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C# SharedFloat类代码示例

本文整理汇总了C#中SharedFloat的典型用法代码示例。如果您正苦于以下问题:C# SharedFloat类的具体用法?C# SharedFloat怎么用?C# SharedFloat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


SharedFloat类属于命名空间,在下文中一共展示了SharedFloat类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Start

 // Use this for initialization
 void Start()
 {
     tree = GetComponent<BehaviorTree> ();
     hasEnemy = (SharedBool)tree.GetVariable ("hasEnemy");
     enemy = (SharedGameObject)tree.GetVariable ("enemy");
     hp = (SharedFloat)tree.GetVariable ("hp");
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:Test.cs

示例2: OnReset

 // Reset the public variables
 public override void OnReset()
 {
     speed = 10;
     angularSpeed = 10;
     fleedDistance = 20;
     lookAheadDistance = 5;
 }
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:8,代码来源:Flee.cs

示例3: OnReset

 public override void OnReset()
 {
     // Reset the public properties back to their original values
     successProbability = 0.5f;
     seed = 0;
     useSeed = false;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:7,代码来源:RandomProbability.cs

示例4: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     point = Vector3.zero;
     axis = Vector3.zero;
     angle = 0;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:7,代码来源:RotateAround.cs

示例5: OnReset

 public override void OnReset()
 {
     // Reset the public properties back to their original values
     waitTime = 1;
     randomWait = false;
     randomWaitMin = 1;
     randomWaitMax = 1;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:Wait.cs

示例6: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     targetObject = null;
     targetPosition = Vector3.zero;
     ignoreHeight = true;
     storeValue = 0;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:8,代码来源:GetAngleToTarget.cs

示例7: OnReset

        // Reset the public variables
        public override void OnReset()
        {
            base.OnReset();

            randomPatrol = false;
            waypointPauseDuration = 0;
            waypoints = null;
        }
开发者ID:emccrckn,项目名称:DadSimulator,代码行数:9,代码来源:Patrol.cs

示例8: OnReset

        // Reset the public variables
        public override void OnReset()
        {
            base.OnReset();

            targetDistPrediction = 20;
            targetDistPredictionMult = 20;
            target = null;
        }
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:9,代码来源:Pursue.cs

示例9: OnReset

        // Reset the public variables
        public override void OnReset()
        {
            base.OnReset();

            fleedDistance = 20;
            lookAheadDistance = 5;
            target = null;
        }
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:9,代码来源:Flee.cs

示例10: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     stateName = "";
     transitionDuration = 0;
     layer = -1;
     normalizedTime = float.NegativeInfinity;
 }
开发者ID:HaoYunSun,项目名称:TEMPORAIRE,代码行数:8,代码来源:CrossFade.cs

示例11: OnReset

 public override void OnReset()
 {
     start = Vector3.zero;
     end = Vector3.zero;
     color = Color.white;
     duration = 0f;
     depthTest = true;
 }
开发者ID:LawsonLamb,项目名称:HeartAttack1.1a,代码行数:8,代码来源:DrawLine.cs

示例12: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     weight = 0;
     bodyWeight = 0;
     headWeight = 1;
     eyesWeight = 0;
     clampWeight = 0.5f;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:SetLookAtWeight.cs

示例13: OnReset

 // Reset the public variables
 public override void OnReset()
 {
     usePhysics2D = false;
     rotationEpsilon = 0.5f;
     maxLookAtRotationDelta = 1f;
     onlyY = false;
     target = null;
     targetRotation = Vector3.zero;
 }
开发者ID:emccrckn,项目名称:DadSimulator,代码行数:10,代码来源:RotateTowards.cs

示例14: OnReset

 public override void OnReset()
 {
     targetGameObject = null;
     explosionForce = 0;
     explosionPosition = Vector3.zero;
     explosionRadius = 0;
     upwardsModifier = 0;
     forceMode = ForceMode.Force;
 }
开发者ID:dev-celvin,项目名称:DK,代码行数:9,代码来源:AddExplosionForce.cs

示例15: OnReset

 public override void OnReset()
 {
     originGameObject = null;
     originPosition = Vector3.zero;
     direction = Vector3.zero;
     distance = -1;
     layerMask = -1;
     space = Space.Self;
 }
开发者ID:wishes2018,项目名称:UnityGame,代码行数:9,代码来源:Raycast.cs


注:本文中的SharedFloat类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。