本文整理汇总了C#中Sequence.Behave方法的典型用法代码示例。如果您正苦于以下问题:C# Sequence.Behave方法的具体用法?C# Sequence.Behave怎么用?C# Sequence.Behave使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sequence
的用法示例。
在下文中一共展示了Sequence.Behave方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: test1
public void test1()
{
_log.enterScope ("test1");
var foo = new Sequence (new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}));
new VerificationPoint ().VerifyEquals ("all running is running", true, foo.Behave(), BehaviorReturnCode.Running);
foo = new Sequence (new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}));
new VerificationPoint ().VerifyEquals ("all but one running is running", true, foo.Behave(), BehaviorReturnCode.Running);
foo = new Sequence (new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}));
new VerificationPoint ().VerifyEquals ("all success is success", true, foo.Behave(), BehaviorReturnCode.Success);
_log.exitScope ();
}
示例2: test1
public void test1(){
var foo = new Sequence (new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}));
Assert.That ( foo.Behave ()== BehaviorReturnCode.Running, "all running is running");
foo = new Sequence (new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Running;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}));
Assert.That ( foo.Behave ()== BehaviorReturnCode.Running, "all but one running is running");
foo = new Sequence (new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}), new BehaviorAction (delegate() {
return BehaviorReturnCode.Success;
}));
Assert.That ( foo.Behave ()== BehaviorReturnCode.Success, "all success is success");
}