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C# RealmPacketOut.GetFinalizedPacket方法代码示例

本文整理汇总了C#中RealmPacketOut.GetFinalizedPacket方法的典型用法代码示例。如果您正苦于以下问题:C# RealmPacketOut.GetFinalizedPacket方法的具体用法?C# RealmPacketOut.GetFinalizedPacket怎么用?C# RealmPacketOut.GetFinalizedPacket使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在RealmPacketOut的用法示例。


在下文中一共展示了RealmPacketOut.GetFinalizedPacket方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddPacket

        public void AddPacket(RealmPacketOut packet)
        {
            if (packet.ContentLength > 255)
                throw new InvalidDataException("Packets added to a compressed stream must have length less than 255");

            backingStream.Write((byte)packet.ContentLength);
            backingStream.Write((ushort)packet.OpCode);
            backingStream.Write(packet.GetFinalizedPacket(), packet.HeaderSize, packet.ContentLength);
        }
开发者ID:KroneckerX,项目名称:WCell,代码行数:9,代码来源:CompressedPacket.cs

示例2: SendPacketToArea

		/// <summary>
		/// Sends a packet to all nearby characters.
		/// </summary>
		/// <param name="packet">the packet to send</param>
		/// <param name="includeSelf">whether or not to send the packet to ourselves (if we're a character)</param>
		public virtual void SendPacketToArea(RealmPacketOut packet, bool includeSelf)
		{
			if (IsAreaActive)
			{
				this.IterateEnvironment(BroadcastRange, obj =>
				{
					if ((obj is NPC) && ((NPC)obj).CharmerCharacter != null)
					{
						(((NPC)obj).CharmerCharacter).Send(packet.GetFinalizedPacket());
					}

					if (obj is Character)
					{
						((Character)obj).Send(packet.GetFinalizedPacket());
					}
					return true;
				});
			}
		}
开发者ID:KroneckerX,项目名称:WCell,代码行数:24,代码来源:WorldObject.cs

示例3: Send

		public void Send(RealmPacketOut packet)
		{
			//_server.Debug(this, Resources.SendingPacket, packet, packet.Length);
			Send(packet.GetFinalizedPacket());
		}
开发者ID:NVN,项目名称:WCell,代码行数:5,代码来源:RealmClient.cs

示例4: SendPacketToArea

		/// <summary>
		/// Sends a packet to all nearby characters.
		/// </summary>
		/// <param name="packet">the packet to send</param>
		public virtual void SendPacketToArea(RealmPacketOut packet)
		{
			if (IsAreaActive)
			{
				this.IterateEnvironment(BroadcastRange, obj =>
				{
					if (obj is Character)
					{
						((Character)obj).Send(packet.GetFinalizedPacket());
					}
					return true;
				});
			}
		}
开发者ID:MeaNone,项目名称:WCell,代码行数:18,代码来源:WorldObject.cs


注:本文中的RealmPacketOut.GetFinalizedPacket方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。