本文整理汇总了C#中SharedBool类的典型用法代码示例。如果您正苦于以下问题:C# SharedBool类的具体用法?C# SharedBool怎么用?C# SharedBool使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SharedBool类属于命名空间,在下文中一共展示了SharedBool类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnStart
public override void OnStart()
{
GetComponent<Animator> ().Play ("hurt");
animator = GetComponent<Animator> ();
tree = GetComponent<BehaviorTree> ();
hurted = (SharedBool)tree.GetVariable ("hurted");
}
示例2: Start
// Use this for initialization
void Start()
{
tree = GetComponent<BehaviorTree> ();
hasEnemy = (SharedBool)tree.GetVariable ("hasEnemy");
enemy = (SharedGameObject)tree.GetVariable ("enemy");
hp = (SharedFloat)tree.GetVariable ("hp");
}
示例3: OnUpdate
public override TaskStatus OnUpdate()
{
isAttacked = (SharedBool)GlobalVariables.Instance.GetVariable("IsAttacked");
if (isAttacked.Value)
{
return TaskStatus.Success;
}
return TaskStatus.Failure;
}
示例4: OnReset
public override void OnReset()
{
if (specifiedObject != null) {
specifiedObject.Value = null;
}
enabled = false;
}
示例5: OnReset
public override void OnReset()
{
// Reset the properties back to their original values
behaviorGameObject = null;
group = 0;
pauseBehavior = false;
}
示例6: OnReset
public override void OnReset()
{
// Reset the properties back to their original values.
behaviorGameObject = null;
group = 0;
waitForCompletion = false;
}
示例7: OnReset
public override void OnReset()
{
// Reset the public properties back to their original values
maxTaskAccessCount = null;
linkedTaskGuards = null;
waitUntilTaskAvailable = true;
}
示例8: OnReset
public override void OnReset()
{
// Reset the public properties back to their original values
successProbability = 0.5f;
seed = 0;
useSeed = false;
}
示例9: OnReset
public override void OnReset()
{
start = Vector3.zero;
end = Vector3.zero;
color = Color.white;
duration = 0f;
depthTest = true;
}
示例10: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
randomPatrol = false;
waypointPauseDuration = 0;
waypoints = null;
}
示例11: OnReset
public override void OnReset()
{
targetGameObject = null;
targetObject = null;
targetPosition = Vector3.zero;
ignoreHeight = true;
storeValue = 0;
}
示例12: OnReset
public override void OnReset()
{
// Reset the public properties back to their original values
waitTime = 1;
randomWait = false;
randomWaitMin = 1;
randomWaitMax = 1;
}
示例13: OnReset
// Reset the public variables
public override void OnReset()
{
usePhysics2D = false;
rotationEpsilon = 0.5f;
maxLookAtRotationDelta = 1f;
onlyY = false;
target = null;
targetRotation = Vector3.zero;
}
示例14: OnReset
public override void OnReset()
{
// Reset the properties back to their original values
textFormat = string.Empty;
logError = false;
arg0 = null;
arg1 = null;
arg2 = null;
arg3 = null;
}
示例15: OnReset
// Reset the public variables
public override void OnReset()
{
base.OnReset();
wanderDistance = 10;
wanderRate = 1;
fieldOfViewAngle = 90;
viewDistance = 30;
senseAudio = true;
hearingRadius = 30;
audibilityThreshold = 0.05f;
}