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C# SFSObject.GetBool方法代码示例

本文整理汇总了C#中SFSObject.GetBool方法的典型用法代码示例。如果您正苦于以下问题:C# SFSObject.GetBool方法的具体用法?C# SFSObject.GetBool怎么用?C# SFSObject.GetBool使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SFSObject的用法示例。


在下文中一共展示了SFSObject.GetBool方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: fromSFSObjectSinUS

 public void fromSFSObjectSinUS(SFSObject us)
 {
     this.id_sprint=us.GetLong("Id_Sprint");
     this.id_proyecto=us.GetLong("id_Proyecto");
     this.estado=us.GetUtfString("estado");
     this.fechaInicio=System.DateTime.Parse(us.GetUtfString("fechaInicio"));//new System.DateTime(us.GetLong ("fechaInicio"));
     this.fechaFin=System.DateTime.Parse(us.GetUtfString("fechaFin"));//new System.DateTime(us.GetLong ("fechaFin"));
     this.titulo=us.GetUtfString("titulo");
     this.cerrado = us.GetBool("cerrado");
     string s = us.GetUtfString ("fecha_ultimo_cambio");
     if(!s.Equals(""))
         this.fecha_ultimo_cambio = System.DateTime.Parse(s);
     Debug.Log (this.fecha_ultimo_cambio.ToString ());
 }
开发者ID:CristianCosta,项目名称:Kinect,代码行数:14,代码来源:Sprint.cs

示例2: SignUpResponse

 //end methods for send()
 //methods for responses
 private void SignUpResponse(SFSObject sfsdata)
 {
     bool success = sfsdata.GetBool("success");
     if (success) {
         OnEvent("register", "Registration successful, please check your email for further instructions.");
     } else {
         OnEvent("register", sfsdata.GetUtfString("errorMessage"));
     }
 }
开发者ID:hollsteinm,项目名称:GSPSeniorProject,代码行数:11,代码来源:SFSClient.cs

示例3: fromSFSObject

    public override void fromSFSObject(SFSObject item)
    {
        this.id_sprint=item.GetLong("Id_Sprint");
        this.id_proyecto=item.GetLong("id_Proyecto");
        this.estado=item.GetUtfString("estado");
        this.fechaInicio=System.DateTime.Parse(item.GetUtfString("fechaInicio"));//new System.DateTime(us.GetLong ("fechaInicio"));
        this.fechaFin=System.DateTime.Parse(item.GetUtfString("fechaFin"));//new System.DateTime(us.GetLong ("fechaFin"));
        this.titulo=item.GetUtfString("titulo");
        this.cerrado = item.GetBool("cerrado");
        string s = item.GetUtfString ("fecha_ultimo_cambio");
        if(!s.Equals(""))
            this.fecha_ultimo_cambio = System.DateTime.Parse(s);
        ISFSArray stories=item.GetSFSArray("listaStories");
        foreach(SFSObject story in stories)
        {
            UserStory UserStory=new UserStory();
            UserStory.fromSFSObject(story);

            listaStories.Add(UserStory);
        }
        Debug.Log (this.fecha_ultimo_cambio.ToString ());
    }
开发者ID:CristianCosta,项目名称:Kinect,代码行数:22,代码来源:Sprint.cs

示例4: fromSFSObject

    public override void fromSFSObject(SFSObject item)
    {
        listaTareas = new ArrayList();
        listaEstimacion = new ArrayList();
        listaCriterios = new ArrayList ();
        this.id_UserStory=item.GetLong("id_UserStory");
        this.id_Sprint = item.GetLong ("Id_Sprint");
        this.descripcion=item.GetUtfString("descripcion");
        this.prioridad=item.GetInt("prioridad");
        this.titulo=item.GetUtfString("Titulo");
        this.estadoEstimacion=item.GetInt("estadoEstimacion");
        this.id_proyecto=item.GetLong("id_proyecto");
        string s = item.GetUtfString ("fecha_ultimo_cambio");
        this.cerrada = item.GetBool("cerrada");
        if(!s.Equals(""))
            this.fecha_ultimo_cambio = System.DateTime.Parse(s);
        this.valorEstimacion = item.GetFloat("valorEstimacion");
        ISFSArray tareas=item.GetSFSArray("listaTareas");

        foreach(SFSObject tarea in tareas)
        {
            Task task=new Task();
            task.fromSFSObject(tarea);

            listaTareas.Add(task);
        }
        ISFSArray estimaciones=item.GetSFSArray("listaEstimacion");

        foreach(SFSObject estimacion in estimaciones)
        {
            Estimacion est=new Estimacion();
            est.fromSFSObject(estimacion);
            listaEstimacion.Add(est);
        }

        ISFSArray criterios=item.GetSFSArray("listaCriterios");
        if(criterios !=null)
        foreach(SFSObject criteria in criterios)
        {
            AcceptanceCriteria ac=new AcceptanceCriteria();
            ac.fromSFSObject(criteria);
            listaCriterios.Add(ac);
        }
    }
开发者ID:CristianCosta,项目名称:Kinect,代码行数:44,代码来源:UserStory.cs

示例5: HandleUpdatePlayerInfo

 public static void HandleUpdatePlayerInfo(SFSObject message)
 {
     TetrisPlayer = message.GetBool ("tetrisPlayer");
     BreakoutPlayer = message.GetBool ("breakoutPlayer");
     PlatformPlayer = message.GetBool ("platformPlayer");
 }
开发者ID:xzs424,项目名称:PunchMe,代码行数:6,代码来源:GameManager.cs

示例6: HandleSoundObject

    public static void HandleSoundObject(SFSObject message)
    {
        string sound = message.GetUtfString("sound");
        bool isPlay = message.GetBool("state");
        if (isPlay)
        {
            if (sound == "kick")
                kickS.Play ();
            else if (sound == "jump")
                jumpS.Play ();
            else if (sound == "surge")
                surgeS.Play ();
            else if (sound == "blink")
                blinkS.Play ();
            else if (sound == "blockMove")
                pieceMove.Play ();
            else if (sound == "lineClear")
                lineClear.Play ();
            else if (sound == "ballBounce")
                ballBounce.Play ();
            else if (sound == "brickHit")
                brickHit.Play ();
            else if (sound == "dead")
                charDeadS.Play ();

        }
        else
        {
            if (sound == "kick")
                kickS.Stop ();
            else if (sound == "jump")
                jumpS.Stop ();
            else if (sound == "surge")
                surgeS.Stop ();
            else if (sound == "blink")
                blinkS.Stop ();
            else if (sound == "blockMove")
                pieceMove.Stop ();
            else if (sound == "lineClear")
                lineClear.Stop ();
            else if (sound == "ballBounce")
                ballBounce.Stop ();
            else if (sound == "brickHit")
                brickHit.Stop ();
            else if (sound == "dead")
                charDeadS.Stop ();

        }

        //AudioClip ac = Resources.Load(sound_path) as AudioClip;

        //AudioSource.PlayClipAtPoint(ac, Camera.main.transform.position);
        //pieceMove = gameObject.AddComponent<AudioSource>();
        //pieceMove.clip = Resources.Load("Sounds/tetris_move") as AudioClip;
    }
开发者ID:xzs424,项目名称:PunchMe,代码行数:55,代码来源:GameManager.cs

示例7: HandleObjectUpdate

    public static void HandleObjectUpdate(SFSObject message)
    {
        string type = message.GetUtfString ("objectType");
        float xPos = message.GetFloat ("xPos");
        float yPos = message.GetFloat ("yPos");
        float zPos = message.GetFloat ("zPos");
        float xRot = message.GetFloat ("xRot");
        float yRot = message.GetFloat ("yRot");
        float zRot = message.GetFloat ("zRot");

        float xDir = message.GetFloat ("xDir");
        float yDir = message.GetFloat ("yDir");
        float zDir = message.GetFloat ("zDir");

        int blockType = message.GetInt ("blockType");

        string[] cubeIDs = message.GetUtfStringArray ("cubeIDs");
        string id = message.GetUtfString ("ID");
        int animType = message.GetInt ("charAnim");

        float Speed = message.GetFloat ("Speed");
        bool Hit = message.GetBool ("Hit");
        bool Jump = message.GetBool ("Jump");

        Vector3 position = new Vector3 (xPos, yPos, zPos);
        Quaternion rotation = Quaternion.Euler(new Vector3(xRot, yRot, zRot));
        Vector3 forward = new Vector3 (xDir, yDir, zDir);

        switch (type) {
        case "Block":
            UpdateBlockObject(blockType, id, cubeIDs, position, rotation);
            break;

        case "Bar":
                UpdateBarObject(id, position, rotation);
            break;

        case "Ball":
                UpdateBallObject(id, position, rotation);
            break;

        case "Character":
            UpdateCharacterObject (id, (CharacterAnimType)animType, position, rotation, forward, Speed, Hit, Jump);
            break;
        }
    }
开发者ID:xzs424,项目名称:PunchMe,代码行数:46,代码来源:GameManager.cs


注:本文中的SFSObject.GetBool方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。