本文整理汇总了C#中Sound.PlaySound方法的典型用法代码示例。如果您正苦于以下问题:C# Sound.PlaySound方法的具体用法?C# Sound.PlaySound怎么用?C# Sound.PlaySound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sound
的用法示例。
在下文中一共展示了Sound.PlaySound方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ShowNotify
public void ShowNotify()
{
MainAppWindow win = MainAppWindow.Instance;
Sound.Location = Environment.CurrentDirectory + "\\Sounds\\Iphone_Ringtone_freetone.at.ua.mp3";
Sound sound = new Sound(Sound.Location);
sound.PlaySound();
Notification();
}
示例2: OnAttackMissed
/// <summary>
/// THis is the sound that plays when an attack
/// is completed but misses its target
/// IE. The thunder_clap is done
/// but the player isn't between those two greasy
/// balls, so it makes a different noise, versus
/// the noise that is played when the player is hit.
/// </summary>
/// <param name="attackIndex"></param>
/// <param name="attackMissedSound"></param>
void OnAttackMissed(int attackIndex, Sound attackMissedSound)
{
if (attackMissedSound != null)
{
attackMissedSound.PlaySound(myProperties.myGameInstance);
}
}
示例3: OnAttackCalled
/// <summary>
/// deals with any Enemy logic following an attack
/// animations
/// etc
/// </summary>
/// <param name="attackIndex"></param>
void OnAttackCalled(int attackIndex, string attackParamName, Sound attackSound)
{
anim.SetTrigger(attackParamName);
if(attackSound != null)
{
attackSound.PlaySound(myProperties.myGameInstance);
}
}