本文整理汇总了C#中RectangleF.Offset方法的典型用法代码示例。如果您正苦于以下问题:C# RectangleF.Offset方法的具体用法?C# RectangleF.Offset怎么用?C# RectangleF.Offset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RectangleF
的用法示例。
在下文中一共展示了RectangleF.Offset方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: TestOffset
public void TestOffset() {
RectangleF testRectangle = new RectangleF(1.2f, 3.4f, 5.6f, 7.8f);
testRectangle.Offset(new Vector2(100.0f, 100.0f));
Assert.AreEqual(101.2f, testRectangle.X);
Assert.AreEqual(103.4f, testRectangle.Y);
Assert.AreEqual(5.6f, testRectangle.Width);
Assert.AreEqual(7.8f, testRectangle.Height);
}
示例2: Draw
public override void Draw(TimeSpan gameTime)
{
if (this.Rectangles != null)
{
var entityOffset = new Vector2(this.transform2D.Rectangle.Width, this.transform2D.Rectangle.Height) * this.transform2D.Origin;
foreach (var spriteRectangle in this.Rectangles)
{
var rectangle = new RectangleF(
(spriteRectangle.X - entityOffset.X) * this.transform2D.XScale,
(spriteRectangle.Y - entityOffset.Y) * this.transform2D.YScale,
spriteRectangle.Width * this.transform2D.XScale,
spriteRectangle.Height * this.transform2D.YScale);
rectangle.Offset(this.transform2D.X, this.transform2D.Y);
this.RenderManager.LineBatch2D.DrawRectangle(rectangle, Color.White);
}
}
}
示例3: OffsetTest
public void OffsetTest(float x, float y, float width, float height)
{
RectangleF r1 = new RectangleF(x, y, width, height);
RectangleF expectedRect = new RectangleF(x + width, y + height, width, height);
PointF p = new PointF(width, height);
r1.Offset(p);
Assert.Equal(expectedRect, r1);
expectedRect.Offset(p);
r1.Offset(width, height);
Assert.Equal(expectedRect, r1);
}
示例4: OffsetTest1
public void OffsetTest1()
{
RectangleF target = new RectangleF(0f, 0f, 100f, 100f);
target.Offset(new Vector2(10f, 10f));
Assert.AreEqual(10f, target.X);
Assert.AreEqual(10f, target.Y);
Assert.AreEqual(110f, target.Right);
Assert.AreEqual(110f, target.Bottom);
}
示例5: GenerateVertices
private void GenerateVertices()
{
var texture = (this.ninePatch.Material as StandardMaterial).Diffuse;
this.lastTexturePath = this.ninePatch.TexturePath;
if (this.transform2D.Rectangle.IsEmpty)
{
var rectangle = this.transform2D.Rectangle;
rectangle.Width = texture.Width;
rectangle.Height = texture.Height;
this.transform2D.Rectangle = rectangle;
}
this.lastTransformRectangleCenter = this.transform2D.Rectangle.Center;
Vector2 origin = this.transform2D.Origin;
float halfWidth = this.transform2D.Rectangle.Width;
float halfHeight = this.transform2D.Rectangle.Height;
float originCorrectionWidth = origin.X * halfWidth;
float originCorrectionHeight = origin.Y * halfHeight;
Color color = this.ninePatch.TintColor * this.lastTransformOpacity;
var outputRectangle = new RectangleF(
0,
0,
halfWidth,
halfHeight);
var outputRectangleCoords = new RectangleF(0, 0, 1, 1);
var stretchableRectangleCoords = this.ninePatch.StretchableRectangleCoords;
var stretchableRectangle = this.ninePatch.StretchableRectangle;
// Ajust stretchable rectangle to rectangle size
stretchableRectangle.Width = outputRectangle.Width - (texture.Width - stretchableRectangle.Width);
stretchableRectangle.Height = outputRectangle.Height - (texture.Height - stretchableRectangle.Height);
// Origin Offset
outputRectangle.Offset(-originCorrectionWidth, -originCorrectionHeight);
stretchableRectangle.Offset(-originCorrectionWidth, -originCorrectionHeight);
this.vertices = new VertexPositionColorTexture[16];
// Top-Left Vertices
vertices[0].Position = new Vector3(outputRectangle.Left, outputRectangle.Top, 0);
vertices[0].Color = color;
vertices[0].TexCoord = new Vector2(outputRectangleCoords.Left, outputRectangleCoords.Top);
vertices[1].Position = new Vector3(stretchableRectangle.Left, outputRectangle.Top, 0);
vertices[1].Color = color;
vertices[1].TexCoord = new Vector2(stretchableRectangleCoords.Left, outputRectangleCoords.Top);
vertices[2].Position = new Vector3(stretchableRectangle.Left, stretchableRectangle.Top, 0);
vertices[2].Color = color;
vertices[2].TexCoord = new Vector2(stretchableRectangleCoords.Left, stretchableRectangleCoords.Top);
vertices[3].Position = new Vector3(outputRectangle.Left, stretchableRectangle.Top, 0);
vertices[3].Color = color;
vertices[3].TexCoord = new Vector2(outputRectangleCoords.Left, stretchableRectangleCoords.Top);
// Top-Right Vertices
vertices[4].Position = new Vector3(stretchableRectangle.Right, outputRectangle.Top, 0);
vertices[4].Color = color;
vertices[4].TexCoord = new Vector2(stretchableRectangleCoords.Right, outputRectangleCoords.Top);
vertices[5].Position = new Vector3(outputRectangle.Right, outputRectangle.Top, 0);
vertices[5].Color = color;
vertices[5].TexCoord = new Vector2(outputRectangleCoords.Right, outputRectangleCoords.Top);
vertices[6].Position = new Vector3(outputRectangle.Right, stretchableRectangle.Top, 0);
vertices[6].Color = color;
vertices[6].TexCoord = new Vector2(outputRectangleCoords.Right, stretchableRectangleCoords.Top);
vertices[7].Position = new Vector3(stretchableRectangle.Right, stretchableRectangle.Top, 0);
vertices[7].Color = color;
vertices[7].TexCoord = new Vector2(stretchableRectangleCoords.Right, stretchableRectangleCoords.Top);
// Bottom-Left Vertices
vertices[8].Position = new Vector3(outputRectangle.Left, stretchableRectangle.Bottom, 0);
vertices[8].Color = color;
vertices[8].TexCoord = new Vector2(outputRectangleCoords.Left, stretchableRectangleCoords.Bottom);
vertices[9].Position = new Vector3(stretchableRectangle.Left, stretchableRectangle.Bottom, 0);
vertices[9].Color = color;
vertices[9].TexCoord = new Vector2(stretchableRectangleCoords.Left, stretchableRectangleCoords.Bottom);
vertices[10].Position = new Vector3(stretchableRectangle.Left, outputRectangle.Bottom, 0);
vertices[10].Color = color;
vertices[10].TexCoord = new Vector2(stretchableRectangleCoords.Left, outputRectangleCoords.Bottom);
vertices[11].Position = new Vector3(outputRectangle.Left, outputRectangle.Bottom, 0);
vertices[11].Color = color;
vertices[11].TexCoord = new Vector2(outputRectangleCoords.Left, outputRectangleCoords.Bottom);
// Bottom-Right Vertices
vertices[12].Position = new Vector3(stretchableRectangle.Right, stretchableRectangle.Bottom, 0);
vertices[12].Color = color;
vertices[12].TexCoord = new Vector2(stretchableRectangleCoords.Right, stretchableRectangleCoords.Bottom);
//.........这里部分代码省略.........
示例6: DrawOutlinedText
private static void DrawOutlinedText (Graphics graphic, StringFormat strFormatter, string text, Font font, SizeF measure, float hPos)
{
RectangleF rect = new RectangleF(new PointF(10f, hPos), measure);
SolidBrush whiteBrush = new SolidBrush(Color.White);
SolidBrush blackBrush = new SolidBrush(Color.Black);
rect.Offset(-2, 0);
graphic.DrawString(text, font, blackBrush, rect, strFormatter);
rect.Offset(0, -2);
graphic.DrawString(text, font, blackBrush, rect, strFormatter);
rect.Offset(2, 0);
graphic.DrawString(text, font, blackBrush, rect, strFormatter);
rect.Offset(1, 0);
graphic.DrawString(text, font, blackBrush, rect, strFormatter);
rect.Offset(0, 2);
graphic.DrawString(text, font, blackBrush, rect, strFormatter);
rect.Offset(0, 1);
graphic.DrawString(text, font, blackBrush, rect, strFormatter);
rect.Offset(-2, -2);
graphic.DrawString(text, font, whiteBrush, rect, strFormatter);
}
示例7: Painter
private void Painter(object sender, PaintEventArgs args)
{
// текущее положение струга {м}
double tpslt = (double)this.InputParameters["tpslt"].Value;
// длина струга {м}
double dslc = (double)this.InputParameters["dslc"].Value;
// высота струга {м}
double vshc = (double)this.InputParameters["vshc"].Value;
// длина СУ {м}
double lysu = (double)this.InputParameters["lysu"].Value;
// высота плиты {м}
double hysu = (double)this.InputParameters["hysu"].Value;
// длина резца {м}
double drlp = (double)this.InputParameters["drlp"].Value;
// сторона резца {м}
double srsp = (double)this.InputParameters["srsp"].Value;
Form frm = (Form)sender;
SizeF formsize = frm.ClientSize;
Pen pn = new Pen(Color.Black, 0);
// Считаем коэффициент
float tempX = (formsize.Width - 100f) / ((float)lysu - (float)tpslt + (float)drlp);
float tempY = (formsize.Height - 100f) / ((float)hysu + (float)vshc);
float multiplier;
if (tempX < tempY)
multiplier = tempX;
else
multiplier = tempY;
PointF LeftTopPoint = new PointF();
LeftTopPoint.X = formsize.Width / 2f - ((float)lysu - (float)tpslt + (float)drlp) / 2f * multiplier;
LeftTopPoint.Y = formsize.Height / 2f + ((float)hysu + (float)vshc) / 2f * multiplier;
LeftTopPoint.Y -= (float)hysu * multiplier;
SizeF Dimensions = new SizeF((float)lysu * multiplier, (float)hysu * multiplier);
RectangleF Foundation = new RectangleF(LeftTopPoint, Dimensions);
args.Graphics.DrawRectangle(pn, Rectangle.Round(Foundation));
string str = lysu.ToString() + " м";
LeftTopPoint.X = Foundation.X + Foundation.Width / 2f;
LeftTopPoint.Y = Foundation.Bottom;
args.Graphics.DrawString(str, SystemFonts.DefaultFont, SystemBrushes.WindowText, LeftTopPoint);
str = hysu.ToString() + " м";
LeftTopPoint.X = Foundation.X;
LeftTopPoint.Y = Foundation.Bottom - Foundation.Height / 2f - SystemFonts.DefaultFont.GetHeight(args.Graphics) / 2f;
args.Graphics.DrawString(str, SystemFonts.DefaultFont, SystemBrushes.WindowText, LeftTopPoint);
LeftTopPoint.X = Foundation.Right - ((float)tpslt + (float)dslc) * multiplier;
LeftTopPoint.Y = Foundation.Top - (float)vshc * multiplier;
Dimensions = new SizeF((float)dslc * multiplier, (float)vshc * multiplier);
RectangleF Plow = new RectangleF(LeftTopPoint, Dimensions);
args.Graphics.DrawRectangle(pn, Rectangle.Round(Plow));
str = dslc.ToString() + " м";
LeftTopPoint.X = Plow.X + Plow.Width / 2f;
LeftTopPoint.Y = Plow.Top - SystemFonts.DefaultFont.GetHeight(args.Graphics);
args.Graphics.DrawString(str, SystemFonts.DefaultFont, SystemBrushes.WindowText, LeftTopPoint);
str = vshc.ToString() + " м";
LeftTopPoint.X = Plow.X;
LeftTopPoint.Y = Plow.Bottom - Plow.Height / 2f - SystemFonts.DefaultFont.GetHeight(args.Graphics) / 2f;
args.Graphics.DrawString(str, SystemFonts.DefaultFont, SystemBrushes.WindowText, LeftTopPoint);
LeftTopPoint.X = Plow.Right;
LeftTopPoint.Y = Plow.Y + (Plow.Height / 2f - (float)srsp / 2f * multiplier) - Plow.Height / 4f;
Dimensions = new SizeF((float)drlp * multiplier, (float)srsp * multiplier);
RectangleF CuttingTool_1 = new RectangleF(LeftTopPoint, Dimensions);
RectangleF CuttingTool_2 = new RectangleF(CuttingTool_1.Location, CuttingTool_1.Size);
CuttingTool_2.Offset(0f, Plow.Height / 2f);
args.Graphics.DrawRectangle(pn, Rectangle.Round(CuttingTool_1));
args.Graphics.DrawRectangle(pn, Rectangle.Round(CuttingTool_2));
str = drlp.ToString() + " м";
LeftTopPoint.X = CuttingTool_1.X;
LeftTopPoint.Y = CuttingTool_1.Bottom;
args.Graphics.DrawString(str, SystemFonts.DefaultFont, SystemBrushes.WindowText, LeftTopPoint);
str = srsp.ToString() + " м";
LeftTopPoint.X = CuttingTool_1.Right;
LeftTopPoint.Y = CuttingTool_1.Bottom - CuttingTool_1.Height / 2f - SystemFonts.DefaultFont.GetHeight(args.Graphics) / 2f;
args.Graphics.DrawString(str, SystemFonts.DefaultFont, SystemBrushes.WindowText, LeftTopPoint);
}