本文整理汇总了C#中Sandbox.Game.World.MyPlayer.PlayerId.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Sandbox.Game.World.MyPlayer.PlayerId.ToString方法的具体用法?C# Sandbox.Game.World.MyPlayer.PlayerId.ToString怎么用?C# Sandbox.Game.World.MyPlayer.PlayerId.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Sandbox.Game.World.MyPlayer.PlayerId
的用法示例。
在下文中一共展示了Sandbox.Game.World.MyPlayer.PlayerId.ToString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnControlChangedSuccess
static void OnControlChangedSuccess(MySyncEntity entity, ref ControlChangedMsg msg, MyNetworkClient sender)
{
PlayerId id = new PlayerId(msg.ClientSteamId, msg.PlayerSerialId);
MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + msg.EntityId, id.ToString());
Sync.Players.SetControlledEntityInternal(id, entity.Entity);
}
示例2: OnControlChangedRequest
static void OnControlChangedRequest(MySyncEntity entity, ref ControlChangedMsg msg, MyNetworkClient sender)
{
PlayerId id = new PlayerId(msg.ClientSteamId, msg.PlayerSerialId);
MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + msg.EntityId, id.ToString());
Sync.Players.SetControlledEntityInternal(id, entity.Entity);
Debug.Assert(sender.SteamUserId == msg.ClientSteamId);
msg.ClientSteamId = sender.SteamUserId;
Sync.Layer.SendMessageToAll(ref msg, MyTransportMessageEnum.Success);
}
示例3: OnControlChangedRequest
static void OnControlChangedRequest(ulong clientSteamId, int playerSerialId, long entityId)
{
MyEntity entity = null;
if (!MyEntities.TryGetEntityById(entityId, out entity))
return;
PlayerId id = new PlayerId(clientSteamId, playerSerialId);
MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + entityId, id.ToString());
Sync.Players.SetControlledEntityInternal(id, entity);
if (!MyEventContext.Current.IsLocallyInvoked)
{
Debug.Assert(MyEventContext.Current.Sender.Value == clientSteamId);
clientSteamId = MyEventContext.Current.Sender.Value;
}
MyMultiplayer.RaiseStaticEvent(s => MyPlayerCollection.OnControlChangedSuccess, clientSteamId, playerSerialId, entityId);
}
示例4: OnControlChangedSuccess
static void OnControlChangedSuccess(ulong clientSteamId, int playerSerialId, long entityId)
{
PlayerId id = new PlayerId(clientSteamId, playerSerialId);
MyEntity entity = null;
if (!MyEntities.TryGetEntityById(entityId, out entity))
{
m_missingControlledEntities[entityId] = id;
return;
}
MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + entityId, id.ToString());
Sync.Players.SetControlledEntityInternal(id, entity);
}
示例5: OnControlChangedSuccess
static void OnControlChangedSuccess(ref ControlChangedMsg msg, MyNetworkClient sender)
{
PlayerId id = new PlayerId(msg.ClientSteamId, msg.PlayerSerialId);
MyEntity entity = null;
if (!MyEntities.TryGetEntityById(msg.EntityId, out entity))
{
m_missingControlledEntities[msg.EntityId] = id;
return;
}
MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + msg.EntityId, id.ToString());
Sync.Players.SetControlledEntityInternal(id, entity);
}