本文整理汇总了C#中ResultPoint类的典型用法代码示例。如果您正苦于以下问题:C# ResultPoint类的具体用法?C# ResultPoint怎么用?C# ResultPoint使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ResultPoint类属于命名空间,在下文中一共展示了ResultPoint类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: createTransform
public virtual PerspectiveTransform createTransform(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, ResultPoint alignmentPattern, int dimension)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float dimMinusThree = (float) dimension - 3.5f;
float bottomRightX;
float bottomRightY;
float sourceBottomRightX;
float sourceBottomRightY;
if (alignmentPattern != null)
{
bottomRightX = alignmentPattern.X;
bottomRightY = alignmentPattern.Y;
sourceBottomRightX = sourceBottomRightY = dimMinusThree - 3.0f;
}
else
{
// Don't have an alignment pattern, just make up the bottom-right point
bottomRightX = (topRight.X - topLeft.X) + bottomLeft.X;
bottomRightY = (topRight.Y - topLeft.Y) + bottomLeft.Y;
sourceBottomRightX = sourceBottomRightY = dimMinusThree;
}
PerspectiveTransform transform = PerspectiveTransform.quadrilateralToQuadrilateral(3.5f, 3.5f, dimMinusThree, 3.5f, sourceBottomRightX, sourceBottomRightY, 3.5f, dimMinusThree, topLeft.X, topLeft.Y, topRight.X, topRight.Y, bottomRightX, bottomRightY, bottomLeft.X, bottomLeft.Y);
return transform;
}
示例2: applyMirroredCorrection
/// <summary>
/// Apply the result points' order correction due to mirroring.
/// </summary>
/// <param name="points">Array of points to apply mirror correction to.</param>
internal void applyMirroredCorrection(ResultPoint[] points)
{
if (!mirrored || points == null || points.Length < 3)
{
return;
}
ResultPoint bottomLeft = points[0];
points[0] = points[2];
points[2] = bottomLeft;
// No need to 'fix' top-left and alignment pattern.
}
示例3: AztecDetectorResult
/// <summary>
/// Initializes a new instance of the <see cref="AztecDetectorResult"/> class.
/// </summary>
/// <param name="bits">The bits.</param>
/// <param name="points">The points.</param>
/// <param name="compact">if set to <c>true</c> [compact].</param>
/// <param name="nbDatablocks">The nb datablocks.</param>
/// <param name="nbLayers">The nb layers.</param>
public AztecDetectorResult(BitMatrix bits,
ResultPoint[] points,
bool compact,
int nbDatablocks,
int nbLayers)
: base(bits, points)
{
Compact = compact;
NbDatablocks = nbDatablocks;
NbLayers = nbLayers;
}
示例4: Result
public Result(String text, sbyte[] rawBytes, ResultPoint[] resultPoints, BarcodeFormat format)
{
if (text == null && rawBytes == null)
{
throw new ArgumentException("Text and bytes are null");
}
this.text = text;
this.rawBytes = rawBytes;
this.resultPoints = resultPoints;
this.format = format;
resultMetadata = null;
}
示例5: Create
/// <summary>
/// Initializes a new instance of the <see cref="ZXing.PDF417.Internal.BoundingBox"/> class.
/// returns null if the corner points don't match up correctly
/// </summary>
/// <param name="image">The image.</param>
/// <param name="topLeft">The top left.</param>
/// <param name="bottomLeft">The bottom left.</param>
/// <param name="topRight">The top right.</param>
/// <param name="bottomRight">The bottom right.</param>
/// <returns></returns>
public static BoundingBox Create(BitMatrix image,
ResultPoint topLeft,
ResultPoint bottomLeft,
ResultPoint topRight,
ResultPoint bottomRight)
{
if ((topLeft == null && topRight == null) ||
(bottomLeft == null && bottomRight == null) ||
(topLeft != null && bottomLeft == null) ||
(topRight != null && bottomRight == null))
{
return null;
}
return new BoundingBox(image, topLeft, bottomLeft, topRight, bottomRight);
}
示例6: BoundingBox
/// <summary>
/// Initializes a new instance of the <see cref="ZXing.PDF417.Internal.BoundingBox"/> class.
/// Will throw an exception if the corner points don't match up correctly
/// </summary>
/// <param name="image">Image.</param>
/// <param name="topLeft">Top left.</param>
/// <param name="topRight">Top right.</param>
/// <param name="bottomLeft">Bottom left.</param>
/// <param name="bottomRight">Bottom right.</param>
public BoundingBox(BitMatrix image,
ResultPoint topLeft,
ResultPoint bottomLeft,
ResultPoint topRight,
ResultPoint bottomRight)
{
if ((topLeft == null && topRight == null) ||
(bottomLeft == null && bottomRight == null) ||
(topLeft != null && bottomLeft == null) ||
(topRight != null && bottomRight == null))
{
throw ReaderException.Instance;
}
this.Image = image;
this.TopLeft = topLeft;
this.TopRight = topRight;
this.BottomLeft = bottomLeft;
this.BottomRight = bottomRight;
CalculateMinMaxValues();
}
示例7: orderBestPatterns
/**
* <p>Orders an array of three ResultPoints in an order [A,B,C] such that AB < AC and
* BC < AC and the angle between BC and BA is less than 180 degrees.
*/
public static void orderBestPatterns(ResultPoint[] patterns) {
// Find distances between pattern centers
float zeroOneDistance = distance(patterns[0], patterns[1]);
float oneTwoDistance = distance(patterns[1], patterns[2]);
float zeroTwoDistance = distance(patterns[0], patterns[2]);
ResultPoint pointA, pointB, pointC;
// Assume one closest to other two is B; A and C will just be guesses at first
if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance) {
pointB = patterns[0];
pointA = patterns[1];
pointC = patterns[2];
} else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance) {
pointB = patterns[1];
pointA = patterns[0];
pointC = patterns[2];
} else {
pointB = patterns[2];
pointA = patterns[0];
pointC = patterns[1];
}
// Use cross product to figure out whether A and C are correct or flipped.
// This asks whether BC x BA has a positive z component, which is the arrangement
// we want for A, B, C. If it's negative, then we've got it flipped around and
// should swap A and C.
if (crossProductZ(pointA, pointB, pointC) < 0.0f) {
ResultPoint temp = pointA;
pointA = pointC;
pointC = temp;
}
patterns[0] = pointA;
patterns[1] = pointB;
patterns[2] = pointC;
}
示例8: decode
// Note that we don't try rotation without the try harder flag, even if rotation was supported.
public virtual Result decode(BinaryBitmap image, System.Collections.Generic.Dictionary <Object,Object> hints)
{
try
{
return doDecode(image, hints);
}
catch (ReaderException re)
{
bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
if (tryHarder && image.RotateSupported)
{
BinaryBitmap rotatedImage = image.rotateCounterClockwise();
Result result = doDecode(rotatedImage, hints);
// Record that we found it rotated 90 degrees CCW / 270 degrees CW
System.Collections.Generic.Dictionary <Object,Object> metadata = result.ResultMetadata;
int orientation = 270;
if (metadata != null && metadata.ContainsKey(ResultMetadataType.ORIENTATION))
{
// But if we found it reversed in doDecode(), add in that result here:
orientation = (orientation + ((System.Int32) metadata[ResultMetadataType.ORIENTATION])) % 360;
}
result.putMetadata(ResultMetadataType.ORIENTATION, (System.Object) orientation);
// Update result points
ResultPoint[] points = result.ResultPoints;
int height = rotatedImage.Height;
for (int i = 0; i < points.Length; i++)
{
points[i] = new ResultPoint(height - points[i].Y - 1, points[i].X);
}
return result;
}
else
{
throw re;
}
}
}
示例9: doDecode
/// <summary>
/// We're going to examine rows from the middle outward, searching alternately above and below the
/// middle, and farther out each time. rowStep is the number of rows between each successive
/// attempt above and below the middle. So we'd scan row middle, then middle - rowStep, then
/// middle + rowStep, then middle - (2 * rowStep), etc.
/// rowStep is bigger as the image is taller, but is always at least 1. We've somewhat arbitrarily
/// decided that moving up and down by about 1/16 of the image is pretty good; we try more of the
/// image if "trying harder".
/// </summary>
/// <param name="image">The image to decode</param>
/// <param name="hints">Any hints that were requested</param>
/// <returns>The contents of the decoded barcode</returns>
virtual protected Result doDecode(BinaryBitmap image, IDictionary<DecodeHintType, object> hints)
{
int width = image.Width;
int height = image.Height;
BitArray row = new BitArray(width);
int middle = height >> 1;
bool tryHarder = hints != null && hints.ContainsKey(DecodeHintType.TRY_HARDER);
int rowStep = Math.Max(1, height >> (tryHarder ? 8 : 5));
int maxLines;
if (tryHarder)
{
maxLines = height; // Look at the whole image, not just the center
}
else
{
maxLines = 15; // 15 rows spaced 1/32 apart is roughly the middle half of the image
}
for (int x = 0; x < maxLines; x++)
{
// Scanning from the middle out. Determine which row we're looking at next:
int rowStepsAboveOrBelow = (x + 1) >> 1;
bool isAbove = (x & 0x01) == 0; // i.e. is x even?
int rowNumber = middle + rowStep * (isAbove ? rowStepsAboveOrBelow : -rowStepsAboveOrBelow);
if (rowNumber < 0 || rowNumber >= height)
{
// Oops, if we run off the top or bottom, stop
break;
}
// Estimate black point for this row and load it:
row = image.getBlackRow(rowNumber, row);
if (row == null)
continue;
// While we have the image data in a BitArray, it's fairly cheap to reverse it in place to
// handle decoding upside down barcodes.
for (int attempt = 0; attempt < 2; attempt++)
{
if (attempt == 1)
{
// trying again?
row.reverse(); // reverse the row and continue
// This means we will only ever draw result points *once* in the life of this method
// since we want to avoid drawing the wrong points after flipping the row, and,
// don't want to clutter with noise from every single row scan -- just the scans
// that start on the center line.
if (hints != null && hints.ContainsKey(DecodeHintType.NEED_RESULT_POINT_CALLBACK))
{
IDictionary<DecodeHintType, Object> newHints = new Dictionary<DecodeHintType, Object>();
foreach (var hint in hints)
{
if (hint.Key != DecodeHintType.NEED_RESULT_POINT_CALLBACK)
newHints.Add(hint.Key, hint.Value);
}
hints = newHints;
}
}
// Look for a barcode
Result result = decodeRow(rowNumber, row, hints);
if (result == null)
continue;
// We found our barcode
if (attempt == 1)
{
// But it was upside down, so note that
result.putMetadata(ResultMetadataType.ORIENTATION, 180);
// And remember to flip the result points horizontally.
ResultPoint[] points = result.ResultPoints;
if (points != null)
{
points[0] = new ResultPoint(width - points[0].X - 1, points[0].Y);
points[1] = new ResultPoint(width - points[1].X - 1, points[1].Y);
}
}
return result;
}
}
return null;
}
示例10: SetTopRight
/// <summary>
/// If we adjust the width, set a new right corner coordinate and recalculate
/// </summary>
/// <param name="topRight">Top right.</param>
internal void SetTopRight(ResultPoint topRight)
{
this.TopRight = topRight;
CalculateMinMaxValues();
}
示例11: processFinderPatternInfo
/// <summary>
/// Processes the finder pattern info.
/// </summary>
/// <param name="info">The info.</param>
/// <returns></returns>
protected internal virtual DetectorResult processFinderPatternInfo(FinderPatternInfo info)
{
FinderPattern topLeft = info.TopLeft;
FinderPattern topRight = info.TopRight;
FinderPattern bottomLeft = info.BottomLeft;
float moduleSize = calculateModuleSize(topLeft, topRight, bottomLeft);
if (moduleSize < 1.0f)
{
return null;
}
int dimension;
if (!computeDimension(topLeft, topRight, bottomLeft, moduleSize, out dimension))
return null;
Internal.Version provisionalVersion = Internal.Version.getProvisionalVersionForDimension(dimension);
if (provisionalVersion == null)
return null;
int modulesBetweenFPCenters = provisionalVersion.DimensionForVersion - 7;
AlignmentPattern alignmentPattern = null;
// Anything above version 1 has an alignment pattern
if (provisionalVersion.AlignmentPatternCenters.Length > 0)
{
// Guess where a "bottom right" finder pattern would have been
float bottomRightX = topRight.X - topLeft.X + bottomLeft.X;
float bottomRightY = topRight.Y - topLeft.Y + bottomLeft.Y;
// Estimate that alignment pattern is closer by 3 modules
// from "bottom right" to known top left location
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float correctionToTopLeft = 1.0f - 3.0f / (float)modulesBetweenFPCenters;
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int estAlignmentX = (int)(topLeft.X + correctionToTopLeft * (bottomRightX - topLeft.X));
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
int estAlignmentY = (int)(topLeft.Y + correctionToTopLeft * (bottomRightY - topLeft.Y));
// Kind of arbitrary -- expand search radius before giving up
for (int i = 4; i <= 16; i <<= 1)
{
alignmentPattern = findAlignmentInRegion(moduleSize, estAlignmentX, estAlignmentY, (float)i);
if (alignmentPattern == null)
continue;
break;
}
// If we didn't find alignment pattern... well try anyway without it
}
PerspectiveTransform transform = createTransform(topLeft, topRight, bottomLeft, alignmentPattern, dimension);
BitMatrix bits = sampleGrid(image, transform, dimension);
if (bits == null)
return null;
ResultPoint[] points;
if (alignmentPattern == null)
{
points = new ResultPoint[] { bottomLeft, topLeft, topRight };
}
else
{
points = new ResultPoint[] { bottomLeft, topLeft, topRight, alignmentPattern };
}
return new DetectorResult(bits, points);
}
示例12: calculateModuleSizeOneWay
/// <summary> <p>Estimates module size based on two finder patterns -- it uses
/// {@link #sizeOfBlackWhiteBlackRunBothWays(int, int, int, int)} to figure the
/// width of each, measuring along the axis between their centers.</p>
/// </summary>
private float calculateModuleSizeOneWay(ResultPoint pattern, ResultPoint otherPattern)
{
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float moduleSizeEst1 = sizeOfBlackWhiteBlackRunBothWays((int)pattern.X, (int)pattern.Y, (int)otherPattern.X, (int)otherPattern.Y);
//UPGRADE_WARNING: Data types in Visual C# might be different. Verify the accuracy of narrowing conversions. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1042'"
float moduleSizeEst2 = sizeOfBlackWhiteBlackRunBothWays((int)otherPattern.X, (int)otherPattern.Y, (int)pattern.X, (int)pattern.Y);
if (Single.IsNaN(moduleSizeEst1))
{
return moduleSizeEst2 / 7.0f;
}
if (Single.IsNaN(moduleSizeEst2))
{
return moduleSizeEst1 / 7.0f;
}
// Average them, and divide by 7 since we've counted the width of 3 black modules,
// and 1 white and 1 black module on either side. Ergo, divide sum by 14.
return (moduleSizeEst1 + moduleSizeEst2) / 14.0f;
}
示例13: calculateModuleSize
/// <summary> <p>Computes an average estimated module size based on estimated derived from the positions
/// of the three finder patterns.</p>
/// </summary>
protected internal virtual float calculateModuleSize(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft)
{
// Take the average
return (calculateModuleSizeOneWay(topLeft, topRight) + calculateModuleSizeOneWay(topLeft, bottomLeft)) / 2.0f;
}
示例14: computeDimension
/// <summary> <p>Computes the dimension (number of modules on a size) of the QR Code based on the position
/// of the finder patterns and estimated module size.</p>
/// </summary>
private static bool computeDimension(ResultPoint topLeft, ResultPoint topRight, ResultPoint bottomLeft, float moduleSize, out int dimension)
{
int tltrCentersDimension = MathUtils.round(ResultPoint.distance(topLeft, topRight) / moduleSize);
int tlblCentersDimension = MathUtils.round(ResultPoint.distance(topLeft, bottomLeft) / moduleSize);
dimension = ((tltrCentersDimension + tlblCentersDimension) >> 1) + 7;
switch (dimension & 0x03)
{
// mod 4
case 0:
dimension++;
break;
// 1? do nothing
case 2:
dimension--;
break;
case 3:
return true;
}
return true;
}
示例15: getRowIndicatorColumn
/// <summary>
/// Gets the row indicator column.
/// </summary>
/// <returns>The row indicator column.</returns>
/// <param name="image">Image.</param>
/// <param name="boundingBox">Bounding box.</param>
/// <param name="startPoint">Start point.</param>
/// <param name="leftToRight">If set to <c>true</c> left to right.</param>
/// <param name="minCodewordWidth">Minimum codeword width.</param>
/// <param name="maxCodewordWidth">Max codeword width.</param>
private static DetectionResultRowIndicatorColumn getRowIndicatorColumn(BitMatrix image,
BoundingBox boundingBox,
ResultPoint startPoint,
bool leftToRight,
int minCodewordWidth,
int maxCodewordWidth)
{
DetectionResultRowIndicatorColumn rowIndicatorColumn = new DetectionResultRowIndicatorColumn(boundingBox, leftToRight);
for (int i = 0; i < 2; i++)
{
int increment = i == 0 ? 1 : -1;
int startColumn = (int) startPoint.X;
for (int imageRow = (int) startPoint.Y; imageRow <= boundingBox.MaxY &&
imageRow >= boundingBox.MinY; imageRow += increment)
{
Codeword codeword = detectCodeword(image, 0, image.Width, leftToRight, startColumn, imageRow,
minCodewordWidth, maxCodewordWidth);
if (codeword != null)
{
rowIndicatorColumn.setCodeword(imageRow, codeword);
if (leftToRight)
{
startColumn = codeword.StartX;
}
else
{
startColumn = codeword.EndX;
}
}
}
}
return rowIndicatorColumn;
}