本文整理汇总了C#中Program.Load方法的典型用法代码示例。如果您正苦于以下问题:C# Program.Load方法的具体用法?C# Program.Load怎么用?C# Program.Load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Program
的用法示例。
在下文中一共展示了Program.Load方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
vertexProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProgram.Load();
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
fragmentProfile.SetOptimalOptions();
fragmentProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
FragmentProgramFileName, /* Name of file containing program */
fragmentProfile, /* Profile: OpenGL ARB vertex program */
FragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
fragmentProgram.Load();
}
示例2: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1); /* Tightly packed texture data. */
GL.Enable(EnableCap.Texture2D);
GL.BindTexture(TextureTarget.Texture2D, 666);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgb8, 128, 128, 0,
PixelFormat.Rgb, PixelType.UnsignedByte, ImageDemon.Array);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
vertexProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProgram.Load();
/* No uniform vertex program parameters expected. */
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
fragmentProfile.SetOptimalOptions();
fragmentProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
FragmentProgramFileName, /* Name of file containing program */
fragmentProfile, /* Profile: OpenGL ARB vertex program */
FragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
fragmentProgram.Load();
this.fragmentParamDecal = fragmentProgram.GetNamedParameter("decal");
this.fragmentParamDecal.SetTexture(666);
}
示例3: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
this.CgContext.SetCompilerIncludeString("shader/output.cg",
@"
struct Output {
float4 position : POSITION;
float3 color : COLOR;
};");
this.CgContext.SetCompilerIncludeString("shader/vertexProgram.cg",
@"
#include ""output.cg""
Output vertexProgram(float2 position : POSITION)
{
Output OUT;
OUT.position = float4(position,0,1);
OUT.color = float3(0,1,0);
return OUT;
}");
vertexProgram =
this.CgContext.CreateProgram(
ProgramType.Source, /* Program in human-readable form */
"#include \"vertexProgram.cg\"\n",
vertexProfile, /* Profile: OpenGL ARB vertex program */
"vertexProgram", /* Entry function name */
Args); /* Include path options */
vertexProgram.Load();
}
示例4: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
this.ResetParticles();
GL.ClearColor(0.2f, 0.6f, 1.0f, 1); /* Blue background */
GL.PointSize(6.0f);
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
GL.Enable(EnableCap.PointSmooth);
GL.Enable(EnableCap.Blend);
GL.Enable(EnableCap.Texture1D);
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
vertexProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProgram.Load();
this.vertexParamGlobalTime =
vertexProgram.GetNamedParameter("globalTime");
this.vertexParamAcceleration =
vertexProgram.GetNamedParameter("acceleration");
this.vertexParamModelViewProj =
vertexProgram.GetNamedParameter("modelViewProj");
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
fragmentProfile.SetOptimalOptions();
fragmentProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
FragmentProgramFileName, /* Name of file containing program */
fragmentProfile, /* Profile: OpenGL ARB vertex program */
FragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
fragmentProgram.Load();
}
示例5: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
GL.Enable(EnableCap.DepthTest);
GL.Enable(EnableCap.Texture2D);
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1); /* Tightly packed texture data. */
GL.GenTextures(2, texObj);
GL.BindTexture(TextureTarget.Texture2D, texObj[1]);
/* Load each mipmap level of range-compressed 128x128 brick normal
map texture. */
unsafe
{
fixed (byte* b = ImageBrick.Array)
{
byte* image = b;
int size;
int level;
for (size = 128, level = 0;
size > 0;
image += 3 * size * size, size /= 2, level++)
{
GL.TexImage2D(TextureTarget.Texture2D, level,
PixelInternalFormat.Rgba8, size, size, 0,
PixelFormat.Rgb, PixelType.UnsignedByte, new IntPtr(image));
}
}
}
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.LinearMipmapLinear);
GL.BindTexture(TextureTarget.TextureCubeMap, texObj[0]);
/* Load each 32x32 face (without mipmaps) of range-compressed "normalize
vector" cube map. */
unsafe
{
fixed (byte* b = ImageNormcm.Array)
{
byte* image = b;
int face;
for (face = 0;
face < 6;
face++, image += 3 * 32 * 32)
{
GL.TexImage2D(TextureTarget.TextureCubeMapPositiveX + face, 0,
PixelInternalFormat.Rgba8, 32, 32, 0,
PixelFormat.Rgb, PixelType.UnsignedByte, new IntPtr(image));
}
}
}
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureMinFilter, (int)All.Linear);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapS, (int)All.ClampToEdge);
GL.TexParameter(TextureTarget.TextureCubeMap, TextureParameterName.TextureWrapT, (int)All.ClampToEdge);
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
this.CgContext.SetManageTextureParameters(true);
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
vertexProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProgram.Load();
this.myCgVertexParam_lightPosition =
vertexProgram.GetNamedParameter("lightPosition");
this.myCgVertexParam_eyePosition =
vertexProgram.GetNamedParameter("eyePosition");
this.myCgVertexParam_modelViewProj =
vertexProgram.GetNamedParameter("modelViewProj");
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
fragmentProfile.SetOptimalOptions();
fragmentProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
FragmentProgramFileName, /* Name of file containing program */
fragmentProfile, /* Profile: OpenGL ARB vertex program */
FragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
fragmentProgram.Load();
//.........这里部分代码省略.........
示例6: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
GL.Enable(EnableCap.DepthTest);
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
vertexProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProgram.Load();
this.vertexParamModelViewProj = vertexProgram.GetNamedParameter("modelViewProj");
this.vertexParamTime = vertexProgram.GetNamedParameter("time");
this.vertexParamFrequency = vertexProgram.GetNamedParameter("frequency");
this.vertexParamScaleFactor = vertexProgram.GetNamedParameter("scaleFactor");
this.vertexParamKd = vertexProgram.GetNamedParameter("Kd");
this.vertexParamShininess = vertexProgram.GetNamedParameter("shininess");
this.vertexParamEyePosition = vertexProgram.GetNamedParameter("eyePosition");
this.vertexParamLightPosition = vertexProgram.GetNamedParameter("lightPosition");
this.vertexParamLightColor = vertexProgram.GetNamedParameter("lightColor");
/* Set light source color parameters once. */
this.vertexParamLightColor.Set(myLightColor);
this.vertexParamScaleFactor.Set(0.3f);
this.vertexParamFrequency.Set(2.4f);
this.vertexParamShininess.Set(35f);
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
fragmentProfile.SetOptimalOptions();
fragmentProgram =
this.CgContext.CreateProgram(
ProgramType.Source, /* Program in human-readable form */
"float4 main(float4 c : COLOR) : COLOR { return c; }",
fragmentProfile, /* Profile: OpenGL ARB vertex program */
"main", /* Entry function name */
null); /* No extra compiler options */
fragmentProgram.Load();
/* Specify vertex program for rendering the light source with a string. */
this.lightVertexProgram =
this.CgContext.CreateProgram(
ProgramType.Source, /* Program in human-readable form */
@"void main(inout float4 p : POSITION,
uniform float4x4 modelViewProj,
out float4 c : COLOR)
{ p = mul(modelViewProj, p); c = float4(1,1,0,1); }",
vertexProfile, /* Profile: latest fragment profile */
"main", /* Entry function name */
null); /* No extra compiler options */
this.lightVertexProgram.Load();
this.lightVertexParamModelViewProj =
this.lightVertexProgram.GetNamedParameter("modelViewProj");
}
示例7: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
GL.Enable(EnableCap.DepthTest);
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
vertexProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
vertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
vertexProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProgram.Load();
this.myCgVertexParam_modelViewProj = vertexProgram.GetNamedParameter("modelViewProj");
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
fragmentProfile.SetOptimalOptions();
/* Specify "color passthrough" fragment program with a string. */
fragmentProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
fragmentProgramFileName,
fragmentProfile, /* Profile: latest fragment profile */
fragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
fragmentProgram.Load();
this.myCgFragmentParam_globalAmbient = fragmentProgram.GetNamedParameter("globalAmbient");
this.myCgFragmentParam_lightColor = fragmentProgram.GetNamedParameter("lightColor");
this.myCgFragmentParam_lightPosition = fragmentProgram.GetNamedParameter("lightPosition");
this.myCgFragmentParam_eyePosition = fragmentProgram.GetNamedParameter("eyePosition");
this.myCgFragmentParam_Ke = fragmentProgram.GetNamedParameter("Ke");
this.myCgFragmentParam_Ka = fragmentProgram.GetNamedParameter("Ka");
this.myCgFragmentParam_Kd = fragmentProgram.GetNamedParameter("Kd");
this.myCgFragmentParam_Ks = fragmentProgram.GetNamedParameter("Ks");
this.myCgFragmentParam_shininess = fragmentProgram.GetNamedParameter("shininess");
/* Set light source color parameters once. */
this.myCgFragmentParam_globalAmbient.Set(this.myGlobalAmbient);
this.myCgFragmentParam_lightColor.Set(this.myLightColor);
}
示例8: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.1f, 0.1f, 0.0f);
GL.Enable(EnableCap.DepthTest);
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
this.CgContext.SetManageTextureParameters(true);
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
vertexProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProgram.Load();
this.myCgVertexParamModelViewProj = vertexProgram.GetNamedParameter("modelViewProj");
this.myCgVertexParamLightPosition = vertexProgram.GetNamedParameter("lightPosition");
this.myCgVertexParamKd = vertexProgram.GetNamedParameter("Kd");
this.myCgVertexParamTextureMatrix = vertexProgram.GetNamedParameter("textureMatrix");
/* Set light source color parameters once. */
this.myCgVertexParamKd.Set(this.kd);
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
fragmentProfile.SetOptimalOptions();
/* Specify "color passthrough" fragment program with a string. */
fragmentProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
FragmentProgramFileName,
fragmentProfile, /* Profile: latest fragment profile */
FragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
fragmentProgram.Load();
this.SetupDemonSampler();
}
示例9: CreateCgPrograms
private void CreateCgPrograms()
{
CgD3D9.SetDevice(this.device);
/* Determine the best profile once a device to be set. */
vertexProfile = CgD3D9.GetLatestVertexProfile();
string[] profileOpts = CgD3D9.GetOptimalOptions(vertexProfile);
vertexProgram =
CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
profileOpts); /* Pass optimal compiler options */
fragmentProfile = CgD3D9.GetLatestPixelProfile();
profileOpts = CgD3D9.GetOptimalOptions(fragmentProfile);
fragmentProgram =
CgContext.CreateProgramFromFile(
ProgramType.Source,
FragmentProgramFileName,
fragmentProfile,
FragmentProgramName,
profileOpts);
vertexProgram.Load(false, 0);
fragmentProgram.Load(false, 0);
}
示例10: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
geometryProfile = ProfileType.GlslG;
CgGL.SetOptimalOptions(geometryProfile);
geometryProgram =
Program.CreateFromFile(
CgContext, /* Cg runtime context */
ProgramType.Source, /* Program in human-readable form */
GeometryProgramFileName, /* Name of file containing program */
geometryProfile, /* Profile: OpenGL ARB geometry program */
GeometryProgramName, /* Entry function name */
null); /* No extra compiler options */
var x = CgContext.LastListing;
vertexProfile = ProfileType.GlslV;
vertexProfile.SetOptimalOptions();
vertexProgram =
Program.CreateFromFile(
CgContext, /* Cg runtime context */
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
fragmentProfile = ProfileType.GlslF;
fragmentProfile.SetOptimalOptions();
fragmentProgram =
Program.CreateFromFile(
CgContext, /* Cg runtime context */
ProgramType.Source, /* Program in human-readable form */
FragmentProgramFileName, /* Name of file containing program */
fragmentProfile, /* Profile: OpenGL ARB fragment program */
FragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
combinedProgram = Program.Combine(vertexProgram, fragmentProgram, geometryProgram);
combinedProgram.Load();
Debug.Assert(combinedProgram.DomainsCount == 3);
vertexProgram.Dispose();
geometryProgram.Dispose();
fragmentProgram.Dispose();
paramShrinkFactor = combinedProgram.GetNamedParameter("shrinkFactor");
}
示例11: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
geometryProfile = CgGL.GetLatestProfile(ProfileClass.Geometry);
if (geometryProfile == ProfileType.Unknown)
{
if (ProfileType.GlslG.IsSupported())
geometryProfile = ProfileType.GlslG;
else
{
Environment.Exit(0);
}
}
CgGL.SetOptimalOptions(geometryProfile);
geometryProgram =
Program.CreateFromFile(
CgContext, /* Cg runtime context */
ProgramType.Source, /* Program in human-readable form */
GeometryProgramFileName, /* Name of file containing program */
geometryProfile, /* Profile: OpenGL ARB geometry program */
GeometryProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
if (geometryProfile == ProfileType.GlslG)
{
vertexProfile = ProfileType.GlslV;
}
vertexProfile.SetOptimalOptions();
vertexProgram =
Program.CreateFromFile(
CgContext, /* Cg runtime context */
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
if (geometryProfile == ProfileType.GlslG)
{
fragmentProfile = ProfileType.GlslF;
}
fragmentProfile.SetOptimalOptions();
fragmentProgram =
Program.CreateFromFile(
CgContext, /* Cg runtime context */
ProgramType.Source, /* Program in human-readable form */
FragmentProgramFileName, /* Name of file containing program */
fragmentProfile, /* Profile: OpenGL ARB fragment program */
FragmentProgramName, /* Entry function name */
null); /* No extra compiler options */
if (vertexProfile == ProfileType.GlslV
&& geometryProfile == ProfileType.GlslG
&& fragmentProfile == ProfileType.GlslF)
{
/* Combine programs for GLSL... */
combinedProgram = Program.Combine(vertexProgram, geometryProgram, fragmentProgram);
combinedProgram.Load();
}
else
{
/* ...otherwise load programs orthogonally */
vertexProgram.Load();
geometryProgram.Load();
fragmentProgram.Load();
}
}
示例12: OnLoad
/// <summary>
/// Setup OpenGL and load resources here.
/// </summary>
/// <param name="e">Not used.</param>
protected override void OnLoad(EventArgs e)
{
GL.ClearColor(0.1f, 0.3f, 0.6f, 0.0f); /* Blue background */
this.CgContext = CgNet.Context.Create();
CgGL.SetDebugMode(false);
this.CgContext.ParameterSettingMode = ParameterSettingMode.Deferred;
vertexProfile = ProfileClass.Vertex.GetLatestProfile();
vertexProfile.SetOptimalOptions();
vertexProgram =
this.CgContext.CreateProgramFromFile(
ProgramType.Source, /* Program in human-readable form */
VertexProgramFileName, /* Name of file containing program */
vertexProfile, /* Profile: OpenGL ARB vertex program */
VertexProgramName, /* Entry function name */
null); /* No extra compiler options */
vertexProgram.Load();
this.vertexParamModelViewProj = vertexProgram.GetNamedParameter("modelViewProj");
fragmentProfile = ProfileClass.Fragment.GetLatestProfile();
fragmentProfile.SetOptimalOptions();
/* Specify fragment program with a string. */
fragmentProgram =
this.CgContext.CreateProgram(
ProgramType.Source, /* Program in human-readable form */
"float4 main(uniform float4 c) : COLOR { return c; }",
fragmentProfile, /* Profile: latest fragment profile */
"main", /* Entry function name */
null); /* No extra compiler options */
fragmentProgram.Load();
this.fragmentParamC = fragmentProgram.GetNamedParameter("c");
}