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C# Region.Intersect方法代码示例

本文整理汇总了C#中Region.Intersect方法的典型用法代码示例。如果您正苦于以下问题:C# Region.Intersect方法的具体用法?C# Region.Intersect怎么用?C# Region.Intersect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Region的用法示例。


在下文中一共展示了Region.Intersect方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: IsFit

    public bool IsFit(Point[] points)
    {
        // Note: rigorously calculating distance(point,ellipse) is very hard...
        // overlay the regions and compare the areas, for now.
        using (GraphicsPath polygp = new GraphicsPath())
        using (GraphicsPath elligp = new GraphicsPath())
        using (Matrix m = new Matrix())
        {
            // Set up gp for stroke.
            polygp.AddPolygon(points);

            // Set up gp for ellipse.
            elligp.AddEllipse((float)-mj,(float)-mn,(float)mj*2,(float)mn*2);

            m.Translate((float)cx,(float)cy);
            m.Rotate((float)th);
            elligp.Transform(m);

            // Prepare regions for area-calculation.
            using (Region xor = new Region(elligp))
            using (Region isc = new Region(elligp))
            {
                xor.Xor(polygp);
                isc.Intersect(polygp);

                float badarea = Geometry.CalculateArea(xor);
                float iscarea = Geometry.CalculateArea(isc);
                float ratio = iscarea/badarea;

                //heuristic: 10.0 seems about right.
                return (ratio > 10f);
            }
        }
    }
开发者ID:pichiliani,项目名称:CoPhysicsSimulator,代码行数:34,代码来源:Ellipse.cs

示例2: Main

	public static void Main () 
	{

		Bitmap bmp = new Bitmap (600, 300);
		Graphics dc = Graphics.FromImage (bmp);        		
		Font fnt = new Font ("Arial", 8);
		Font fnttitle = new Font ("Arial", 8, FontStyle.Underline);
		Matrix matrix = new Matrix ();		
		GraphicsPath patha = new GraphicsPath ();
		GraphicsPath pathb = new GraphicsPath ();
		Pen redPen = new Pen (Color.Red, 2);		
		Region rgn1;
		Region rgn2;		
		int x = 0;		
		
		SolidBrush whiteBrush = new SolidBrush (Color.White);				
		
		dc.DrawString ("Region samples using GraphicsPath", fnttitle, whiteBrush, 5, 5);				
		
		/* First*/		
		patha.AddLine (60, 40, 90, 90);
		patha.AddLine (90, 90, 10, 90);
		patha.AddLine (10, 90, 60, 40);			
		dc.DrawPath (redPen, patha);		
				
		pathb.AddEllipse(30, 55, 60, 60);
		dc.DrawPath(redPen, pathb);
				
		rgn1 = new Region (patha);
		rgn2 = new Region (pathb);				
		rgn1.Complement (rgn2);
		dc.FillRegion (Brushes.Blue, rgn1);			
		dc.DrawString ("Complement (" + rgn1.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 10, 140);	
		dc.DrawRectangles (Pens.Yellow, rgn1.GetRegionScans (matrix));
		x += 110;
		
		/* Second*/		
		patha.Reset ();
		pathb.Reset ();
		patha.AddLine (60+x, 40, 90+x, 90);
		patha.AddLine (90+x, 90, 10+x, 90);
		patha.AddLine (10+x, 90, 60+x, 40);					
		
		dc.DrawPath (redPen, patha);						
				
		pathb.AddEllipse (30+x, 55, 60, 60);						
		dc.DrawPath(redPen, pathb);
				
		rgn1 = new Region (patha);
		rgn2 = new Region (pathb);				
		rgn1.Exclude (rgn2);
		dc.FillRegion (Brushes.Blue, rgn1);				
		dc.DrawString ("Exclude ("  + rgn1.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 140, 140);	
		dc.DrawRectangles (Pens.Yellow, rgn1.GetRegionScans (matrix));
		x += 110;
		
		/* Third*/		
		patha.Reset ();
		pathb.Reset ();
		patha.AddLine (60+x, 40, 90+x, 90);
		patha.AddLine (90+x, 90, 10+x, 90);
		patha.AddLine (10+x, 90, 60+x, 40);			
		
		dc.DrawPath (redPen, patha);		
				
		pathb.AddEllipse (30+x, 55, 60, 60);
		dc.DrawPath (redPen, pathb);
				
		rgn1 = new Region (patha);
		rgn2 = new Region (pathb);				
		rgn1.Intersect (rgn2);
		dc.FillRegion (Brushes.Blue, rgn1);		
		dc.DrawString ("Intersect ("  + rgn1.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 270, 140);		
		dc.DrawRectangles (Pens.Yellow, rgn1.GetRegionScans (matrix));	
		x += 110;
		
		/* Four*/		
		patha.Reset ();
		pathb.Reset ();
		patha.AddLine (60+x, 40, 90+x, 90);
		patha.AddLine (90+x, 90, 10+x, 90);
		patha.AddLine (10+x, 90, 60+x, 40);			
		
		dc.DrawPath (redPen, patha);		
				
		pathb.AddEllipse (30+x, 55, 60, 60);
		dc.DrawPath (redPen, pathb);
				
		rgn1 = new Region (patha);
		rgn2 = new Region (pathb);				
		rgn1.Xor (rgn2);
		dc.FillRegion(Brushes.Blue, rgn1);		
		dc.DrawString ("Xor ("  + rgn1.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 380, 140);		
		dc.DrawRectangles (Pens.Yellow, rgn1.GetRegionScans (matrix));	
		x += 110;	
		
		/* Fifth */		
		patha.Reset ();
		pathb.Reset ();
		patha.AddLine (60+x, 40, 90+x, 90);
//.........这里部分代码省略.........
开发者ID:nlhepler,项目名称:mono,代码行数:101,代码来源:RegionsGraphicsPath.cs

示例3: Tick


//.........这里部分代码省略.........
            // If body still at rest, don't move it.
            if (body.initiallyAtRest)
                continue;

            // Add it up, and move the bodies.  Note, we're just doing simple
            // Euler integration, for now.  If integration error proves to be a
            // problem, Runge-Kutta or Improved Euler could be implemented here,
            // for better results (at the expense of a little performance).
            body.Vx += dt * body.totalForce.DX/body.Mass; // isu/sec
            body.Vy += dt * body.totalForce.DY/body.Mass; // isu/sec
            body.Va += dt * body.totalAngularForce/body.I; // radians/sec

            int dx=0,dy=0; float da=0f;

            dx = MathEx.Round(dt * body.Vx);
            dy = MathEx.Round(dt * body.Vy);
            da = (float)Geometry.Rad2Deg(dt * body.Va);

            body.Move(dx,dy,da);

            // Move force mechanisms
            foreach (MechanismBase mech in doc.GetMechanismsForBody(body))
            {
                if (mech is ForceMechanismBase)
                    mech.Move(dx,dy,da);
            }
        }

        // Apply a method to stabilize rods, pin joints, and ropes.
        StabilizeBindingMechanisms();

        // Everything works better when there are no overlaps, so physically
        // separate any objects that are intersecting.
        SeparateIntersectingObjects();

        // Look for collisions, apply impulses.
        collisions.Clear();
        foreach (RigidBodyBase body1 in doc.Bodies)
        foreach (RigidBodyBase body2 in doc.Bodies)
        {
            if (Object.ReferenceEquals(body1,body2)) continue;

            if (body1.anchored && body2.anchored) continue;

            Point contactPoint;
            PointF normal;
            if (!FindIntersection(body1, body2, out contactPoint, out normal)) continue;

            using (Graphics g = wnd.CreateGraphics())
            using (Region contactrgn = RigidBodyBase.GetOverlap(body1,body2))
            {
                if (contactrgn.IsEmpty(g)) continue;

                // We've got a hit; but make sure it's waxing not waning.
                int dx1=0,dy1=0,dx2=0,dy2=0; float da1=0f,da2=0f;

                dx1 = MathEx.Round(dt * body1.Vx);
                dy1 = MathEx.Round(dt * body1.Vy);
                da1 = (float)Geometry.Rad2Deg(dt * body1.Va);
                dx2 = MathEx.Round(dt * body2.Vx);
                dy2 = MathEx.Round(dt * body2.Vy);
                da2 = (float)Geometry.Rad2Deg(dt * body2.Va);

                using (Matrix m1 = new Matrix())
                using (Matrix m2 = new Matrix())
                using (Region rgn = new Region())
开发者ID:pichiliani,项目名称:CoPhysicsSimulator,代码行数:67,代码来源:AnimationEngine.cs

示例4: Main

	public static void Main () 
	{
		Bitmap bmp = new Bitmap (600, 800);
		Graphics dc = Graphics.FromImage (bmp);        		
		Font fnt = new Font ("Arial", 8);
		Font fnttitle = new Font("Arial", 8, FontStyle.Underline);
		Matrix matrix = new Matrix ();		
		int x = 0;
		Rectangle rect1, rect2, rect3, rect4;		
		Region rgn1, rgn2, rgn3, rgn4;
				
		bool complement = true, exclude = true, union = true, xor = true, intersect = true;
		
		SolidBrush whiteBrush = new SolidBrush (Color.White);				
		
		dc.DrawString ("Region samples using two Rectangle classes", fnttitle, whiteBrush, 5, 5);
				
		/* First */				
		if (complement) {	
			rect1 = new Rectangle (20, 30, 60, 80);		
			rect2 = new Rectangle (50, 40, 60, 80);		
			rgn1 = new Region (rect1);
			rgn2 = new Region (rect2);						
			dc.DrawRectangle (Pens.Green, rect1);				
			dc.DrawRectangle (Pens.Red, rect2);
			rgn1.Complement (rgn2);
			dc.FillRegion (Brushes.Blue, rgn1);		
			dc.DrawString ("Complement ("  + rgn1.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 10, 130);						
			dc.DrawRectangles (Pens.Yellow, rgn1.GetRegionScans (matrix));		
			DumpRegion (rgn1);
		}
		
		/* Second */		
		if (exclude) {
			rect3 = new Rectangle (130, 30, 60, 80);		
			rect4 = new Rectangle (170, 40, 60, 80);		
			rgn3 = new Region (rect3);
			rgn4 = new Region (rect4);			
			dc.DrawRectangle (Pens.Green, rect3);		
			dc.DrawRectangle (Pens.Red, rect4);
			rgn3.Exclude (rgn4);
			dc.FillRegion (Brushes.Blue, rgn3);		
			dc.DrawString ("Exclude ("  + rgn3.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 130, 130);
			dc.DrawRectangles (Pens.Yellow, rgn3.GetRegionScans (matrix));
			DumpRegion (rgn3);
		}
		
		/* Third */
		if (intersect) {		
			
			Rectangle rect5 = new Rectangle (260, 30, 60, 80);		
			Rectangle rect6 = new Rectangle (290, 40, 60, 80);		
			Region rgn5 = new Region (rect5);
			Region rgn6 = new Region (rect6);			
			dc.DrawRectangle (Pens.Green, rect5);		
			dc.DrawRectangle (Pens.Red, rect6);
			rgn5.Intersect (rgn6);
			dc.FillRegion (Brushes.Blue, rgn5);		
			dc.DrawString ("Intersect ("  + rgn5.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 270, 130);
			dc.DrawRectangles (Pens.Yellow, rgn5.GetRegionScans (matrix));
			DumpRegion (rgn5);
		}
		
		/* Four */		
		if (xor) {
			Rectangle rect7 = new Rectangle (380, 30, 60, 80);		
			Rectangle rect8 = new Rectangle (410, 40, 60, 80);		
			Region rgn7 = new Region (rect7);
			Region rgn8 = new Region (rect8);			
			dc.DrawRectangle (Pens.Green, rect7);		
			dc.DrawRectangle (Pens.Red, rect8);
			rgn7.Xor (rgn8);
			dc.FillRegion (Brushes.Blue, rgn7);		
			dc.DrawString ("Xor ("  + rgn7.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 400, 130);
			dc.DrawRectangles (Pens.Yellow, rgn7.GetRegionScans (matrix));
			DumpRegion (rgn7);
		}
		
		/* Fifht */		
		if (union) {
			Rectangle rect9 = new Rectangle (500, 30, 60, 80);		
			Rectangle rect10 = new Rectangle (520, 40, 60, 80);		
			Region rgn9 = new Region(rect9);
			Region rgn10 = new Region(rect10);			
			dc.DrawRectangle (Pens.Green, rect9);		
			dc.DrawRectangle (Pens.Red, rect10);
			rgn9.Union(rgn10);
			dc.FillRegion (Brushes.Blue, rgn9);		
			dc.DrawString ("Union (" + rgn9.GetRegionScans (matrix).Length +")", fnt, whiteBrush, 530, 130);		
			dc.DrawRectangles (Pens.Yellow, rgn9.GetRegionScans (matrix));		
			DumpRegion (rgn9);
		}
		
		dc.DrawString ("Region samples using three Rectangle class", fnttitle, whiteBrush, 5, 155);
		
		/* First */		
		x = 0;		
		
		if (complement) {	
			rect1 = new Rectangle (20+x, 180, 40, 50);		
//.........这里部分代码省略.........
开发者ID:nlhepler,项目名称:mono,代码行数:101,代码来源:RegionsRectangle.cs


注:本文中的Region.Intersect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。