本文整理汇总了C#中SharedGameObject类的典型用法代码示例。如果您正苦于以下问题:C# SharedGameObject类的具体用法?C# SharedGameObject怎么用?C# SharedGameObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SharedGameObject类属于命名空间,在下文中一共展示了SharedGameObject类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnReset
public override void OnReset()
{
// Reset the properties back to their original values
behaviorGameObject = null;
group = 0;
pauseBehavior = false;
}
示例2: OnReset
public override void OnReset()
{
targetGameObject = null;
animationName.Value = "";
fadeLength = 0.3f;
playMode = PlayMode.StopSameLayer;
}
示例3: OnReset
public override void OnReset()
{
targetGameObject = null;
stateName = "";
layer = -1;
normalizedTime = float.NegativeInfinity;
}
示例4: OnReset
public override void OnReset()
{
targetGameObject = null;
componentName = null;
fieldName = null;
fieldValue = null;
}
示例5: OnReset
public override void OnReset()
{
targetGameObject = null;
point = Vector3.zero;
axis = Vector3.zero;
angle = 0;
}
示例6: OnReset
public override void OnReset()
{
targetGameObject = null;
animationName.Value = "";
queue = QueueMode.CompleteOthers;
playMode = PlayMode.StopSameLayer;
}
示例7: OnReset
public override void OnReset()
{
targetGameObject = null;
componentName = null;
propertyName = null;
propertyValue = null;
}
示例8: OnReset
public override void OnReset()
{
// Reset the properties back to their original values.
behaviorGameObject = null;
group = 0;
waitForCompletion = false;
}
示例9: OnReset
public override void OnReset()
{
targetGameObject = null;
animationName = "";
targetWeight = 1;
fadeLength = 0.3f;
}
示例10: OnReset
public override void OnReset()
{
targetGameObject = null;
force = Vector3.zero;
position = Vector3.zero;
forceMode = ForceMode.Force;
}
示例11: OnReset
public override void OnReset()
{
targetGameObject = null;
targetObject = null;
targetPosition = Vector3.zero;
ignoreHeight = true;
storeValue = 0;
}
示例12: OnReset
public override void OnReset()
{
targetGameObject = null;
if (force != null) {
force.Value = Vector3.zero;
}
forceMode = ForceMode.Force;
}
示例13: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
fleedDistance = 20;
lookAheadDistance = 5;
target = null;
}
示例14: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
targetDistPrediction = 20;
targetDistPredictionMult = 20;
target = null;
}
示例15: OnReset
public override void OnReset()
{
targetGameObject = null;
weight = 0;
bodyWeight = 0;
headWeight = 1;
eyesWeight = 0;
clampWeight = 0.5f;
}