本文整理汇总了C#中Seed.Consume方法的典型用法代码示例。如果您正苦于以下问题:C# Seed.Consume方法的具体用法?C# Seed.Consume怎么用?C# Seed.Consume使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Seed
的用法示例。
在下文中一共展示了Seed.Consume方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PlantSeed
public void PlantSeed( Mobile from, Seed seed )
{
if ( m_PlantStatus >= PlantStatus.FullGrownPlant )
{
LabelTo(from, 1061919); // You must use a seed on some prepared soil!
}
else if ( !IsUsableBy( from ) )
{
LabelTo( from, 1061921 ); // The bowl of dirt must be in your pack, or you must lock it down.
}
else if ( m_PlantStatus != PlantStatus.BowlOfDirt )
{
if ( m_PlantStatus >= PlantStatus.Plant )
LabelTo( from, "This bowl of dirt already has a plant in it!" );
else if ( m_PlantStatus >= PlantStatus.Sapling )
LabelTo( from, "This bowl of dirt already has a sapling in it!" );
else
LabelTo( from, "This bowl of dirt already has a seed in it!" );
}
else if ( m_PlantSystem.Water < 2 )
{
LabelTo(from, 1061920); // The dirt needs to be softened first.
}
else
{
m_PlantType = seed.PlantType;
m_PlantHue = seed.PlantHue;
m_ShowType = seed.ShowType;
seed.Consume();
PlantStatus = PlantStatus.Seed;
m_PlantSystem.Reset( false );
LabelTo( from, 1061922 ); // You plant the seed in the bowl of dirt.
}
}
示例2: PlantSeed
public void PlantSeed( Mobile from, Seed seed )
{
if ( m_PlantStatus >= PlantStatus.FullGrownPlant )
{
LabelTo( from, 1061919 ); // You must use a seed on a bowl of dirt!
}
else if ( !IsUsableBy( from ) )
{
LabelTo( from, 1061921 ); // The bowl of dirt must be in your pack, or you must lock it down.
}
else if ( m_PlantStatus != PlantStatus.BowlOfDirt )
{
from.SendLocalizedMessage( 1080389, "#" + GetLocalizedPlantStatus().ToString() ); // This bowl of dirt already has a ~1_val~ in it!
}
else if ( m_PlantSystem.Water < 2 )
{
LabelTo( from, 1061920 ); // The dirt in this bowl needs to be softened first.
}
else
{
m_PlantType = seed.PlantType;
m_PlantHue = seed.PlantHue;
m_ShowType = seed.ShowType;
seed.Consume();
PlantStatus = PlantStatus.Seed;
m_PlantSystem.Reset( false );
LabelTo( from, 1061922 ); // You plant the seed in the bowl of dirt.
}
}
示例3: PlantSeed
public virtual bool PlantSeed( Mobile from, Seed seed )
{
if ( m_PlantStatus >= PlantStatus.FullGrownPlant )
{
LabelTo( from, 1061919 ); // You must use a seed on some prepared soil!
}
else if ( !IsUsableBy( from ) )
{
LabelTo( from, CantUseLocalization ); // The bowl of dirt must be in your pack, or you must lock it down.
}
else if ( m_PlantStatus != PlantStatus.BowlOfDirt )
{
if(RequiresUpkeep && !MaginciaPlant)
from.SendLocalizedMessage( 1080389, "#" + GetLocalizedPlantStatus().ToString() ); // This bowl of dirt already has a ~1_val~ in it!
else
from.SendLocalizedMessage( 1150441 ); // This mound of dirt already has a seed in it!
}
else if ( RequiresUpkeep && m_PlantSystem.Water < 2 )
{
LabelTo( from, 1061920 ); // The dirt needs to be softened first.
}
else
{
m_PlantType = seed.PlantType;
m_PlantHue = seed.PlantHue;
m_ShowType = seed.ShowType;
seed.Consume();
PlantStatus = PlantStatus.Seed;
m_PlantSystem.Reset( false );
LabelTo( from, OnPlantLocalization ); // You plant the seed in the bowl of dirt.
return true;
}
return false;
}