本文整理汇总了C#中PropertyBag.GetStringProperty方法的典型用法代码示例。如果您正苦于以下问题:C# PropertyBag.GetStringProperty方法的具体用法?C# PropertyBag.GetStringProperty怎么用?C# PropertyBag.GetStringProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PropertyBag
的用法示例。
在下文中一共展示了PropertyBag.GetStringProperty方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: RequestCreateNewGame
/// <summary>
/// Request the creation of a new game instance on the game server. Any pertinent options should be
/// included in the parameter. This is a non-blocking call. Once the game creation request has been resolved
/// the LobbyClient.GameCreationRequestResolved event will fire.
/// </summary>
/// <param name="options">any options required by the server for game creation</param>
/// <param name="msg">a string which will hold player facing text message if the call fails (returns false)</param>
/// <returns>true if IsGameServerConnected and was ReadyForPlay and the request was thus sent</returns>
public bool RequestCreateNewGame(PropertyBag options, ref string msg)
{
msg = "";
if (!IsCentralServerConnected || !CentralReadyForCommunication)
{
msg = "Not ready to communicate with game server.";
return false;
}
Log.LogMsg("Requesting game [" + options.GetStringProperty((int)PropertyID.Name) + "] creation from Central server.");
options.SetProperty("IsNewGame", true);
TargetGameOptions = options;
m_CentralServer.SendGenericMessage((int)GenericLobbyMessageType.CreateGame, options, true); // encrypt it, beccause it could contain a password
return true;
}