本文整理汇总了C#中ReplaySubject.Dispose方法的典型用法代码示例。如果您正苦于以下问题:C# ReplaySubject.Dispose方法的具体用法?C# ReplaySubject.Dispose怎么用?C# ReplaySubject.Dispose使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ReplaySubject
的用法示例。
在下文中一共展示了ReplaySubject.Dispose方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: HasObservers_Dispose3
private static void HasObservers_Dispose3(ReplaySubject<int> s)
{
Assert.False(s.HasObservers);
Assert.False(s.IsDisposed);
s.Dispose();
Assert.False(s.HasObservers);
Assert.True(s.IsDisposed);
}
示例2: HasObservers_Dispose2
private static void HasObservers_Dispose2(ReplaySubject<int> s)
{
Assert.False(s.HasObservers);
Assert.False(s.IsDisposed);
var d = s.Subscribe(_ => { });
Assert.True(s.HasObservers);
Assert.False(s.IsDisposed);
d.Dispose();
Assert.False(s.HasObservers);
Assert.False(s.IsDisposed);
s.Dispose();
Assert.False(s.HasObservers);
Assert.True(s.IsDisposed);
}
示例3: HasObservers_Dispose2
public void HasObservers_Dispose2()
{
var s = new ReplaySubject<int>();
Assert.IsFalse(s.HasObservers);
var d = s.Subscribe(_ => { });
Assert.IsTrue(s.HasObservers);
d.Dispose();
Assert.IsFalse(s.HasObservers);
s.Dispose();
Assert.IsFalse(s.HasObservers);
}
示例4: HasObservers_Dispose3
public void HasObservers_Dispose3()
{
var s = new ReplaySubject<int>();
Assert.IsFalse(s.HasObservers);
s.Dispose();
Assert.IsFalse(s.HasObservers);
}
示例5: SetupExecuteObservable
/// <summary>
/// Fires a stream of RoleIds when you should reload.
/// This happens whenever an Observer is active and the RoleId has changed.
/// </summary>
/// <returns>
/// An Observable that fires the RoleId whenever data should be updated.
/// </returns>
protected IObservable<Guid> SetupExecuteObservable()
{
var loadQuery = Manager.Context.RoleIdObservable;
var combinedObservationStateChanges = this.ObservationState;
//loadQuery.Subscribe(s => Debug.WriteLine(String.Format("{0} RoleId {1}", queryKey, s)));
//combinedObservationStateChanges.Subscribe(s => Debug.WriteLine(String.Format("{0} ObservationState {1}", queryKey, s)));
//See http://stackoverflow.com/questions/7716114/rx-window-join-groupjoin for explanation
var loadQueryUpdatesWhileInactive = new ReplaySubject<Guid>(1);
var disposer = new SerialDisposable();
//the getSwitch will
//a) publish loadQueryUpdates if the observation state is active
//b) track loadQueryUpdates when ObservationState = suspended, then publish the loadQueryUpdate once active
Func<ObservationState, IObservable<ObservationState>, IObservable<Guid>, IObservable<Guid>> getSwitch =
(observationStateUpdate, observationStateUpdates, loadQueryUpdates) =>
{
//a) because the observationState is active publish the loadQueryUpdatesWhileInactive & the loadQueryUpdates
if (observationStateUpdate == Common.Models.ObservationState.Active)
{
//Merge the loadQueryUpdatesWhileInactive with the loadQueryUpdates
return loadQueryUpdatesWhileInactive.Merge(loadQueryUpdates);
}
//b) because the ObservationState is suspended:
// setup loadQueryUpdatesWhileInactive to keep track of the loadQueryUpdates while inactive
//dispose the last loadQueryUpdatesWhileInactive subscription
loadQueryUpdatesWhileInactive.Dispose();
//setup loadQueryUpdatesWhileInactive to track 1 (the last) loadQuery update
loadQueryUpdatesWhileInactive = new ReplaySubject<Guid>(1);
//dispose the temporary subscription to loadQueryUpdates
disposer.Disposable =
//track loadQueryUpdates until the next observationStateUpdates
loadQueryUpdates.TakeUntil(observationStateUpdates)
.Subscribe(loadQueryUpdatesWhileInactive); //setup loadQueryUpdatesWhileInactive
//return an Empty Guid Observable so that executeQuery does not publish anything
return Observable.Empty<Guid>();
};
//Create an Observable that fires the RoleId whenever data should be updated
//The logic for when it should fire is defined in the getSwitch
var executeQuery =
combinedObservationStateChanges.DistinctUntilChanged() //whenever the combineObservationState changes
.Publish(observationStateUpdates => loadQuery //publish the observationStateUpdates
.Publish(loadQueryUpdates => //publish the loadQueryUpdates
observationStateUpdates.Select( //select according to the getSwitch logic
observationStateUpdate =>
getSwitch(observationStateUpdate, observationStateUpdates, loadQueryUpdates))))
.Switch()
.Throttle(new TimeSpan(0, 0, 0, 0, 200));//Throttle for .2 second so it does not execute too often
executeQuery.Subscribe(s => Debug.WriteLine(String.Format("Load data for {0} with RoleId {1}", GetType(), s)));
return executeQuery;
}