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C# Ray.Trace方法代码示例

本文整理汇总了C#中Ray.Trace方法的典型用法代码示例。如果您正苦于以下问题:C# Ray.Trace方法的具体用法?C# Ray.Trace怎么用?C# Ray.Trace使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Ray的用法示例。


在下文中一共展示了Ray.Trace方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Shade

 public virtual Color Shade(Vector3D p, Vector3D n, Vector3D v, ArrayList lights, 
     ArrayList objects, Color bgnd)
 {
     IEnumerator lightSources = lights.GetEnumerator();
     float r = 0;
     float g = 0;
     float b = 0;
     while (lightSources.MoveNext())
     {
         Light light = (Light)lightSources.Current;
         if (light.lightType == Light.AMBIENT)
         {
             r += ka * ir * light.ir;
             g += ka * ig * light.ig;
             b += ka * ib * light.ib;
         }
         else
         {
             Vector3D l;
             if (light.lightType == Light.POINT)
             {
                 l = new Vector3D(light.lvec.x - p.x, light.lvec.y - p.y, light.lvec.z - p.z);
                 l.Normalize();
             }
             else
             {
                 l = new Vector3D(-light.lvec.x, -light.lvec.y, -light.lvec.z);
             }
             // Check if the surface point is in shadow
             Vector3D poffset = new Vector3D(p.x + TINY * l.x, p.y + TINY * l.y, p.z + TINY *
                 l.z);
             Ray shadowRay = new Ray(poffset, l);
             if (shadowRay.Trace(objects))
             {
                 break;
             }
             float lambert = Vector3D.Dot(n, l);
             if (lambert > 0)
             {
                 if (kd > 0)
                 {
                     float diffuse = kd * lambert;
                     r += diffuse * ir * light.ir;
                     g += diffuse * ig * light.ig;
                     b += diffuse * ib * light.ib;
                 }
                 if (ks > 0)
                 {
                     lambert *= 2;
                     float spec = v.Dot(lambert * n.x - l.x, lambert * n.y - l.y, lambert * n.z - l.z);
                     if (spec > 0)
                     {
                         spec = ks * ((float)Math.Pow((double)spec, (double)ns));
                         r += spec * light.ir;
                         g += spec * light.ig;
                         b += spec * light.ib;
                     }
                 }
             }
         }
     }
     // Compute illumination due to reflection
     if (kr > 0)
     {
         float t = v.Dot(n);
         if (t > 0)
         {
             t *= 2;
             Vector3D reflect = new Vector3D(t * n.x - v.x, t * n.y - v.y, t * n.z - v.z);
             Vector3D poffset = new Vector3D(p.x + TINY * reflect.x, p.y + TINY * reflect.y, p
                 .z + TINY * reflect.z);
             Ray reflectedRay = new Ray(poffset, reflect);
             if (reflectedRay.Trace(objects))
             {
                 Color rcolor = reflectedRay.Shade(lights, objects, bgnd);
                 r += kr * rcolor.GetRed();
                 g += kr * rcolor.GetGreen();
                 b += kr * rcolor.GetBlue();
             }
             else
             {
                 r += kr * bgnd.GetRed();
                 g += kr * bgnd.GetGreen();
                 b += kr * bgnd.GetBlue();
             }
         }
     }
     // Add code for refraction here
     r = (r > 1f) ? 1f : r;
     g = (g > 1f) ? 1f : g;
     b = (b > 1f) ? 1f : b;
     return new Color(r, g, b);
 }
开发者ID:waitingcheung,项目名称:concolic-walk,代码行数:93,代码来源:RayTrace.cs


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