);
            foreach (var dependancy in new[] {"singleton.h", "cbes/attribute.h"})
                _cppCode.Append("#include \"{0}\"", dependancy);
            _cppCode.NewLine();
            _cppCode.Append("#pragma warning (disable: 4189 4100 4505)");
            _cppCode.NewLine();

            foreach (var attributeClass in _attributes)
                _cppCode.Append("#include \"{0}\"", attributeClass.HeaderFileName);
            _cppCode.NewLine();

            #region factory

            _cppCode.Append("#pragma region /* factory-register */");
            _cppCode.StaticInitializerStart();
            foreach (var attributeClass in _attributes)
                _cppCode.Append("sys<attribute_factory>().factory_map.insert(std::make_pair(\"{0}\", [=] () {{ return attribute_ref(new {1}); }}));", attributeClass.Name,
                                attributeClass.StructName);
            _cppCode.StaticInitializerEnd();

            _cppCode.Append("#pragma endregion");
            _cppCode.NewLine();

            #endregion

            foreach (var attributeClass in _attributes)
            {
                _cppCode.Append("#pragma region /* {0} */", attributeClass.Name);

                #region from_bson

                {
                    var nonVolatiles = attributeClass.NonVolatileFields.ToArray();
                    if (nonVolatiles.Any())
                    {
                        _cppCode.Append("void {0}::from_bson(bson_iterator*)", attributeClass.StructName);
                        _cppCode.Append("{");
                        _cppCode.Append("}");
                    }
                    else
                    {
                        _cppCode.Append("void {0}::from_bson(bson_iterator* iterator)", attributeClass.StructName);
                        _cppCode.BracketStart();
                        _cppCode.BracketStart("while (bson_iterator_next(iterator))");
                        _cppCode.Append("const char* field_name = bson_iterator_key(iterator);");
                        _cppCode.Append("const char* field_value = bson_iterator_string(iterator);");
                        foreach (var attributeField in nonVolatiles)
                        {
                            _cppCode.Append("if (stricmp(\"{0}\", field_name) == 0) {0} = boost::lexical_cast<{1}>(field_value);",
                                            attributeField.Name, TypeUtil.ToDeclareTypeName(attributeField.Type));
                        }
                        _cppCode.BracketEnd();
                        _cppCode.BracketEnd();
                    }
                }

                #endregion

                #region to_bson

                {
                    _cppCode.Append("void {0}::to_bson(bson* obj)", attributeClass.StructName);
                    _cppCode.BracketStart();
                    _cppCode.Append("bson_append_start_object(obj, \"{0}\");", attributeClass.Name);
                    foreach (var attributeField in attributeClass.NonVolatileFields)
                    {
                        _cppCode.Append("bson_append_string(obj, \"{0}\", boost::lexical_cast<std::string>({0}).c_str());",
                                        attributeField.Name);
                    }
                    _cppCode.Append("bson_append_finish_object(obj);");
                    _cppCode.BracketEnd();
                }

                #endregion

                #region from_xml

                {
                    var nonVolatileFields = attributeClass.NonVolatileFields.ToArray();
                    var primitives = nonVolatileFields.Where(e => TypeUtil.IsPrimitiveType(e.Type)).ToArray();
                    var nonPrimitives = nonVolatileFields.Where(e => !TypeUtil.IsPrimitiveType(e.Type)).ToArray();

                    if (!primitives.Any() && !nonPrimitives.Any())
                    {
                        _cppCode.Append("void {0}::from_xml(TiXmlElement*)", attributeClass.StructName);
                        _cppCode.Append("{");
                        _cppCode.Append("}");
                    }
                    else
                    {
                        _cppCode.Append("void {0}::from_xml(TiXmlElement* node)", attributeClass.StructName);
                        _cppCode.BracketStart();
                        // primitive type은 attribute로 값을 넣어준다.
                        _cppCode.Append("const char* attr_value = nullptr;");
                        foreach (var attributeField in primitives)
                        {
                            if (attributeField.Type == TypeEnum.INT || attributeField.Type == TypeEnum.DOUBLE)
//.........这里部分代码省略.........
开发者ID:ktj007,项目名称:mmo,代码行数:101,代码来源:AttributeCodeGenerator.cs

示例4: GenerateHeaders

        private void GenerateHeaders(AttributeClass attributeClass)
        {
            var code = new SourceCode();
            code.Append("#pragma once");
            code.NewLine();
            code.Append("#include \"cbes/attribute.h\"");
            code.NewLine();
            code.BracketStart("struct {0} : public attribute_t<{0}>", attributeClass.StructName);
            foreach (var attributeField in attributeClass.Fields)
            {
                code.Append("{2}{0} {1};", TypeUtil.ToDeclareTypeName(attributeField.Type), attributeField.Name, attributeField.Volatile ? "volatile " : "");
            }

            code.NewLine();
            code.Append("// default constructor");
            var constructorArgs = attributeClass.Fields.Select(
                e => string.Format("{0}({1})", e.Name, e.Default ?? TypeUtil.ToDefaultValueInInitializer(e.Type))).ToList();

            if (constructorArgs.Count > 0)
            {
                code.Append("{0}()", attributeClass.StructName);
                code.IndentRight();
                code.Append(": {0} {{}}", string.Join(", ", constructorArgs));
                code.IndentLeft();
            }
            else code.Append("{0}() {{}}", attributeClass.StructName);

            if (attributeClass.NonDefaultFields.Any())
            {
                code.NewLine();
                code.Append("// argumented constructor");
                var paramArgs = new List<string>();
                var initializeArgs = new List<string>();
                // default가 없는 field를 대상으로만 argumented constructor를 만들어준다.
                foreach (var attributeField in attributeClass.Fields)
                {
                    if (attributeField.Default == null)
                    {
                        paramArgs.Add(string.Format("{0} _{1}", TypeUtil.ToArgumentTypeName(attributeField.Type), attributeField.Name));
                        initializeArgs.Add(string.Format("{0}(_{0})", attributeField.Name));
                    }
                    else
                    {
                        initializeArgs.Add(string.Format("{0}({1})", attributeField.Name, attributeField.Default));
                    }
                }

                if (initializeArgs.Count > 0)
                {
                    code.Append("{0}({1})", attributeClass.StructName, string.Join(", ", paramArgs));
                    code.IndentRight();
                    code.Append(": {0} {{}}", string.Join(", ", initializeArgs));
                    code.IndentLeft();
                }
            }

            code.NewLine();
            code.Append(SourceCode.Parse(@"
            virtual void from_bson(bson_iterator*);
            virtual void to_bson(bson*);
            virtual void from_xml(TiXmlElement*);
            virtual void to_xml(std::ostream&);".Trim()));

            if (attributeClass.CustomCode != null)
            {
                code.NewLine();
                code.Append(SourceCode.Parse(attributeClass.CustomCode));
            }

            code.BracketEnd(";");

            code.Append("typedef boost::shared_ptr<{0}> {1};", attributeClass.StructName, attributeClass.ReferenceName);
            code.NewLine();

            var headerPath = Path.Combine(_outputDirectory, attributeClass.HeaderFileName);
            code.WriteToFile(headerPath);
        }
开发者ID:ktj007,项目名称:mmo,代码行数:77,代码来源:AttributeCodeGenerator.cs

示例5: GenerateParserFile

        private void GenerateParserFile()
        {
            const string clientCppFileName = "data_center_client.cpp";
            const string serverCppFileName = "data_center_server.cpp";

            // generate parser file
            var parser = new SourceCode();
            parser.Append("#include <data_expression.h>");
            parser.Append("#include <data_center.h>");
            foreach (var clazz in DataCenter.Instance.Values)
                parser.Append("#include \"{0}\"", clazz.HeaderFileName);

            parser.NewLine();
            parser.Append("#pragma warning( disable : 4996 )");
            parser.NewLine();
            parser.Append("using namespace data;");
            parser.NewLine();
            foreach (var clazz in DataCenter.Instance.Values)
                parser.Append("template <> typename data_center<{0}>::storage_t* data_center<{0}>::storage = nullptr;", clazz.TypeName);

            foreach (var clazz in DataCenter.Instance.Values)
                parser.Append("template <> data_linker_t data_center<{0}>::linker;", clazz.TypeName);

            parser.NewLine();

            foreach (var clazz in DataCenter.Instance.Values)
                parser.Append(clazz.GenerateParseDeclsCode().Generate());
            parser.NewLine();

            foreach (var clazz in DataCenter.Instance.Values)
            {
                parser.Append(clazz.GenerateParseCode().Generate());
                parser.NewLine();
            }
            parser.NewLine();

            foreach (var clazz in DataCenter.Instance.Values)
            {
                parser.Append("void data::__data_load(data_type_t<{0}>)", clazz.TypeName);
                parser.BracketStart();

                parser.Append("TiXmlDocument document;");
                parser.Append("document.LoadFile(user_defined_path_resolver(\"{0}\"));", clazz.XmlFileName.Replace("\\", "\\\\"));
                parser.Append("TiXmlElement* root_node = document.FirstChildElement(\"{0}\");", clazz.XmlRootName);
                parser.Append("parse_{0}(root_node->FirstChildElement(\"{1}-list\"));", clazz.ParserName, clazz.XmlNodeName);

                parser.BracketEnd();
                parser.NewLine();
            }

            SourceCode.StaticInitializerSerial = 99;
            parser.StaticInitializerStart();
            {
                foreach (var clazz in DataCenter.Instance.Values)
                    parser.Append("data::__data_load(data_type_t<{0}>());", clazz.TypeName);

                parser.NewLine();

                foreach (var clazz in DataCenter.Instance.Values)
                    parser.Append("{0}_data::linker.link();", clazz.SimpleName);
            }
            parser.StaticInitializerEnd();
            parser.NewLine();
            parser.Append("#pragma warning( default : 4996 )");
            parser.NewLine();

            parser.WriteToFile(Path.Combine(_outputDirectory, clientCppFileName), "#include <clientpch.h>");
            parser.WriteToFile(Path.Combine(_outputDirectory, serverCppFileName), "#include <serverpch.h>");
        }
开发者ID:ktj007,项目名称:mmo,代码行数:69,代码来源:DataCodeGenerator.cs

示例6: GenerateTypeIdFile

 private void GenerateTypeIdFile()
 {
     var typeIdCode = new SourceCode();
     typeIdCode.Append("#pragma once");
     typeIdCode.NewLine();
     typeIdCode.Append("namespace data { namespace type_id { ;");
     foreach (var clazz in DataCenter.Instance.Values)
     {
         typeIdCode.Append("const int {0} = {1};", clazz.SimpleName, clazz.TypeId);
     }
     typeIdCode.Append("}}");
     typeIdCode.NewLine();
     typeIdCode.WriteToFile(Path.Combine(_outputDirectory, "data_type_id.h"));
 }
开发者ID:ktj007,项目名称:mmo,代码行数:14,代码来源:DataCodeGenerator.cs

示例7: Generate

        public void Generate(string outputDirectory, string directionName)
        {
            var msgFileName = Path.Combine(outputDirectory, Name + "_msg.h");
            var code = new SourceCode();
            code.Append("#pragma once");
            code.NewLine();
            code.Append("#include <msg_def.h>");
            code.Append("#include <msg_reader.h>");
            code.Append("#include <msg_writer.h>");
            code.Append("#include <msg_session_ref.h>");
            code.NewLine();
            code.Append("#pragma warning (disable: 4100)");
            code.NewLine();

            code.Append(GenerateMsgType());

            code.Append("namespace msg {");
            code.NewLine();

            var context = new CodeContext();
            foreach (var msg in SortedMessages)
            {
                code.BracketStart("struct {0}", msg.ClassName);
                code.Append("static const msg_type_t __type = msg_type::{0};", msg.Name);
                code.NewLine();

                context.StartAccessor("msg");
                msg.Fields.ForEach(field => code.Append(field.GenerateField(context)));
                code.NewLine();

                code.Append(msg.GenerateArgumentedConstructor());
                code.Append(msg.Fields.GenerateDefaultConstructor(msg.ClassName));

                code.Append(msg.GenerateHandlerDeclaration());
                context.EndAccessor();

                code.BracketEnd(";");
                code.NewLine();
            }
            code.Append("}");
            code.NewLine();
            code.NewLine();
            code.Append(GenerateReaderWriter(context));
            code.NewLine();
            code.NewLine();
            code.Append("namespace msg {");
            foreach (var msg in SortedMessages)
            {
                context.StartAccessor("msg");
                code.Append(msg.GenerateHandlerBody(context));
                context.EndAccessor();
                code.NewLine();
            }
            code.Append("}");
            code.NewLine();
            if (!String.IsNullOrWhiteSpace(directionName))
            {
                code.Append(GenerateEntityBindCode(directionName));
                code.NewLine();
            }
            code.NewLine();
            code.Append("#pragma warning (default: 4100)");

            code.WriteToFile(msgFileName);
        }
开发者ID:ktj007,项目名称:mmo,代码行数:65,代码来源:MessageGroup.cs

示例8: GenerateEntityBindBodyCode

        public SourceCode GenerateEntityBindBodyCode(Direction dir)
        {
            var operatorDir = dir == Direction.From ? "<<" : ">>";

            var code = new SourceCode();
            code.Append("inline void operator {2} ({0}{1}& msg, entity_ref entity)", dir == Direction.To ? "const " : "", CanonicalName, operatorDir);
            code.BracketStart();

            if (dir == Direction.From && Fields.Exists(e => e.Name.Equals("id")))
                code.Append("msg.id = entity->id;");

            foreach (var field in Fields.OfType<SimpleField>().Where(e => e.BindAttribute != null))
            {
                var msgVar = String.Format("msg.{0}", field.Name);
                var entityVar = String.Format("entity->get<{0}_t>()->{1}", field.BindAttribute.AttributeName, field.BindAttribute.FieldName);
                var format = String.Format("if (entity->has<{0}_t>()) ", field.BindAttribute.AttributeName) +
                             (dir == Direction.From ? "{0} = {1};" : "{1} = {0};");
                code.Append(format, msgVar, entityVar);
            }

            var bindedRefMessageFields = Fields.OfType<RefField>().Where(e => e.Target != null && e.Target.HasAttributeBindedField && !(e is RefListField));
            foreach (var field in bindedRefMessageFields)
                code.Append("msg.{0} {1} entity;", field.TargetName, operatorDir);

            code.BracketEnd();
            code.NewLine();
            return code;
        }
开发者ID:ktj007,项目名称:mmo,代码行数:28,代码来源:Message.cs

示例9: GenerateMsgType

        private SourceCode GenerateMsgType()
        {
            var code = new SourceCode();
            code.BracketStart("namespace msg_type");

            var msgSerial = 0;
            foreach (var msg in Messages)
            {
                code.Append("const msg_type_t {0} = {1};", msg.Name, _id*1000 + msgSerial);
                ++msgSerial;
            }
            code.BracketEnd();
            code.NewLine();
            code.NewLine();
            return code;
        }
开发者ID:ktj007,项目名称:mmo,代码行数:16,代码来源:MessageGroup.cs

示例10: GenerateReaderWriter

        private SourceCode GenerateReaderWriter(CodeContext context)
        {
            var code = new SourceCode();
            code.Append("#pragma region /* reader & writer */");
            code.NewLine();

            foreach (var msg in SortedMessages)
            {
                var accessor = context.StartAccessor("msg");

                code.Append("template <>");
                code.Append("inline msg_writer& msg_writer::operator << (const {0}& {1})", msg.CanonicalName, accessor);
                code.BracketStart();
                code.Append("(*this) << {0};", msg.MessageTypeName);

                msg.Fields.ForEach(field => code.Append(field.GenerateWriter(context)));
                code.Append("return (*this);");
                code.BracketEnd();
                code.NewLine();

                code.Append("template <>");
                code.Append("inline msg_reader& msg_reader::operator >> ({0}& {1})", msg.CanonicalName, accessor);
                code.BracketStart();
                msg.Fields.ForEach(field => code.Append(field.GenerateReader(context)));
                code.Append("return (*this);");
                code.BracketEnd();
                code.NewLine();

                context.EndAccessor();
            }
            code.Append("#pragma endregion");
            return code;
        }
开发者ID:ktj007,项目名称:mmo,代码行数:33,代码来源:MessageGroup.cs

示例11: GenerateEntityBindCode

        private SourceCode GenerateEntityBindCode(string directionName)
        {
            var code = new SourceCode();

            if (!Messages.Exists(msg => msg.HasAttributeBindedField))
                return code;

            var directions = Enum.GetValues(typeof (Message.Direction)).OfType<Message.Direction>().ToArray();
            var attributes = new List<string>();
            var bindBodyCodes = new List<SourceCode>();
            code.Append("#include <cbes/entity_def.h>");
            code.NewLine();
            foreach (var msg in SortedMessages.Where(e => e.HasAttributeBindedField))
            {
                foreach (var dir in directions)
                {
                    if (!msg.HasDirection(directionName, dir))
                        continue;

                    code.Append(msg.GenerateEntityBindDeclCode(dir));
                    bindBodyCodes.Add(msg.GenerateEntityBindBodyCode(dir));
                }

                attributes.AddRange(
                    msg.Fields.OfType<SimpleField>().Where(e => e.BindAttribute != null)
                       .Select(e => e.BindAttribute.AttributeName).Distinct());
            }

            code.NewLine();
            code.Append("#include <cbes/entity.h>");
            attributes.ForEach(e => code.Append("#include \"{0}_attribute.h\"", e));
            code.NewLine();
            bindBodyCodes.ForEach(e => code.Append(e));

            return code;
        }
开发者ID:ktj007,项目名称:mmo,代码行数:36,代码来源:MessageGroup.cs

示例12: GenerateHandlerDeclaration

 public SourceCode GenerateHandlerDeclaration()
 {
     var code = new SourceCode();
     code.NewLine();
     code.Append("typedef {0} type;", ClassName);
     code.Append("typedef std::function<void (msg_session_ref, const type&)> handler_t;");
     code.Append("typedef void (*listener_t)(const type&);");
     code.Append("typedef std::vector<listener_t> listener_list;");
     code.NewLine();
     code.Append("static handler_t _handler;");
     code.Append("static listener_list _listeners;");
     code.Append("static void handle(msg_session_ref session, const type& msg);");
     code.Append("static void handle(msg_session_ref session, msg_reader reader);");
     code.Append("static void broadcast(const type& msg);");
     return code;
 }
开发者ID:ktj007,项目名称:mmo,代码行数:16,代码来源:Message.cs

示例13: GenerateHandlerBody

        public SourceCode GenerateHandlerBody(CodeContext context)
        {
            var code = new SourceCode();
            code.Append("inline void {0}::handle(msg_session_ref session, const type& msg)", CanonicalName);
            code.BracketStart();
            code.Append("_ASSERT(_handler != NULL);");
            code.Append("_handler(session, msg);");
            Fields.ForEach(field => code.Append(field.GenerateHandler(context)));
            code.BracketEnd();
            code.NewLine();

            code.Append("inline void {0}::handle(msg_session_ref session, msg_reader reader)", CanonicalName);
            code.BracketStart();
            var accessor = context.StartAccessor("msg");
            {
                code.Append("{0} {1};", ClassName, accessor);
                code.Append("reader >> {0};", accessor);
                code.Append("handle(session, {0});", accessor);
            }
            context.EndAccessor();
            code.BracketEnd();
            code.NewLine();

            code.Append("inline void {0}::broadcast(const type& msg)", CanonicalName);
            code.BracketStart();
            context.StartAccessor("msg");
            {
                code.Append(CodeUtil.ForEachCode("listener_list", "_listeners.", "iter", false));
                code.IndentRight();
                // not-recursive ref
                code.Append("(*iter)(msg);");
                code.BracketEnd();
            }
            context.EndAccessor();
            code.BracketEnd();
            return code;
        }
开发者ID:ktj007,项目名称:mmo,代码行数:37,代码来源:Message.cs

示例14: GenerateParseCode

        public SourceCode GenerateParseCode()
        {
            var code = new SourceCode();
            code.Append(GenerateParsePrototypeCode());
            code.BracketStart();
            {
                code.Append("if (root_node == nullptr) return;");
                code.BracketStart("for (TiXmlElement* each_node = root_node->FirstChildElement(); each_node != nullptr; each_node = each_node->NextSiblingElement())");
                {
                    code.Append("{0}* ptr = new {0};", QualifiedTypeName);

                    foreach (var field in Fields.Values)
                        code.Append(field.GenerateParseCode());

                    if (HasContent)
                        code.Append("ptr->{0} = std::string(each_node->GetText() != nullptr? each_node->GetText(): \"\");", IsNameContent ? "name" : "content");

                    code.NewLine();
                    if (IsTopMost)
                        code.Append("{0}_data::add(ptr);", SimpleName);
                    else
                    {
                        code.Append(HasId ? "parent->{0}.insert(std::make_pair(ptr->id, ptr));" : "parent->{0}.push_back(ptr);", CollectionName);
                    }

                    if (NeedLinker)
                        code.NewLine();

                    foreach (var field in ReferenceFields)
                        code.Append(field.GenerateParseRefCode());
                }
                code.BracketEnd();
            }
            code.BracketEnd();

            foreach (var field in DataClassFields)
                code.Append(field.GenerateParseBodyCode());
            return code;
        }
开发者ID:ktj007,项目名称:mmo,代码行数:39,代码来源:DataClass.cs

示例15: GenerateModelFile

 private void GenerateModelFile()
 {
     Parallel.ForEach(DataCenter.Instance.Values, clazz =>
         {
             // generate header file
             var header = new SourceCode();
             header.Append("#pragma once");
             header.Append("#include <data_def.h>");
             header.Append("#include \"data_type_id.h\"");
             header.Append("#include <data_center.h>");
             header.Append(clazz.GenerateDependencyIncludeCode());
             header.NewLine();
             header.Append("namespace data { ;");
             header.Append(clazz.GenerateModelCode());
             header.NewLine();
             header.Append("typedef data_center<{0}> {1}_data;", clazz.TypeName, clazz.SimpleName);
             header.NewLine();
             header.Append("#if DATA_RELOADABLE");
             header.Append(clazz.GenerateReloaderImplCode());
             header.Append("#endif");
             header.NewLine();
             header.Append("void __data_load(data_type_t<{0}>);", clazz.TypeName);
             header.NewLine();
             header.Append("}");
             header.NewLine();
             header.WriteToFile(Path.Combine(_outputDirectory, clazz.HeaderFileName));
         });
 }
开发者ID:ktj007,项目名称:mmo,代码行数:28,代码来源:DataCodeGenerator.cs


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