本文整理汇总了C#中Reward.toJSONObject方法的典型用法代码示例。如果您正苦于以下问题:C# Reward.toJSONObject方法的具体用法?C# Reward.toJSONObject怎么用?C# Reward.toJSONObject使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Reward
的用法示例。
在下文中一共展示了Reward.toJSONObject方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: _getTimesGiven
protected override int _getTimesGiven(Reward reward)
{
string rewardJson = reward.toJSONObject().ToString();
int times = rewardStorage_GetTimesGiven(rewardJson);
SoomlaUtils.LogDebug("SOOMLA/UNITY RewardStorageIOS", string.Format("reward {0} given={1}", reward.ID, times));
return times;
}
示例2: PlayAd
/// <summary>
/// Plays a video ad and grants the user a reward for watching it.
/// </summary>
/// <param name="reward">The reward that will be given to users for watching the video ad.</param>
/// <param name="enableBackButton">Determines whether you would like to give the user the
/// option to skip out of the video. <c>true</c> means a close button will be displayed.</param>
public static void PlayAd(Reward reward, bool enableBackButton) {
SoomlaUtils.LogDebug(TAG, "Playing Vungle Ad");
#if UNITY_ANDROID && !UNITY_EDITOR
AndroidJNI.PushLocalFrame(100);
jniSoomlaVungle.Call("playIncentivisedAd", enableBackButton, true, (reward == null ? null : reward.toJNIObject()));
AndroidJNI.PopLocalFrame(IntPtr.Zero);
#elif UNITY_IOS && !UNITY_EDITOR
soomlaVungle_PlayAd(enableBackButton, (reward == null ? null : reward.toJSONObject().print()));
#endif
}
示例3: _setTimesGiven
protected override void _setTimesGiven(Reward reward, bool up)
{
string rewardJson = reward.toJSONObject().ToString();
rewardStorage_SetTimesGiven(rewardJson, up, notify);
}