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C# Skeleton类代码示例

本文整理汇总了C#中Skeleton的典型用法代码示例。如果您正苦于以下问题:C# Skeleton类的具体用法?C# Skeleton怎么用?C# Skeleton使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Skeleton类属于命名空间,在下文中一共展示了Skeleton类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: WriteSkeletonToFile

	public float[] WriteSkeletonToFile(Skeleton skeleton, SkeletonFrame skeletonFrame, System.IO.StreamWriter file)
	{

        int count = 2; 
            float[] dataLine = new float[63];
            System.Text.StringBuilder sb = new System.Text.StringBuilder(150);
            string str_framenum = skeletonFrame.FrameNumber.ToString();
            dataLine[0] = float.Parse(str_framenum);
            sb.Append(str_framenum);
            sb.Append(" , ");
            string str_timestamp = skeletonFrame.Timestamp.ToString();
            dataLine[1] = float.Parse(str_timestamp);
            sb.Append(str_timestamp);
            sb.Append(" , ");

            foreach (Joint joint in skeleton.Joints){

                dataLine[count] = joint.Position.X;
                sb.Append(joint.Position.X.ToString());
                sb.Append(" , ");
                dataLine[count + 1] = joint.Position.Y;
                sb.Append(joint.Position.Y.ToString());
                sb.Append(" , ");
                dataLine[count + 2] = joint.Position.Z;
                sb.Append(joint.Position.Z.ToString());
                sb.Append(" , ");
                count = count + 3;
            }

            string str = sb.ToString();
         
            file.WriteLine(str);
            return dataLine;
	}
开发者ID:nathad02,项目名称:CITS3200--Group-H,代码行数:34,代码来源:WriteSkeleton.cs

示例2: ViewPropertiesOfInputElement_Form

        public ViewPropertiesOfInputElement_Form(string path_to_xml)
        {
            InitializeComponent();

            try
            {
                current_skelet_loaded = ViewProperties_Form.Read_from_xml(path_to_xml);
                element_list = new Classes.Element[current_skelet_loaded.list_of_cell.Count];
                Bitmap bm = new Bitmap(current_skelet_loaded.Size.X, current_skelet_loaded.Size.Y);
                foreach (Skeleton.cell sc in current_skelet_loaded.list_of_cell)
                {
                    foreach (Skeleton.node sn in sc.list_of_node)
                    {
                        bm.SetPixel(sn.x, sn.y, Color.White);
                    }
                }
                ibReader.Image = new Image<Gray, byte>(bm);
                listBox1.Items.Clear();
                for (int i = 0; i < current_skelet_loaded.list_of_cell.Count; i++)
                    listBox1.Items.Add(i);
            }
            catch (Exception ex)
            {
                MessageBox.Show("Error: Could not read file from disk. Original error: " + ex.Message);
            }
        }
开发者ID:NARF-V,项目名称:controlPrg,代码行数:26,代码来源:ViewPropertiesOfInputElement_Form.cs

示例3: Import

		public override IAsset Import (string pathToFile)
		{
			
			boneNames = new Dictionary<string, Assimp.Bone>();
			//rootBones = new List<Node> ();
			Assimp.Node rootBone=null;
			foreach (var mesh in scene.Meshes)
				foreach (var bone in mesh.Bones)
					boneNames.Add (bone.Name,bone);
			
			foreach(var boneName in boneNames.Keys){
				var boneNode=scene.RootNode.FindNode (boneName);
				if (boneNode.Parent == null || !boneNames.ContainsKey (boneNode.Parent.Name)) {
					rootBone = boneNode.Parent;
					break;
				}
			}
			var skele = new Skeleton ();
			skele.Name = "_Skeleton";
			skele[rootBone.Name]=CreateBoneTree (ref skele, rootBone,null);
			//bvh_to_vertices (skele[rootBone.Name],);
			//Console.WriteLine ("/n Start bone list: /n"+rootBone.Name);
		
			return skele;
		}
开发者ID:BreyerW,项目名称:Sharp.Engine,代码行数:25,代码来源:SkeletonPipeline.cs

示例4: ForceBuild

    public void ForceBuild()
    {
        skeletonDataAsset.ForceUpdate();
        skeleton = new Skeleton(skeletonDataAsset.GetSkeletonData());

        UpdateMesh();
    }
开发者ID:eldynguyen,项目名称:spine-runtimes,代码行数:7,代码来源:tk2dSpineSkeleton.cs

示例5: Apply

        /// <summary>
        /// Sets the value(s) for the specified time.
        /// </summary>
        /// <param name="skeleton">The skeleton.</param>
        /// <param name="time">The time.</param>
        /// <param name="alpha">The alpha.</param>
        public override void Apply(Skeleton skeleton, float time, float alpha)
        {
            float[] frames = Frames;
            if (time < frames[0])
            {
                // Time is before first frame.
                return;
            }

            Bone bone = skeleton.Bones[BoneIndex];
            if (time >= frames[frames.Length - 3])
            {
                // Time is after last frame.
                bone.ScaleX += (bone.Data.ScaleX - 1 + frames[frames.Length - 2] - bone.ScaleX) * alpha;
                bone.ScaleY += (bone.Data.ScaleY - 1 + frames[frames.Length - 1] - bone.ScaleY) * alpha;

                return;
            }

            // Interpolate between the last frame and the current frame.
            int frameIndex = Animation.BinarySearch(frames, time, 3);
            float lastFrameX = frames[frameIndex - 2];
            float lastFrameY = frames[frameIndex - 1];
            float frameTime = frames[frameIndex];
            float percent = 1 - ((time - frameTime) / (frames[frameIndex + lastFrameTime] - frameTime));
            percent = this.GetCurvePercent((frameIndex / 3) - 1, percent < 0 ? 0 : (percent > 1 ? 1 : percent));

            bone.ScaleX += (bone.Data.ScaleX - 1 + lastFrameX + ((frames[frameIndex + TranslateTimeline.frameX] - lastFrameX) * percent) - bone.ScaleX) * alpha;
            bone.ScaleY += (bone.Data.ScaleY - 1 + lastFrameY + ((frames[frameIndex + TranslateTimeline.frameY] - lastFrameY) * percent) - bone.ScaleY) * alpha;
        }
开发者ID:kguner,项目名称:Components,代码行数:36,代码来源:ScaleTimeline.cs

示例6: CreateBoneTree

		private Bone CreateBoneTree(ref Skeleton skele, Node node, Bone parent) {

			var internalNode = new Bone {
				Name = node.Name, Parent = parent,
			};
			if (boneNames.ContainsKey (node.Name)) {
				boneNames [node.Name].OffsetMatrix.Transpose ();
				internalNode.Offset = FromMatrix (boneNames [node.Name].OffsetMatrix);

			}if (internalNode.Name == "") {
				internalNode.Name = "bone_" + _i++;
			}
			//skele[internalNode.Name] = internalNode;
			var trans = node.Transform;
			trans.Transpose(); //drectx stuff
			internalNode.LocalTransform =FromMatrix(trans);
			internalNode.OriginalLocalTransform = internalNode.LocalTransform;
			CalculateBoneToWorldTransform(internalNode);
			internalNode.Children = new List<Bone> ();
			for (var i = 0; i < node.ChildCount; i++) {
				var child = CreateBoneTree(ref skele,node.Children[i], internalNode);
				if (child != null) {
					internalNode.Children.Add(child);
				}
			}

			return internalNode;
		}
开发者ID:BreyerW,项目名称:Sharp.Engine,代码行数:28,代码来源:SkeletonPipeline.cs

示例7: Reset

	public virtual void Reset () {
		if (meshFilter != null) meshFilter.sharedMesh = null;
		if (mesh != null) DestroyImmediate(mesh);
		if (renderer != null) renderer.sharedMaterial = null;
		mesh = null;
		mesh1 = null;
		mesh2 = null;
		lastVertexCount = 0;
		vertices = null;
		colors = null;
		uvs = null;
		sharedMaterials = new Material[0];
		submeshMaterials.Clear();
		submeshes.Clear();
		skeleton = null;

		valid = false;
		if (!skeletonDataAsset) {
			Debug.LogError("Missing SkeletonData asset.", this);
			return;
		}
		SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(false);
		if (skeletonData == null) return;
		valid = true;
		
		meshFilter = GetComponent<MeshFilter>();
		mesh1 = newMesh();
		mesh2 = newMesh();
		vertices = new Vector3[0];
		
		skeleton = new Skeleton(skeletonData);
		if (initialSkinName != null && initialSkinName.Length > 0 && initialSkinName != "default")
			skeleton.SetSkin(initialSkinName);
	}
开发者ID:ChemiKhazi,项目名称:spine-runtimes,代码行数:34,代码来源:SkeletonRenderer.cs

示例8: Form1

		public Form1()
		{
			ClientSize = new Size(640, 480);
			Text = "Ijw.Skeletal.Viewer";
			Visible = true;

			device = GraphicsDevice.Create(this, ClientSize.Width, ClientSize.Height, true, true,
				Surfaces.Color | Surfaces.Depth);

			shader = new Shader(device, File.OpenRead("../../../res/shader.fx"));
			wireframe = new Shader(device, File.OpenRead("../../../res/wire.fx"));
			points = new Shader(device, File.OpenRead("../../../res/point.fx"));

			meshes = new Cache<string,CoreMesh>(
				x => new CoreMesh("../../../res/" + x + ".xmf", coreSkeleton ));

			animations = new Cache<string, CoreAnimation>(
				x => new CoreAnimation("../../../res/" + x + ".xaf", coreSkeleton));

			vertices = new FvfVertexBuffer<Vertex>(device, 1024,
				VertexFormat.Position | VertexFormat.Normal | VertexFormat.Texture);

			haxVerts = new FvfVertexBuffer<Vector3>(device, 1024,
				VertexFormat.Position);

			indices = new IndexBuffer(device, 1024);

			textures = new Cache<string, Texture>(
				x => Texture.Create(File.OpenRead("../../../res/" + x), device));

			skeleton = new Skeleton(coreSkeleton);

			mixer.Play(animations["walk"]).Looping().WithWeight(0.3f);
			mixer.Play(animations["aim"]).Looping();
		}
开发者ID:chrisforbes,项目名称:Ijw.Skeletal,代码行数:35,代码来源:Form1.cs

示例9: SkeletonAnalyzer

    public SkeletonAnalyzer(long millis)
    {
        this.millis = millis;
        this.history = new Queue<Tuple<Skeleton,long>>();

        skeleton = null;
    }
开发者ID:kevcmk,项目名称:cse118team2,代码行数:7,代码来源:SkeletonAnalyzer.cs

示例10: Test3

		public void Test3()
		{
			var skeleton = new CoreSkeleton(skelPath);
			var animation = new CoreAnimation(animPath, skeleton);

			var skelInstance = new Skeleton(skeleton);
		}
开发者ID:chrisforbes,项目名称:Ijw.Skeletal,代码行数:7,代码来源:SkeletonTests.cs

示例11: Main

        static void Main( string[] args )
        {
            IShoutable shouter = new Shouter();

              Skeleton skeleton = new Skeleton( 6010, shouter );
              skeleton.Start();
        }
开发者ID:jgn-epp,项目名称:Skole,代码行数:7,代码来源:Program.cs

示例12: SkeletonViewer

        public SkeletonViewer(Skeleton _skel)
        {
            InitializeComponent();
            skelet = _skel;

            sdi = new SkeletDrawInfo(skelet, ClientRectangle);
        }
开发者ID:KatekovAnton,项目名称:ResourceCollector,代码行数:7,代码来源:FormSkeletonViewer.cs

示例13: GetSkeletons

 public static Skeleton[] GetSkeletons(this SkeletonFrame frame)
 {
     if (frame == null)
         return null;
     var skeletons = new Skeleton[frame.SkeletonArrayLength];
     frame.CopySkeletonDataTo(skeletons);
     return skeletons;
 }
开发者ID:loic-lavergne,项目名称:mckineap,代码行数:8,代码来源:KinectManager.cs

示例14: BVHLoader

        //public string debugString;
        //constructor
        public BVHLoader()
        {
            FSkeleton = new Skeleton();

            FFrames = new List<List<float>>();

            FChannelCountOfSkeleton = 0;
            FJointCounter = 0;
        }
开发者ID:minoru-ito,项目名称:vvvvPlugins,代码行数:11,代码来源:BVHLoader.cs

示例15: Initialize

    /*
     */
    private void Initialize()
    {
        mesh = new Mesh();
        GetComponent<MeshFilter>().mesh = mesh;
        mesh.name = "tk2dSkeleton Mesh";
        mesh.hideFlags = HideFlags.HideAndDontSave;

        state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData());
        skeleton = new Skeleton(skeletonDataAsset.GetSkeletonData());
    }
开发者ID:eldynguyen,项目名称:spine-runtimes,代码行数:12,代码来源:tk2dSpineSkeleton.cs


注:本文中的Skeleton类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。