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C# Sandbox.Game.World.MyPlayer.PlayerId.ToString方法代码示例

本文整理汇总了C#中Sandbox.Game.World.MyPlayer.PlayerId.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# Sandbox.Game.World.MyPlayer.PlayerId.ToString方法的具体用法?C# Sandbox.Game.World.MyPlayer.PlayerId.ToString怎么用?C# Sandbox.Game.World.MyPlayer.PlayerId.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sandbox.Game.World.MyPlayer.PlayerId的用法示例。


在下文中一共展示了Sandbox.Game.World.MyPlayer.PlayerId.ToString方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnControlChangedSuccess

        static void OnControlChangedSuccess(MySyncEntity entity, ref ControlChangedMsg msg, MyNetworkClient sender)
        {
            PlayerId id = new PlayerId(msg.ClientSteamId, msg.PlayerSerialId);
            MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + msg.EntityId, id.ToString());

            Sync.Players.SetControlledEntityInternal(id, entity.Entity);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:7,代码来源:MyPlayerCollection.cs

示例2: OnControlChangedRequest

        static void OnControlChangedRequest(MySyncEntity entity, ref ControlChangedMsg msg, MyNetworkClient sender)
        {
            PlayerId id = new PlayerId(msg.ClientSteamId, msg.PlayerSerialId);
            MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + msg.EntityId, id.ToString());

            Sync.Players.SetControlledEntityInternal(id, entity.Entity);
            
            Debug.Assert(sender.SteamUserId == msg.ClientSteamId);
            msg.ClientSteamId = sender.SteamUserId;

            Sync.Layer.SendMessageToAll(ref msg, MyTransportMessageEnum.Success);
        }
开发者ID:leandro1129,项目名称:SpaceEngineers,代码行数:12,代码来源:MyPlayerCollection.cs

示例3: OnControlChangedRequest

        static void OnControlChangedRequest(ulong clientSteamId, int playerSerialId, long entityId)
        {
            MyEntity entity = null;
            if (!MyEntities.TryGetEntityById(entityId, out entity))
                return;

            PlayerId id = new PlayerId(clientSteamId, playerSerialId);
            MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + entityId, id.ToString());

            Sync.Players.SetControlledEntityInternal(id, entity);

            if (!MyEventContext.Current.IsLocallyInvoked)
            {
                Debug.Assert(MyEventContext.Current.Sender.Value == clientSteamId);
                clientSteamId = MyEventContext.Current.Sender.Value;
            }

            MyMultiplayer.RaiseStaticEvent(s => MyPlayerCollection.OnControlChangedSuccess, clientSteamId, playerSerialId, entityId);
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:19,代码来源:MyPlayerCollection.cs

示例4: OnControlChangedSuccess

        static void OnControlChangedSuccess(ulong clientSteamId, int playerSerialId, long entityId)
        {
            PlayerId id = new PlayerId(clientSteamId, playerSerialId);
            MyEntity entity = null;
            if (!MyEntities.TryGetEntityById(entityId, out entity))
            {
                m_missingControlledEntities[entityId] = id;
                return;
            }
            MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + entityId, id.ToString());

            Sync.Players.SetControlledEntityInternal(id, entity);
        }
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:13,代码来源:MyPlayerCollection.cs

示例5: OnControlChangedSuccess

        static void OnControlChangedSuccess(ref ControlChangedMsg msg, MyNetworkClient sender)
        {
            PlayerId id = new PlayerId(msg.ClientSteamId, msg.PlayerSerialId);
            MyEntity entity = null;
            if (!MyEntities.TryGetEntityById(msg.EntityId, out entity))
            {
                m_missingControlledEntities[msg.EntityId] = id;
                return;
            }
            MyTrace.Send(TraceWindow.Multiplayer, "OnControlChanged to entity: " + msg.EntityId, id.ToString());

            Sync.Players.SetControlledEntityInternal(id, entity);
        }
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:13,代码来源:MyPlayerCollection.cs


注:本文中的Sandbox.Game.World.MyPlayer.PlayerId.ToString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。