本文整理汇总了C#中SharedFloat类的典型用法代码示例。如果您正苦于以下问题:C# SharedFloat类的具体用法?C# SharedFloat怎么用?C# SharedFloat使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SharedFloat类属于命名空间,在下文中一共展示了SharedFloat类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
// Use this for initialization
void Start()
{
tree = GetComponent<BehaviorTree> ();
hasEnemy = (SharedBool)tree.GetVariable ("hasEnemy");
enemy = (SharedGameObject)tree.GetVariable ("enemy");
hp = (SharedFloat)tree.GetVariable ("hp");
}
示例2: OnReset
// Reset the public variables
public override void OnReset()
{
speed = 10;
angularSpeed = 10;
fleedDistance = 20;
lookAheadDistance = 5;
}
示例3: OnReset
public override void OnReset()
{
// Reset the public properties back to their original values
successProbability = 0.5f;
seed = 0;
useSeed = false;
}
示例4: OnReset
public override void OnReset()
{
targetGameObject = null;
point = Vector3.zero;
axis = Vector3.zero;
angle = 0;
}
示例5: OnReset
public override void OnReset()
{
// Reset the public properties back to their original values
waitTime = 1;
randomWait = false;
randomWaitMin = 1;
randomWaitMax = 1;
}
示例6: OnReset
public override void OnReset()
{
targetGameObject = null;
targetObject = null;
targetPosition = Vector3.zero;
ignoreHeight = true;
storeValue = 0;
}
示例7: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
randomPatrol = false;
waypointPauseDuration = 0;
waypoints = null;
}
示例8: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
targetDistPrediction = 20;
targetDistPredictionMult = 20;
target = null;
}
示例9: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
fleedDistance = 20;
lookAheadDistance = 5;
target = null;
}
示例10: OnReset
public override void OnReset()
{
targetGameObject = null;
stateName = "";
transitionDuration = 0;
layer = -1;
normalizedTime = float.NegativeInfinity;
}
示例11: OnReset
public override void OnReset()
{
start = Vector3.zero;
end = Vector3.zero;
color = Color.white;
duration = 0f;
depthTest = true;
}
示例12: OnReset
public override void OnReset()
{
targetGameObject = null;
weight = 0;
bodyWeight = 0;
headWeight = 1;
eyesWeight = 0;
clampWeight = 0.5f;
}
示例13: OnReset
// Reset the public variables
public override void OnReset()
{
usePhysics2D = false;
rotationEpsilon = 0.5f;
maxLookAtRotationDelta = 1f;
onlyY = false;
target = null;
targetRotation = Vector3.zero;
}
示例14: OnReset
public override void OnReset()
{
targetGameObject = null;
explosionForce = 0;
explosionPosition = Vector3.zero;
explosionRadius = 0;
upwardsModifier = 0;
forceMode = ForceMode.Force;
}
示例15: OnReset
public override void OnReset()
{
originGameObject = null;
originPosition = Vector3.zero;
direction = Vector3.zero;
distance = -1;
layerMask = -1;
space = Space.Self;
}