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C# Recipe.getAmount方法代码示例

本文整理汇总了C#中Recipe.getAmount方法的典型用法代码示例。如果您正苦于以下问题:C# Recipe.getAmount方法的具体用法?C# Recipe.getAmount怎么用?C# Recipe.getAmount使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Recipe的用法示例。


在下文中一共展示了Recipe.getAmount方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SetUpDetailPanel

 // put the information into detail panel
 public void SetUpDetailPanel(int index)
 {
     recipe = Craft._Recipes [index];
     detailIcon.sprite = Resources.Load<Sprite>("Sprite/" + recipe.name);
     detailNameLabel.text = recipe.name;
     detailDescription.text = recipe.description;
     detailPanel.SetActive (true);
     for (int i = 0; i < recipe.materials.Count; i++) {
         GameObject newButton = Instantiate(detailListButtonPf) as GameObject;
         string name = recipe.getName(i);
         int amount = recipe.getAmount(i);
         newButton.GetComponentInChildren<Text>().text = name + " (" + amount.ToString() + ")";
         newButton.GetComponentInChildren<Image>().sprite = Resources.Load<Sprite>("Sprite/" + name);
         newButton.transform.SetParent(detailContentPanel.transform, false);
     }
 }
开发者ID:huangc8,项目名称:LifeOfNPC,代码行数:17,代码来源:CraftPanelScript.cs

示例2: SetUpCraftPanel

 // put materials into boxes
 public void SetUpCraftPanel(int index)
 {
     recipe = Craft._Recipes [index];
     for (int i = 0; i < materials.Count; i++) {
         if(i < recipe.materials.Count){
             GameObject newItem = Instantiate (inventoryItemPF) as GameObject;
             Item it = new Item(recipe.getName(i), recipe.getAmount(i), recipe.description);
             newItem.GetComponent<Item> ().DisplayItem(it);
             newItem.GetComponent<Item> ().GetComponentInChildren<Text> ().enabled = false;
             newItem.GetComponent<ClickandDrag> ().enabled = false;
             materials[i].GetComponent<MaterialBoxScript>().material = newItem.GetComponent<Item>();
             newItem.transform.SetParent (materials[i].transform, false);
             UpdateText();
         }else{
             materialNums[i].text = "??/??";
         }
     }
     GameObject resultItem = Instantiate (inventoryItemPF) as GameObject;
     resultItem.GetComponent<Item> ().DisplayItem (new Item (recipe.name, 1, recipe.description));
     resultItem.GetComponent<Item> ().GetComponentInChildren<Text> ().enabled = false;
     resultItem.GetComponent<ClickandDrag> ().enabled = false;
     resultItem.transform.SetParent (product.transform, false);
 }
开发者ID:huangc8,项目名称:LifeOfNPC,代码行数:24,代码来源:CraftPanelScript.cs


注:本文中的Recipe.getAmount方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。