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C# Score.Append方法代码示例

本文整理汇总了C#中Score.Append方法的典型用法代码示例。如果您正苦于以下问题:C# Score.Append方法的具体用法?C# Score.Append怎么用?C# Score.Append使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Score的用法示例。


在下文中一共展示了Score.Append方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: FadeCoversInAndOut

        private void FadeCoversInAndOut(List<ClutterFlowBaseActor> old_covers,
                                        List<ClutterFlowBaseActor> persistent_covers,
                                        List<ClutterFlowBaseActor> new_covers,
		                                EventHandler on_completed, double new_progress)
        {
            //Console.WriteLine ("FADE COVERS IN AND OUT");

            if (old_covers==null || persistent_covers==null || new_covers==null) return;
            if (TransitionAnimationBusy) {
                transition_queue.Enqueue(new TransitionStruct(old_covers, persistent_covers, new_covers, new_progress, on_completed));
            }
            if (fadeOutAnim!=null) { fadeOutAnim.CompleteAnimation (); fadeOutAnim = null; }
            if (fadeInAnim!=null) { fadeInAnim.CompleteAnimation (); fadeInAnim = null; }
            if (t_slide!=null) { t_slide.Advance(t_slide.Duration); t_slide = null; }

            #region fade out of removed covers
            foreach (ClutterFlowBaseActor cover in old_covers) {
                if (cover!=null) {
                    FadeOutActor (cover);
                    fadeOutAnim.Timeline.Pause ();
                }
            }
            #endregion

            #region sliding of persistent covers
            foreach (ClutterFlowBaseActor cover in persistent_covers) {
                if (cover!=null) {
                    cover.Data["alpha_ini"] = cover.Data["last_alpha"];
                    cover.Data["alpha_end"] = AlphaFunc(cover, new_progress);
                }
            }
            t_slide = new Timeline (CoverManager.MaxAnimationSpan*fade_slow);
            t_slide.NewFrame += delegate (object o, NewFrameArgs args) {
                foreach (ClutterFlowBaseActor cover in persistent_covers) {
                    if (cover!=null && cover.Data.ContainsKey ("alpha_ini") && cover.Data.ContainsKey ("alpha_end")) {
                        double alpha_end = (double) cover.Data["alpha_end"];
                        double alpha_ini = (double) cover.Data["alpha_ini"];
                        UpdateActorWithAlpha (cover, alpha_ini + (alpha_end - alpha_ini) * t_slide.Progress);
                    }
                }
            };
            #endregion

            #region fade in of new covers
            foreach (ClutterFlowBaseActor cover in new_covers) {
                if (cover!=null) {
                    UpdateActorWithAlpha (cover, AlphaFunc(cover));
                    FadeInActor (cover);
                    fadeInAnim.Timeline.Pause ();
                }
            }
            #endregion

            #region clearing, setting and playing of transition score:
            if (transition_score!=null) {
                GC.SuppressFinalize (transition_score);
                transition_score.Completed -= HandleScoreCompleted;
                /*if (transition_score.IsPlaying) {
                    transition_score.Completed
                }
                transition_score = null;*/
            }
            transition_score = new Score();
            transition_score.Completed += HandleScoreCompleted;

            Timeline parent = null;
            if (fadeOutAnim!=null && fadeOutAnim.Timeline!=null) {
                transition_score.Append(parent, fadeOutAnim.Timeline);
                parent = fadeOutAnim.Timeline;
            }
            if (t_slide!=null) {
                transition_score.Append(parent, t_slide);
                parent = t_slide;
            }
            if (fadeInAnim!=null && fadeInAnim.Timeline!=null) {
                transition_score.Append(parent, fadeInAnim.Timeline);
                parent = fadeInAnim.Timeline;
            }

            SetPreviousBounds (new_progress);
            CoverManager.SortDepthOrder ();
            if (parent!=null) {
                transition_score.Completed += on_completed;
                transition_score.Start ();
            } else {
                on_completed (this, EventArgs.Empty);
            }
            #endregion
        }
开发者ID:dgupta,项目名称:banshee-community-extension-fakefork-,代码行数:89,代码来源:FlowBehaviour.cs


注:本文中的Score.Append方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。