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C# ReactiveList.AutoPersistCollection方法代码示例

本文整理汇总了C#中ReactiveList.AutoPersistCollection方法的典型用法代码示例。如果您正苦于以下问题:C# ReactiveList.AutoPersistCollection方法的具体用法?C# ReactiveList.AutoPersistCollection怎么用?C# ReactiveList.AutoPersistCollection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ReactiveList的用法示例。


在下文中一共展示了ReactiveList.AutoPersistCollection方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AutoPersistCollectionDisconnectsOnDispose

        public void AutoPersistCollectionDisconnectsOnDispose()
        {
            (new TestScheduler()).With(sched => {
                var manualSave = new Subject<Unit>();

                var item = new TestFixture();
                var fixture = new ReactiveList<TestFixture> { item };

                int timesSaved = 0;
                var disp = fixture.AutoPersistCollection(x => { timesSaved++; return Observable.Return(Unit.Default); }, manualSave, TimeSpan.FromMilliseconds(100));

                sched.AdvanceByMs(2 * 100);
                Assert.Equal(0, timesSaved);

                // By being added to collection, AutoPersist is enabled for item
                item.IsNotNullString = "Foo";
                sched.AdvanceByMs(2 * 100);
                Assert.Equal(1, timesSaved);

                // Dispose = no save
                disp.Dispose();

                // Removed from collection = no save
                fixture.Clear();
                sched.AdvanceByMs(2 * 100);
                Assert.Equal(1, timesSaved);

                // Item isn't in the collection, it doesn't get persisted anymore
                item.IsNotNullString = "Bar";
                sched.AdvanceByMs(2 * 100);
                Assert.Equal(1, timesSaved);

                // Added back item + dispose = no save
                fixture.Add(item);
                sched.AdvanceByMs(100);  // Compensate for scheduling
                item.IsNotNullString = "Baz";
                sched.AdvanceByMs(2 * 100);
                Assert.Equal(1, timesSaved);

                // Even if we issue a reset, no save
                fixture.Reset();
                sched.AdvanceByMs(100);  // Compensate for scheduling
                item.IsNotNullString = "Bamf";
                sched.AdvanceByMs(2 * 100);
                Assert.Equal(1, timesSaved);

                // Remove by hand = no save
                fixture.RemoveAt(0);
                item.IsNotNullString = "Blomf";
                sched.AdvanceByMs(2 * 100);
                Assert.Equal(1, timesSaved);
            });
        }
开发者ID:KimCM,项目名称:ReactiveUI,代码行数:53,代码来源:AutoPersistHelperTest.cs


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