本文整理汇总了C#中ScoreManager.characterAdded方法的典型用法代码示例。如果您正苦于以下问题:C# ScoreManager.characterAdded方法的具体用法?C# ScoreManager.characterAdded怎么用?C# ScoreManager.characterAdded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ScoreManager
的用法示例。
在下文中一共展示了ScoreManager.characterAdded方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Start
void Start()
{
scoreManager = this.gameObject.AddComponent<ScoreManager> ();
scoreManager.tutorialMode = true;
scoreManager.initialize (9999);
showObjectives = true;
started = false;
regularShotEnemiesDead = false;
enemies = new List<TutorialAI> ();
scoreManager.characterAdded(makeTutorialPlayer(1, "Player", "Materials/Player1Color", "TutorialPlayer", new Vector3 (0.0f, 0.1f, 30.0f), new Color (0, 1, 0)), new Color(0, 1, 0));
//
// //Shooting Enemies
// character = makeTutorialCharacter (9, "Player", "Materials/EnemyColor", "TutorialAI", new Vector3 (15.0f, 0.1f, -35.0f), new Color (1, 0, 0));
// ((TutorialAI)character).setShooting (GameObject.Find ("Target1") 0.1f);
// character = makeTutorialCharacter (10, "Player", "Materials/EnemyColor", "TutorialAI", new Vector3 (15.0f, 0.1f, -30.0f), new Color (1, 0, 0));
// ((TutorialAI)character).setShooting (GameObject.Find ("Target2"), 1.5f);
// character = makeTutorialCharacter (11, "Player", "Materials/EnemyColor", "TutorialAI", new Vector3 (15.0f, 0.1f, -25.0f), new Color (1, 0, 0));
// ((TutorialAI)character).setShooting (GameObject.Find ("Target3"), 3.0f);
//
// character = makeTutorialCharacter (12, "Player", "Materials/EnemyColor", "TutorialAI", new Vector3 (-35.0f, 0.1f, -35.0f), new Color (1, 0, 0));
// ((TutorialAI)character).setShooting (new Vector3 (-35.0f, 0.1f, -15.0f), 2.5f);
// character = makeTutorialCharacter (13, "Player", "Materials/EnemyColor", "TutorialAI", new Vector3 (-35.0f, 0.1f, -15.0f), new Color (1, 0, 0));
// ((TutorialAI)character).setShooting (new Vector3 (-35.0f, 0.1f, -35.0f), 2.5f);
}