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C# Selection.GenerateVertexArray方法代码示例

本文整理汇总了C#中Selection.GenerateVertexArray方法的典型用法代码示例。如果您正苦于以下问题:C# Selection.GenerateVertexArray方法的具体用法?C# Selection.GenerateVertexArray怎么用?C# Selection.GenerateVertexArray使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Selection的用法示例。


在下文中一共展示了Selection.GenerateVertexArray方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnLoad

        protected override void OnLoad(EventArgs e)
        {
            string version = Assembly.GetExecutingAssembly().GetName().Version.ToString();
            Title = String.Format("StoneVox 3D - version {0}", version);

            GL.Viewport(0, 0, Width, Height);
            Qfont_1280 = new QFont("data\\fonts\\Bigfish.ttf", 11.2f, new QFontBuilderConfiguration(true, false));
            Qfont_1400 = new QFont("data\\fonts\\Bigfish.ttf", 12f, new QFontBuilderConfiguration(true, false));
            Qfont_1920 = new QFont("data\\fonts\\Bigfish.ttf", 15, new QFontBuilderConfiguration(true, false));
            if (Width <= 1280)
            {
                Qfont = Qfont_1280;
            }
            else if (Width < 1400)
            {
                Qfont = Qfont_1400;
            }
            else
            {
                Qfont = Qfont_1920;
            }

            this.Qfont.Options.Colour = Color.White;
            //this.Qfont.Options.TransformToViewport = new TransformViewport(-1,-1,2,2);

            Scale.SetHScaling(0, Width);
            Scale.SetVScaling(0, Height);

            ShaderUtil.CreateShader("quad_interpolation", "./data/shaders/QuadInterpolation.vs", "./data/shaders/QuadInterpolation.fs");

            broadcaster = new Broadcaster();
            manager = new QbManager(broadcaster);
            input = new Input(this);
            camera = new Camera(this, input, manager);
            brushes = new BrushManager(this, input);
            floor = new Floor(camera, broadcaster);
            gui = new GUI(this, manager, input);
            selection = new Selection(this,brushes, input, manager, floor, gui);
            renderer = new Wireframe(camera, selection, floor, input);
            undoredo = new UndoRedo(input);

            selection.GenerateVertexArray();

            if(!manager.HasModel)
                manager.AddEmpty();
            camera.LookAtModel(true);

            backcolor = new Color4(0, 0, 0, 0);

            GL.Enable(EnableCap.DepthTest);
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);

            GL.Enable(EnableCap.CullFace);
            GL.CullFace(CullFaceMode.Back);

            int ole_hresult = OleInitialize(IntPtr.Zero);
            IntPtr handle = FindWindowByCaption(IntPtr.Zero, Title);
            dnd = new DragDropTarget();
            int dnd_hresult = RegisterDragDrop(handle, dnd);

            raycaster = new Raycaster(this, camera, selection, floor, input, manager, gui);
            selection.raycaster = raycaster;

            Client.Initialized = true;
            base.OnLoad(e);
            SetForegroundWindow(WindowInfo.Handle);
        }
开发者ID:law4x,项目名称:stonevox3d,代码行数:68,代码来源:GLWindow.cs


注:本文中的Selection.GenerateVertexArray方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。