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C# PropertyBag.GetStringProperty方法代码示例

本文整理汇总了C#中PropertyBag.GetStringProperty方法的典型用法代码示例。如果您正苦于以下问题:C# PropertyBag.GetStringProperty方法的具体用法?C# PropertyBag.GetStringProperty怎么用?C# PropertyBag.GetStringProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PropertyBag的用法示例。


在下文中一共展示了PropertyBag.GetStringProperty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: RequestCreateNewGame

        /// <summary>
        /// Request the creation of a new game instance on the game server.  Any pertinent options should be
        /// included in the parameter.  This is a non-blocking call.  Once the game creation request has been resolved
        /// the LobbyClient.GameCreationRequestResolved event will fire.
        /// </summary>
        /// <param name="options">any options required by the server for game creation</param>
        /// <param name="msg">a string which will hold player facing text message if the call fails (returns false)</param>
        /// <returns>true if IsGameServerConnected and was ReadyForPlay and the request was thus sent</returns>
        public bool RequestCreateNewGame(PropertyBag options, ref string msg)
        {
            msg = "";
            if (!IsCentralServerConnected || !CentralReadyForCommunication)
            {
                msg = "Not ready to communicate with game server.";
                return false;
            }

            Log.LogMsg("Requesting game [" + options.GetStringProperty((int)PropertyID.Name) + "] creation from Central server.");
            options.SetProperty("IsNewGame", true);
            TargetGameOptions = options;
            m_CentralServer.SendGenericMessage((int)GenericLobbyMessageType.CreateGame, options, true); // encrypt it, beccause it could contain a password
            return true;
        }
开发者ID:kamilion,项目名称:WISP,代码行数:23,代码来源:LobbyClient.cs


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