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C# SharedVector3类代码示例

本文整理汇总了C#中SharedVector3的典型用法代码示例。如果您正苦于以下问题:C# SharedVector3类的具体用法?C# SharedVector3怎么用?C# SharedVector3使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


SharedVector3类属于命名空间,在下文中一共展示了SharedVector3类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnStart

 public override void OnStart()
 {
     if ((targetTransform == null || targetTransform.Value == null) && targetPosition == null) {
         Debug.LogError("Error: A MoveTowards target value is not set.");
         targetPosition = new SharedVector3(); // create a new SharedVector3 to prevent repeated errors
     }
 }
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:7,代码来源:MoveTowards.cs

示例2: OnAwake

    public override void OnAwake()
    {
        //birthPos = (SharedVector3)GlobalVariables.Instance.GetVariable("MonsterBirth_Pos");
        birthPos = (SharedVector3)Owner.GetVariable("MonsterBirth_Pos");

        gameObject.transform.position = birthPos.Value;

        state = gameObject.animation["f_out"];
    }
开发者ID:seenen,项目名称:BehaviorTree_Seenen,代码行数:9,代码来源:MonsterBirth.cs

示例3: OnStart

    public override void OnStart()
    {
        targetPosition = (SharedVector3)Owner.GetVariable("MonsterMovement_Target");

        if ((targetTransform == null || targetTransform.Value == null) && targetPosition == null)
        {
            Debug.LogError("Error: A MoveTowards target value is not set.");
            targetPosition = new SharedVector3(); // create a new SharedVector3 to prevent repeated errors
        }

        gameObject.animation.Play(state.clip.name, PlayMode.StopAll);

    }
开发者ID:seenen,项目名称:BehaviorTree_Seenen,代码行数:13,代码来源:MonsterMovement.cs

示例4: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     force = Vector3.zero;
     position = Vector3.zero;
     forceMode = ForceMode.Force;
 }
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:7,代码来源:AddForceAtPosition.cs

示例5: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     point = Vector3.zero;
     axis = Vector3.zero;
     angle = 0;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:RotateAround.cs

示例6: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     targetObject = null;
     targetPosition = Vector3.zero;
     ignoreHeight = true;
     storeValue = 0;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:GetAngleToTarget.cs

示例7: OnReset

 public override void OnReset()
 {
     start = Vector3.zero;
     end = Vector3.zero;
     color = Color.white;
     duration = 0f;
     depthTest = true;
 }
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:8,代码来源:DrawLine.cs

示例8: OnReset

 // Reset the public variables
 public override void OnReset()
 {
     usePhysics2D = false;
     rotationEpsilon = 0.5f;
     maxLookAtRotationDelta = 1f;
     onlyY = false;
     target = null;
     targetRotation = Vector3.zero;
 }
开发者ID:emccrckn,项目名称:DadSimulator,代码行数:10,代码来源:RotateTowards.cs

示例9: OnReset

 public override void OnReset()
 {
     originGameObject = null;
     originPosition = Vector3.zero;
     direction = Vector3.zero;
     distance = -1;
     layerMask = -1;
     space = Space.Self;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:Raycast.cs

示例10: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     explosionForce = 0;
     explosionPosition = Vector3.zero;
     explosionRadius = 0;
     upwardsModifier = 0;
     forceMode = ForceMode.Force;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:9,代码来源:AddExplosionForce.cs

示例11: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     matchPosition = Vector3.zero;
     matchRotation = Quaternion.identity;
     targetBodyPart = AvatarTarget.Root;
     weightMaskPosition = Vector3.zero;
     weightMaskRotation = 0;
     startNormalizedTime = 0;
     targetNormalizedTime = 1;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:11,代码来源:MatchTarget.cs

示例12: OnUpdate

        public override TaskStatus OnUpdate()
        {
            Vector3 position;
            Vector3 dir = direction.Value;
            if (originGameObject.Value != null) {
                position = originGameObject.Value.transform.position;
                if (space == Space.Self) {
                    dir = originGameObject.Value.transform.TransformDirection(direction.Value);
                }
            } else {
                position = originPosition.Value;
            }

            RaycastHit hit;
            if (Physics.Raycast(position, dir, out hit, distance.Value == -1 ? Mathf.Infinity : distance.Value, layerMask)) {
                storeHitObject = hit.collider.gameObject;
                storeHitPoint = hit.point;
                storeHitNormal = hit.normal;
                storeHitDistance = hit.distance;
                return TaskStatus.Success;
            }

            return TaskStatus.Failure;
        }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:24,代码来源:Raycast.cs

示例13: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     destination = Vector3.zero;
 }
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:5,代码来源:SetDestination.cs

示例14: OnReset

 public override void OnReset()
 {
     currentPosition = targetPosition = storeResult = Vector3.zero;
     speed = 0;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:5,代码来源:MoveTowards.cs

示例15: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     position = Vector3.zero;
     rotation = Quaternion.identity;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:6,代码来源:Instantiate.cs


注:本文中的SharedVector3类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。