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C# ResolveContext.Set方法代码示例

本文整理汇总了C#中ResolveContext.Set方法的典型用法代码示例。如果您正苦于以下问题:C# ResolveContext.Set方法的具体用法?C# ResolveContext.Set怎么用?C# ResolveContext.Set使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ResolveContext的用法示例。


在下文中一共展示了ResolveContext.Set方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DoResolve

		protected override Expression DoResolve (ResolveContext ec)
		{
			right = right.Resolve (ec);
			if (right == null)
				return null;

			MemberAccess ma = target as MemberAccess;
			using (ec.Set (ResolveContext.Options.CompoundAssignmentScope)) {
				target = target.Resolve (ec);
			}
			
			if (target == null)
				return null;

			if (target is MethodGroupExpr){
				ec.Report.Error (1656, loc,
					"Cannot assign to `{0}' because it is a `{1}'",
					((MethodGroupExpr)target).Name, target.ExprClassName);
				return null;
			}

			var event_expr = target as EventExpr;
			if (event_expr != null) {
				source = Convert.ImplicitConversionRequired (ec, right, target.Type, loc);
				if (source == null)
					return null;

				Expression rside;
				if (op == Binary.Operator.Addition)
					rside = EmptyExpression.EventAddition;
				else if (op == Binary.Operator.Subtraction)
					rside = EmptyExpression.EventSubtraction;
				else
					rside = null;

				target = target.ResolveLValue (ec, rside);
				if (target == null)
					return null;

				eclass = ExprClass.Value;
				type = event_expr.Operator.ReturnType;
				return this;
			}

			//
			// Only now we can decouple the original source/target
			// into a tree, to guarantee that we do not have side
			// effects.
			//
			if (left == null)
				left = new TargetExpression (target);

			source = new Binary (op, left, right, true);

			if (target is DynamicMemberAssignable) {
				Arguments targs = ((DynamicMemberAssignable) target).Arguments;
				source = source.Resolve (ec);

				Arguments args = new Arguments (targs.Count + 1);
				args.AddRange (targs);
				args.Add (new Argument (source));

				var binder_flags = CSharpBinderFlags.ValueFromCompoundAssignment;

				//
				// Compound assignment does target conversion using additional method
				// call, set checked context as the binary operation can overflow
				//
				if (ec.HasSet (ResolveContext.Options.CheckedScope))
					binder_flags |= CSharpBinderFlags.CheckedContext;

				if (target is DynamicMemberBinder) {
					source = new DynamicMemberBinder (ma.Name, binder_flags, args, loc).Resolve (ec);

					// Handles possible event addition/subtraction
					if (op == Binary.Operator.Addition || op == Binary.Operator.Subtraction) {
						args = new Arguments (targs.Count + 1);
						args.AddRange (targs);
						args.Add (new Argument (right));
						string method_prefix = op == Binary.Operator.Addition ?
							Event.AEventAccessor.AddPrefix : Event.AEventAccessor.RemovePrefix;

						var invoke = DynamicInvocation.CreateSpecialNameInvoke (
							new MemberAccess (right, method_prefix + ma.Name, loc), args, loc).Resolve (ec);

						args = new Arguments (targs.Count);
						args.AddRange (targs);
						source = new DynamicEventCompoundAssign (ma.Name, args,
							(ExpressionStatement) source, (ExpressionStatement) invoke, loc).Resolve (ec);
					}
				} else {
					source = new DynamicIndexBinder (binder_flags, args, loc).Resolve (ec);
				}

				return source;
			}

			return base.DoResolve (ec);
		}
开发者ID:RainsSoft,项目名称:playscript-monodevelop,代码行数:99,代码来源:assign.cs

示例2: DoResolve

		protected override Expression DoResolve (ResolveContext ec)
		{
			eclass = ExprClass.Value;

			// FIXME: Hack
			var caller_builder = (Constructor) ec.MemberContext;

			//
			// Spec mandates that constructor initializer will not have `this' access
			//
			using (ec.Set (ResolveContext.Options.BaseInitializer)) {
				if (argument_list != null) {
					bool dynamic;
					argument_list.Resolve (ec, out dynamic);

					if (dynamic) {
						ec.Report.Error (1975, loc,
							"The constructor call cannot be dynamically dispatched within constructor initializer");

						return null;
					}
				}

				type = ec.CurrentType;
				if (this is ConstructorBaseInitializer) {
					if (ec.CurrentType.BaseType == null)
						return this;

					type = ec.CurrentType.BaseType;
					if (ec.CurrentType.IsStruct) {
						ec.Report.Error (522, loc,
							"`{0}': Struct constructors cannot call base constructors", caller_builder.GetSignatureForError ());
						return this;
					}
				} else {
					//
					// It is legal to have "this" initializers that take no arguments
					// in structs, they are just no-ops.
					//
					// struct D { public D (int a) : this () {}
					//
					if (ec.CurrentType.IsStruct && argument_list == null)
						return this;
				}

				base_ctor = ConstructorLookup (ec, type, ref argument_list, loc);
			}
	
			if (base_ctor != null && base_ctor.MemberDefinition == caller_builder.Spec.MemberDefinition) {
				ec.Report.Error (516, loc, "Constructor `{0}' cannot call itself",
					caller_builder.GetSignatureForError ());
			}

			return this;
		}
开发者ID:RainsSoft,项目名称:playscript-monodevelop,代码行数:55,代码来源:method.cs

示例3: Compatible

		//
		// Returns AnonymousMethod container if this anonymous method
		// expression can be implicitly converted to the delegate type `delegate_type'
		//
		public Expression Compatible (ResolveContext ec, TypeSpec type)
		{
			Expression am;
			if (compatibles.TryGetValue (type, out am))
				return am;

			TypeSpec delegate_type = CompatibleChecks (ec, type);
			if (delegate_type == null)
				return null;

			//
			// At this point its the first time we know the return type that is 
			// needed for the anonymous method.  We create the method here.
			//

			var invoke_mb = Delegate.GetInvokeMethod (delegate_type);
			TypeSpec return_type = invoke_mb.ReturnType;

			//
			// Second: the return type of the delegate must be compatible with 
			// the anonymous type.   Instead of doing a pass to examine the block
			// we satisfy the rule by setting the return type on the EmitContext
			// to be the delegate type return type.
			//

			var body = CompatibleMethodBody (ec, null, return_type, delegate_type);
			if (body == null)
				return null;

			bool etree_conversion = delegate_type != type;

			try {
				if (etree_conversion) {
					if (ec.HasSet (ResolveContext.Options.ExpressionTreeConversion)) {
						//
						// Nested expression tree lambda use same scope as parent
						// lambda, this also means no variable capturing between this
						// and parent scope
						//
						am = body.Compatible (ec, ec.CurrentAnonymousMethod);

						//
						// Quote nested expression tree
						//
						if (am != null)
							am = new Quote (am);
					} else {
						int errors = ec.Report.Errors;

						if (Block.IsAsync) {
							ec.Report.Error (1989, loc, "Async lambda expressions cannot be converted to expression trees");
						}

						using (ec.Set (ResolveContext.Options.ExpressionTreeConversion)) {
							am = body.Compatible (ec);
						}

						//
						// Rewrite expressions into expression tree when targeting Expression<T>
						//
						if (am != null && errors == ec.Report.Errors)
							am = CreateExpressionTree (ec, delegate_type);
					}
				} else {
					am = body.Compatible (ec);
				}
			} catch (CompletionResult) {
				throw;
			} catch (FatalException) {
				throw;
			} catch (Exception e) {
				throw new InternalErrorException (e, loc);
			}

			if (!ec.IsInProbingMode) {
				compatibles.Add (type, am ?? EmptyExpression.Null);
			}

			return am;
		}
开发者ID:RainsSoft,项目名称:playscript-monodevelop,代码行数:84,代码来源:anonymous.cs

示例4: ImplicitStandardConversionExists

		//
		// Returns true if the body of lambda expression can be implicitly
		// converted to the delegate of type `delegate_type'
		//
		public bool ImplicitStandardConversionExists (ResolveContext ec, TypeSpec delegate_type)
		{
			using (ec.With (ResolveContext.Options.InferReturnType, false)) {
				using (ec.Set (ResolveContext.Options.ProbingMode)) {
					var prev = ec.Report.SetPrinter (TypeInferenceReportPrinter ?? new NullReportPrinter ());

					var res = Compatible (ec, delegate_type) != null;

					ec.Report.SetPrinter (prev);

					return res;
				}
			}
		}
开发者ID:RainsSoft,项目名称:playscript-monodevelop,代码行数:18,代码来源:anonymous.cs

示例5: InferReturnType

		public TypeSpec InferReturnType (ResolveContext ec, TypeInferenceContext tic, TypeSpec delegate_type)
		{
			Expression expr;
			AnonymousExpression am;

			if (compatibles.TryGetValue (delegate_type, out expr)) {
				am = expr as AnonymousExpression;
				return am == null ? null : am.ReturnType;
			}

			using (ec.Set (ResolveContext.Options.ProbingMode | ResolveContext.Options.InferReturnType)) {
				ReportPrinter prev;
				if (TypeInferenceReportPrinter != null) {
					prev = ec.Report.SetPrinter (TypeInferenceReportPrinter);
				} else {
					prev = null;
				}

				var body = CompatibleMethodBody (ec, tic, null, delegate_type);
				if (body != null) {
					am = body.Compatible (ec, body);
				} else {
					am = null;
				}

				if (TypeInferenceReportPrinter != null) {
					ec.Report.SetPrinter (prev);
				}
			}

			if (am == null)
				return null;

//			compatibles.Add (delegate_type, am);
			return am.ReturnType;
		}
开发者ID:RainsSoft,项目名称:playscript-monodevelop,代码行数:36,代码来源:anonymous.cs


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