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C# Selector.SetEasingBehaviorUp方法代码示例

本文整理汇总了C#中Selector.SetEasingBehaviorUp方法的典型用法代码示例。如果您正苦于以下问题:C# Selector.SetEasingBehaviorUp方法的具体用法?C# Selector.SetEasingBehaviorUp怎么用?C# Selector.SetEasingBehaviorUp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Selector的用法示例。


在下文中一共展示了Selector.SetEasingBehaviorUp方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnStart

        protected override void OnStart()
        {
			var scene = new ReactiveScene();
			var layer = new ReactiveLayer2D();

            var controller = new KeyboardController<int>();
            controller.BindKey(Keys.Down, 0);
            controller.BindKey(Keys.Up, 1);
            controller.BindKey(Keys.Z, 2);
            controller.BindKey(Keys.X, 3);

            var layout = new LinearPanel()
            {
                ItemSpan = new Vector2DF(0, 36),
                Position = new Vector2DF(20, 20),
            };
            layout.SetEasingBehaviorUp(EasingStart.StartRapidly2, EasingEnd.EndSlowly3, 10);
            selector = new Selector<int, int>(controller, layout)
            {
                Loop = true,
                CursorOffset = new Vector2DF(-5, -3),
            };
			selector.Cursor.Texture = Engine.Graphics.CreateTexture2D("ListCursor.png");
			selector.BindKey(0, 1, 2, 3);
            selector.SetEasingBehaviorUp(EasingStart.StartRapidly2, EasingEnd.EndSlowly3, 10);

            font = Engine.Graphics.CreateDynamicFont("", 20, new Color(255, 255, 255, 255), 0, new Color(0, 0, 0, 255));
            for(int i = 0; i < 8; i++)
            {
                var obj = new ListItem()
                {
                    Text = $"選択肢{i}",
                    Font = font,
                };
                Engine.AddObject2D(obj);
                selector.AddChoice(i, obj);
            }

            var moveSound = Engine.Sound.CreateSoundSource("kachi38.wav", true);
            var decideSound = Engine.Sound.CreateSoundSource("pi78.wav", true);
            var cancelSound = Engine.Sound.CreateSoundSource("pi11.wav", true);

            selector.OnSelectionChanged.Subscribe(i => Engine.Sound.Play(moveSound));
            selector.OnDecide.Subscribe(i =>
            {
                Engine.Sound.Play(decideSound);
            });
            selector.OnCancel.Subscribe(i =>
            {
                Engine.Sound.Play(cancelSound);
            });

			Engine.ChangeScene(scene);
			scene.AddLayer(layer);
			layer.AddObject(selector);
		}
开发者ID:NumAniCloud,项目名称:Nac.Altseed,代码行数:56,代码来源:SelectorTest.cs


注:本文中的Selector.SetEasingBehaviorUp方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。