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C# SortedDictionary.Reverse方法代码示例

本文整理汇总了C#中SortedDictionary.Reverse方法的典型用法代码示例。如果您正苦于以下问题:C# SortedDictionary.Reverse方法的具体用法?C# SortedDictionary.Reverse怎么用?C# SortedDictionary.Reverse使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SortedDictionary的用法示例。


在下文中一共展示了SortedDictionary.Reverse方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Main

    static void Main(string[] args)
    {
        StreamReader words = new StreamReader("../../words.txt");
        StreamReader textReader = new StreamReader("../../text.txt");
        StreamWriter resultWriter = new StreamWriter("../../result.txt");

        using (words)
        {
            using (textReader)
            {
                using (resultWriter)
                {
                    var text = textReader.ReadToEnd().ToLower();
                    var result = new SortedDictionary<int, string>();
                    string word = words.ReadLine();
                    while (word != null)
                    {
                        var pattern = string.Format(@"\b{0}\b", word.ToLower());
                        var match = Regex.Matches(text, pattern);
                        result.Add(match.Count, word);

                        word = words.ReadLine();
                    }
                    foreach (var match in result.Reverse())
                    {
                        resultWriter.WriteLine("word: {0}-> count: {1}", match.Value, match.Key);
                    }
                }
            }
        }
    }
开发者ID:ZahariyaPehlivanova,项目名称:CSharpAdvanced-Homework-StreamsAndFiles,代码行数:31,代码来源:Program.cs

示例2: Main

 static void Main()
 {
     using (var readerKeys = new StreamReader("../../words.txt"))
     {
         using (var readerText = new StreamReader("../../text.txt"))
         {
             using (var writerResult = new StreamWriter("../../result.txt"))
             {
                 var text = readerText.ReadToEnd().ToLower();
                 var result = new SortedDictionary<int, string>();
                 string word;
                 while ((word = readerKeys.ReadLine()) != null)
                 {
                     var pattern = string.Format(@"\b{0}\b", word.ToLower());
                     var match = Regex.Matches(text, pattern);
                     result.Add(match.Count, word);
                 }
                 foreach (var match in result.Reverse())
                 {
                     writerResult.WriteLine("{0} - {1}", match.Value, match.Key);
                 }
             }
         }
     }
 }
开发者ID:IvoArsov,项目名称:Advanced-CSharp-Course,代码行数:25,代码来源:WordCount.cs

示例3: Main

    static void Main()
    {
        StreamReader readerWords = new StreamReader(@"words.txt");
        StreamReader readerText = new StreamReader(@"text.txt");
        StreamWriter writer = new StreamWriter(@"results.txt");
        var results = new SortedDictionary<int, string>();

        using (readerWords)
        {
            using (readerText)
            {
                using (writer)
                {
                    string text = readerText.ReadToEnd().ToLower();
                    string word;

                    while ((word = readerWords.ReadLine()) != null)
                    {
                        string pattern = @"\b" + word.ToLower() + @"\b";
                        MatchCollection match = Regex.Matches(text, pattern);
                        results.Add(match.Count, word);
                    }

                    foreach (var item in results.Reverse())
                    {
                       writer.WriteLine("{0}-{1}", item.Value, item.Key);
                    }
                }
            }
        }
    }
开发者ID:mdamyanova,项目名称:Fundamental-Level,代码行数:31,代码来源:WordCount.cs

示例4: Update

        private float Update(float mainThrottle, LiquidFuelEngine targetEngine)
        {
            if (targetEngine.State != PartStates.ACTIVE) { return mainThrottle; }

            if (Time.frameCount != lastFrame)
            {
                lastFrame = Time.frameCount;

                var engineGroups = new SortedDictionary<float, List<LiquidFuelEngine>>();

                float thrust = 0;
                foreach (var part in targetEngine.vessel.parts)
                {
                    var engine = part as LiquidFuelEngine;
                    if (engine != null)
                    {
                        if (engine.State != PartStates.ACTIVE) { continue; }
                        thrust += engine.maxThrust;

                        if (!engineGroups.ContainsKey(engine.realIsp)) { engineGroups[engine.realIsp] = new List<LiquidFuelEngine>(); }
                        engineGroups[engine.realIsp].Add(engine);
                    }
                }

                thrust *= mainThrottle;
                throttleValues = new Dictionary<LiquidFuelEngine, float>();

                foreach (var kvp in engineGroups.Reverse())
                {
                    var group = kvp.Value;
                    float availableThrust = 0;
                    foreach (var engine in group)
                    {
                        availableThrust += engine.maxThrust;
                    }
                    var groupThrust = Math.Min(availableThrust, thrust);
                    thrust -= groupThrust;
                    var throttle = groupThrust / availableThrust;
                    foreach (var engine in group)
                    {
                        throttleValues[engine] = throttle;
                    }
                }
            }
            if (throttleValues.ContainsKey(targetEngine))
            {
                return throttleValues[targetEngine];
            }
            else
            {
                MonoBehaviour.print(String.Format("[MajiirKerbalLib] Couldn't find throttle level for {0}", targetEngine.name));
                return mainThrottle;
            }
        }
开发者ID:careo,项目名称:KerbalLib,代码行数:54,代码来源:EngineCommander.cs

示例5: ShowResults_Click

        private void ShowResults_Click(object sender, RoutedEventArgs e)
        {
            String login = Login.Text;

            int dependencyLevel = 0;
            if (DependencyLevel.Text.Length > 0)
            {
                try
                {
                    dependencyLevel = int.Parse(DependencyLevel.Text);
                }
                catch (System.FormatException)
                {
                    MessageBox.Show("Invalid format of Dependency Level: nonnegativ number required");
                    return;
                }
                if (dependencyLevel < 0)
                {
                    MessageBox.Show("Invalid format of Dependency Level: nonnegativ number required");
                    return;
                }
            }
            //MessageBox.Show(login + " " + dependencyLevel);
            Dictionary<Tuple<string, string>, int> x;
            Dictionary<Tuple<String, String>, int> dependencies;
            analyzer.FilterPositiveDependencies(analyzer.GetDependencies(), out dependencies, out x);
            Login1.Items.Clear();
            Login2.Items.Clear();
            Value.Items.Clear();
            
            SortedDictionary<long,Tuple<string,string>> dep = new SortedDictionary<long,Tuple<string,string>>();
            long i = 0;
            long Mult = 1000000000;
            foreach (KeyValuePair<Tuple<String, String>, int> element in dependencies)
                if (dependencyLevel <= element.Value && (login.Equals("") || login.CompareTo(element.Key.Item1) == 0 || login.CompareTo(element.Key.Item2) == 0))
                {
                    dep.Add(Mult * element.Value + i, element.Key);
                    i++;

                }
            i=0;
            foreach(KeyValuePair<long,Tuple<string, string>> element in dep.Reverse())
                if (i < 27)
                {
                    Login1.Items.Add(element.Value.Item1);
                    Login2.Items.Add(element.Value.Item2);
                    Value.Items.Add(element.Key/Mult);
                    i++;
                }
        }
开发者ID:bryk,项目名称:csharp-classdiagram-generator,代码行数:50,代码来源:MainWindow.xaml.cs

示例6: Main

        static void Main(string[] args)
        {
            string key = Console.ReadLine();

            int numParagraphs = int.Parse(Console.ReadLine());
            SortedDictionary<int, string> dict = new SortedDictionary<int, string>();

            char[] symbols = new char[] { ',', '.', '(', ')', ';', '-', '!', '?', ' ' };

            List<string> sortedList = new List<string>();

            for (int i = 0; i < numParagraphs; i++)
            {
                string data = Console.ReadLine();

                string[] words = data.Split(symbols, StringSplitOptions.RemoveEmptyEntries);
                int count = 0;

                for (int j = 0; j < words.Length; j++)
                {
                    if (key.ToUpper().Equals(words[j].ToUpper()))
                    {
                        words[j] = key.ToUpper();
                        count++;
                    }
                }

                dict.Add(count, String.Join(" ", words));
            }



            foreach (var element in dict.Reverse())
            {
                Console.WriteLine(element.Value);
            }
        }
开发者ID:AndrewMitev,项目名称:Telerik-Academy,代码行数:37,代码来源:Program.cs

示例7: Main

        static void Main(string[] args)
        {
            using (var wordsReader = new StreamReader("../../words.txt"))
            {
                using (var textReader = new StreamReader("../../text.txt"))
                {
                    using (var writer = new StreamWriter("../../result.txt"))
                    {
                        var words = new List<string>();
                        var word = wordsReader.ReadLine();
                        while (word != null)
                        {
                            words.Add(word);
                            word = wordsReader.ReadLine();
                        }

                        var text = textReader.ReadToEnd().ToLower();

                        var result = new SortedDictionary<int, string>();
                        words.ForEach(x =>
                        {
                            var regex = @"\b" + x.ToLower() + @"\b";
                            var match = Regex.Matches(text, regex);
                            result.Add(match.Count, x);
                        });

                        foreach (var foundWord in result.Reverse())
                        {
                            writer.WriteLine("{0} - {1}", foundWord.Value, foundWord.Key);
                        }
                    }
                }
            }

            Console.WriteLine("File done");
        }
开发者ID:peterkirilov,项目名称:SoftUni-1,代码行数:36,代码来源:WordCount.cs

示例8: SortScores

        private static void SortScores(out Guild winner)
        {
            winner = null;
            List<string> ret = new List<string>();

            SortedDictionary<uint, SortEntry<uint, Guild>> sortdict = new SortedDictionary<uint, SortEntry<uint, Guild>>();

            foreach (Guild guild in Scores.Values)
            {
                if (!ServerBase.Kernel.Guilds.ContainsKey(guild.ID))
                    continue;

                if (sortdict.ContainsKey(guild.WarScore))
                {
                    sortdict[guild.WarScore].Values.Add(guild.ID, guild);
                }
                else
                {
                    sortdict.Add(guild.WarScore, new SortEntry<uint, Guild>());
                    sortdict[guild.WarScore].Values = new Dictionary<uint, Guild>();
                    sortdict[guild.WarScore].Values.Add(guild.ID, guild);
                }
            }
            int Place = 0;
            foreach (KeyValuePair<uint, SortEntry<uint, Guild>> entries in sortdict.Reverse())
            {
                foreach (Guild guild in entries.Value.Values.Values)
                {
                    if (Place == 0)
                        winner = guild;
                    string str = "No  " + (Place + 1).ToString() + ": " + guild.Name + "(" + entries.Key + ")";
                    ret.Add(str);
                    Place++;
                    if (Place == 4)
                        break;
                }
                if (Place == 4)
                    break;
            }

            changed = false;
            scoreMessages = ret.ToArray();
        }
开发者ID:Mromany,项目名称:Conquista5679-TheHunterSource-,代码行数:43,代码来源:GuildWar.cs

示例9: SortPersonByRatingAndName

        static StringBuilder SortPersonByRatingAndName(Dictionary<string, int> jobsByRating, Dictionary<string, List<string>> jobsAndPersons)
        {
            SortedDictionary<int, List<string>> ratingAndNames = new SortedDictionary<int, List<string>>();
            StringBuilder result = new StringBuilder();

            int rating = 0;
            List<string> names = null;
            bool toExecute = false;
            foreach (var job in jobsByRating.Keys)
            {
                if (jobsByRating.ContainsKey(job) && jobsAndPersons.ContainsKey(job))
                {
                    rating = jobsByRating[job];
                    names = jobsAndPersons[job];

                    if (ratingAndNames.ContainsKey(rating))
                    {

                        ratingAndNames[rating].AddRange(names);
                    }
                    else
                    {

                        ratingAndNames.Add(rating, names);
                    }
                    toExecute = true;

                    ratingAndNames[rating].Sort();
                }

            }
            if (toExecute)
            {
                foreach (var pair in ratingAndNames.Reverse())
                {
                    foreach (var personName in pair.Value)
                    {
                        string[] reorderNames = personName.Split(' ');

                        result.AppendLine(reorderNames[1] + ' ' + reorderNames[0]);
                    }

                }
            }

            return result;
        }
开发者ID:vaster,项目名称:Telerik.vasko,代码行数:47,代码来源:Program.cs

示例10: Sort

        public static void Sort(uint updateUID)
        {
            SortedDictionary<ulong, SortEntry<uint, NobilityInformation>> sortdict = new SortedDictionary<ulong, SortEntry<uint, NobilityInformation>>();

            foreach (NobilityInformation info in Board.Values)
            {
                if (sortdict.ContainsKey(info.Donation))
                {
                    SortEntry<uint, NobilityInformation> entry = sortdict[info.Donation];
                    entry.Values.Add(info.EntityUID, info);
                }
                else
                {
                    SortEntry<uint, NobilityInformation> entry = new SortEntry<uint, NobilityInformation>();
                    entry.Values = new Dictionary<uint, NobilityInformation>();
                    entry.Values.Add(info.EntityUID, info);
                    sortdict.Add(info.Donation, entry);
                }
            }

            SafeDictionary<uint, NobilityInformation> sortedBoard = new SafeDictionary<uint, NobilityInformation>(10000);

            int Place = 0;
            foreach (KeyValuePair<ulong, SortEntry<uint, NobilityInformation>> entries in sortdict.Reverse())
            {
                foreach (KeyValuePair<uint, NobilityInformation> value in entries.Value.Values)
                {
                    Client.GameState client = null;
                    try
                    {
                        int previousPlace = value.Value.Position;
                        value.Value.Position = Place;
                        NobilityRank Rank = NobilityRank.Serf;

                        if (Place >= 50)
                        {
                            if (value.Value.Donation >= 200000000)
                            {
                                Rank = NobilityRank.Earl;
                                //ServerBase.Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + "Donation To Earl in Nobility Rank.", System.Drawing.Color.White, Message.TopLeft), ServerBase.Kernel.GamePool.Values);
                                //Rank = NobilityRank.Earl;
                            }
                            else if (value.Value.Donation >= 100000000)
                            {
                                Rank = NobilityRank.Baron;
                                //ServerBase.Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + "Donation To Baron in Nobility Rank.", System.Drawing.Color.White, Message.TopLeft), ServerBase.Kernel.GamePool.Values);
                                //Rank = NobilityRank.Baron;
                            }
                            else if (value.Value.Donation >= 30000000)
                            {
                                Rank = NobilityRank.Knight;
                                //ServerBase.Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + "Donation To Knight in Nobility Rank.", System.Drawing.Color.White, Message.TopLeft), ServerBase.Kernel.GamePool.Values);
                                //Rank = NobilityRank.Knight;
                            }
                        }
                        else
                        {
                            if (Place < 3)
                            {
                                //Conquer_Online_Server.ServerBase.Kernel.SendWorldMessage(new Conquer_Online_Server.Network.GamePackets.Message("Congratulation! " + client.Entity.Name + "Donation To King in Nobility Rank!", System.Drawing.Color.White, 2011), Conquer_Online_Server.ServerBase.Kernel.GamePool.Values);
                                Rank = NobilityRank.King;
                                //Conquer_Online_Server.Clan.nobmas(client);
                                // ServerBase.Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + "Donation To King/Queen in Nobility Rank.", System.Drawing.Color.White, Message.Center), ServerBase.Kernel.GamePool.Values);
                                //Rank = NobilityRank.King;
                            }
                            else if (Place < 15)
                            {
                                Rank = NobilityRank.Prince;
                                //Conquer_Online_Server.Clan.nobmas(client);
                                // ServerBase.Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + "Donation To Prince in Nobility Rank.", System.Drawing.Color.White, Message.Center), ServerBase.Kernel.GamePool.Values);
                                // Rank = NobilityRank.Prince;
                            }
                            else
                            {
                                Rank = NobilityRank.Duke;
                                //Conquer_Online_Server.Clan.nobmas(client);
                                //ServerBase.Kernel.SendWorldMessage(new Message("Congratulation! " + client.Entity.Name + "Donation To Duke in Nobility Rank.", System.Drawing.Color.White, Message.Center), ServerBase.Kernel.GamePool.Values);
                                //Rank = NobilityRank.Duke;
                            }
                        }
                        var oldRank = value.Value.Rank;
                        value.Value.Rank = Rank;
                        if (ServerBase.Kernel.GamePool.TryGetValue(value.Key, out client))
                        {
                            bool updateTheClient = false;
                            if (oldRank != Rank)
                            {
                                updateTheClient = true;
                            }
                            else
                            {
                                if (previousPlace != Place)
                                {
                                    updateTheClient = true;
                                }
                            }
                            if (updateTheClient || client.Entity.UID == updateUID)
                            {
                                NobilityInfo update = new NobilityInfo(true);
                                update.Type = NobilityInfo.Icon;
//.........这里部分代码省略.........
开发者ID:AiiMz,项目名称:PserverWork,代码行数:101,代码来源:Nobility.cs

示例11: YesterdaySort

        public static void YesterdaySort()
        {
            SortedDictionary<ulong, SortEntry<uint, ArenaStatistic>> sortDictionary = new SortedDictionary<ulong, SortEntry<uint, ArenaStatistic>>();
            foreach (ArenaStatistic info in ArenaStatistics.Values)
            {
                if (sortDictionary.ContainsKey(info.LastSeasonArenaPoints))
                {
                    SortEntry<uint, ArenaStatistic> entry = sortDictionary[info.LastSeasonArenaPoints];
                    entry.Values.Add(info.EntityID, info);
                }
                else
                {
                    SortEntry<uint, ArenaStatistic> entry = new SortEntry<uint, ArenaStatistic>();
                    entry.Values = new Dictionary<uint, ArenaStatistic>();
                    entry.Values.Add(info.EntityID, info);
                    sortDictionary.Add(info.LastSeasonArenaPoints, entry);
                }
            }
            SafeDictionary<uint, ArenaStatistic> toReplace = new SafeDictionary<uint, ArenaStatistic>(10000);

            uint Place = 1;
            foreach (KeyValuePair<ulong, SortEntry<uint, ArenaStatistic>> entries in sortDictionary.Reverse())
            {
                foreach (uint e in entries.Value.Values.Keys)
                {
                    if (ArenaStatistics[e].YesterdayTotal != 0)
                    {
                        ArenaStatistics[e].LastSeasonRank = Place;
                        Place++;
                        toReplace.Add(e, ArenaStatistics[e]);
                    }
                }
            }

            YesterdayArenaStatistics = toReplace;
        }
开发者ID:faresali,项目名称:co-pserver,代码行数:36,代码来源:Arena.cs

示例12: Sort

        public static void Sort()
        {
            SortedDictionary<ulong, SortEntry<uint, ArenaStatistic>> sortDictionary = new SortedDictionary<ulong, SortEntry<uint, ArenaStatistic>>();
            foreach (ArenaStatistic info in ArenaStatistics.Values)
            {
                if (sortDictionary.ContainsKey(info.ArenaPoints))
                {
                    SortEntry<uint, ArenaStatistic> entry = sortDictionary[info.ArenaPoints];
                    entry.Values.Add(info.EntityID, info);
                }
                else
                {
                    SortEntry<uint, ArenaStatistic> entry = new SortEntry<uint, ArenaStatistic>();
                    entry.Values = new Dictionary<uint, ArenaStatistic>();
                    entry.Values.Add(info.EntityID, info);
                    sortDictionary.Add(info.ArenaPoints, entry);
                }
            }
            Dictionary<uint, ArenaStatistic> toReplace = new Dictionary<uint, ArenaStatistic>();
            Dictionary<uint, ArenaStatistic> addAtEnd = new Dictionary<uint, ArenaStatistic>();

            uint Place = 1;
            InArenaListCount = 0;
            foreach (KeyValuePair<ulong, SortEntry<uint, ArenaStatistic>> entries in sortDictionary.Reverse())
            {
                foreach (uint e in entries.Value.Values.Keys)
                {
                    if (ArenaStatistics[e].TodayBattles != 0)
                    {
                        ArenaStatistics[e].Rank = Place;
                        Place++;
                        InArenaListCount++;
                        toReplace.Add(e, ArenaStatistics[e]);
                    }
                    else
                    {
                        ArenaStatistics[e].Rank = 0;
                        addAtEnd.Add(e, ArenaStatistics[e]);
                    }
                }
            }
            foreach (var v in addAtEnd)
            {
                toReplace.Add(v.Key, v.Value);
            }
            ArenaStatistics = toReplace;
            ArenaStatisticsList = ArenaStatistics.Values.ToList();
        }
开发者ID:faresali,项目名称:co-pserver,代码行数:48,代码来源:Arena.cs

示例13: SynchroniseZOrders

 private static void SynchroniseZOrders(SortedDictionary<int, Shape> shapeOriginalZOrders)
 {
     Shape lastShape = null;
     foreach (var entry in shapeOriginalZOrders.Reverse())
     {
         var shape = entry.Value;
         if (lastShape != null)
         {
             Graphics.MoveZUntilBehind(shape, lastShape);
         }
         lastShape = shape;
     }
 }
开发者ID:nus-fboa2016-PL,项目名称:PowerPointLabs,代码行数:13,代码来源:AgendaLabSyncFunctions.cs

示例14: ShowEvaluation

        private static void ShowEvaluation(int recordNum, ModelWritter feature_index, LBFGS lbfgs, int termNum, int itr, int[,] merr, int[] yfreq, double diff, DateTime startDT, long nonzero_feature_num, EncoderArgs args)
        {
            var ts = DateTime.Now - startDT;

            if (args.debugLevel > 1)
            {
                for (var i = 0; i < feature_index.y_.Count; i++)
                {
                    var total_merr = 0;
                    var sdict = new SortedDictionary<double, List<string>>();
                    for (var j = 0; j < feature_index.y_.Count; j++)
                    {
                        total_merr += merr[i, j];
                        var v = (double)merr[i, j] / (double)yfreq[i];
                        if (v > 0.0001)
                        {
                            if (sdict.ContainsKey(v) == false)
                            {
                                sdict.Add(v, new List<string>());
                            }
                            sdict[v].Add(feature_index.y_[j]);
                        }
                    }
                    var vet = (double)total_merr / (double)yfreq[i];
                    vet = vet * 100.0F;

                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.Write("{0} ", feature_index.y_[i]);
                    Console.ResetColor();
                    Console.Write("[FR={0}, TE=", yfreq[i]);
                    Console.ForegroundColor = ConsoleColor.Yellow;
                    Console.Write("{0:0.00}%", vet);
                    Console.ResetColor();
                    Console.WriteLine("]");

                    var n = 0;
                    foreach (var pair in sdict.Reverse())
                    {
                        for (int index = 0; index < pair.Value.Count; index++)
                        {
                            var item = pair.Value[index];
                            n += item.Length + 1 + 7;
                            if (n > 80)
                            {
                                //only show data in one line, more data in tail will not be show.
                                break;
                            }
                            Console.Write("{0}:", item);
                            Console.ForegroundColor = ConsoleColor.Red;
                            Console.Write("{0:0.00}% ", pair.Key * 100);
                            Console.ResetColor();
                        }
                        if (n > 80)
                        {
                            break;
                        }
                    }
                    Console.WriteLine();
                }
            }

            var act_feature_rate = (double)(nonzero_feature_num) / (double)(feature_index.feature_size()) * 100.0;
            Console.WriteLine("iter={0} terr={1:0.00000} serr={2:0.00000} diff={3:0.000000} fsize={4}({5:0.00}% act)", itr, 1.0 * lbfgs.err / termNum, 1.0 * lbfgs.zeroone / recordNum, diff, feature_index.feature_size(), act_feature_rate);
            Console.WriteLine("Time span: {0}, Aver. time span per iter: {1}", ts, new TimeSpan(0, 0, (int)(ts.TotalSeconds / (itr + 1))));
        }
开发者ID:Corniel,项目名称:CRFSharp,代码行数:65,代码来源:Encoder.cs

示例15: textProcessorWorker_DoWork

        private void textProcessorWorker_DoWork(object sender, DoWorkEventArgs e)
        {
            const float READ_MILESTONE = 20.0f;
            const float SORT_MILESTONE = 60.0f;
            const float ACUM_MILESTONE = 20.0f;

            tp = new TextProcessor();

            DirectoryInfo dirInfo = new DirectoryInfo("C:\\Users\\Riseven\\Desktop\\texts");

            FileInfo[] finfos = dirInfo.GetFiles();

            for (int fileIndex = 0; fileIndex < finfos.Length ; fileIndex++)
            {
                tp.processFile(finfos[fileIndex]);

                textProcessorWorker.ReportProgress((int)(READ_MILESTONE * (fileIndex + 1) / finfos.Length));
            }
            textProcessorWorker.ReportProgress((int)READ_MILESTONE);

            Dictionary<string, int> dictionary = tp.WordFrequency;
            SortedDictionary<int, List<string>> sorted = new SortedDictionary<int, List<string>>();

            // Sort words by frequency
            int totalWords = 0;
            foreach (int freq in dictionary.Values)
            {
                totalWords += freq;
            }

            int sortedWords = 0;
            foreach (KeyValuePair<string, int> pair in dictionary)
            {
                sortedWords += pair.Value;
                if (sorted.ContainsKey(pair.Value) == false)
                {
                    List<string> newList = new List<string>();
                    newList.Add(pair.Key);
                    sorted[pair.Value] = newList;
                }
                else
                {
                    List<string> list = sorted[pair.Value];
                    list.Add(pair.Key);
                }

                textProcessorWorker.ReportProgress((int)(READ_MILESTONE + SORT_MILESTONE * sortedWords / totalWords));
            }
            textProcessorWorker.ReportProgress((int)(READ_MILESTONE + SORT_MILESTONE));

            int currentWords = 0;
            int currentIndex = 0;
            foreach (KeyValuePair<int, List<string>> pair in sorted.Reverse())
            {
                foreach (string word in pair.Value)
                {
                    currentWords += pair.Key;
                    currentIndex += 1;
                    int freq = (int)((((Int64)pair.Key) * 1000000) / totalWords);
                    int cummFreq = currentWords * 100 / totalWords;

                    rows.Add( new object[]{currentIndex, word, freq, cummFreq} );
                    textProcessorWorker.ReportProgress((int)(READ_MILESTONE + SORT_MILESTONE + ACUM_MILESTONE * currentWords / totalWords));
                }
            }
            textProcessorWorker.ReportProgress(100);

            System.Threading.Thread.Sleep(1000);
        }
开发者ID:riseven,项目名称:LangTrainer,代码行数:69,代码来源:MainForm.cs


注:本文中的SortedDictionary.Reverse方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。