本文整理汇总了C#中ProcessApiCallback类的典型用法代码示例。如果您正苦于以下问题:C# ProcessApiCallback类的具体用法?C# ProcessApiCallback怎么用?C# ProcessApiCallback使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ProcessApiCallback类属于命名空间,在下文中一共展示了ProcessApiCallback类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GetLeaderboardAroundPlayer
/// <summary>
/// Retrieves a list of ranked users for the given statistic, centered on the requested player. If PlayFabId is empty or null will return currently logged in user.
/// </summary>
public static void GetLeaderboardAroundPlayer(GetLeaderboardAroundPlayerRequest request, ProcessApiCallback<GetLeaderboardAroundPlayerResult> resultCallback, ErrorCallback errorCallback, object customData = null)
{
if (_authKey == null) throw new Exception("Must be logged in to call this method");
string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
{
ResultContainer<GetLeaderboardAroundPlayerResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
};
PlayFabHTTP.Post("/Client/GetLeaderboardAroundPlayer", serializedJson, "X-Authorization", _authKey, callback, request, customData);
}
示例2: SendAccountRecoveryEmail
/// <summary>
/// Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to change the password
/// </summary>
public static void SendAccountRecoveryEmail(SendAccountRecoveryEmailRequest request, ProcessApiCallback<SendAccountRecoveryEmailResult> resultCallback, ErrorCallback errorCallback, object customData = null)
{
string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
{
ResultContainer<SendAccountRecoveryEmailResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
};
PlayFabHTTP.Post("/Client/SendAccountRecoveryEmail", serializedJson, null, null, callback, request, customData);
}
示例3: RegisterPlayFabUser
/// <summary>
/// Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which require an authenticated user. You must supply either a username or an email address.
/// </summary>
public static void RegisterPlayFabUser(RegisterPlayFabUserRequest request, ProcessApiCallback<RegisterPlayFabUserResult> resultCallback, ErrorCallback errorCallback, object customData = null)
{
request.TitleId = request.TitleId ?? PlayFabSettings.TitleId;
if (request.TitleId == null) throw new Exception("Must be have PlayFabSettings.TitleId set to call this method");
string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
{
ResultContainer<RegisterPlayFabUserResult>.HandleResults(requestContainer, resultCallback, errorCallback, RegisterPlayFabUserResultAction);
};
PlayFabHTTP.Post("/Client/RegisterPlayFabUser", serializedJson, null, null, callback, request, customData);
}
示例4: WriteCharacterEvent
/// <summary>
/// Writes a character-based event into PlayStream.
/// </summary>
public static void WriteCharacterEvent(WriteClientCharacterEventRequest request, ProcessApiCallback<WriteEventResponse> resultCallback, ErrorCallback errorCallback, object customData = null)
{
if (_authKey == null) throw new Exception("Must be logged in to call this method");
string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
{
ResultContainer<WriteEventResponse>.HandleResults(requestContainer, resultCallback, errorCallback, null);
};
PlayFabHTTP.Post("/Client/WriteCharacterEvent", serializedJson, "X-Authorization", _authKey, callback, request, customData);
}
示例5: UnlinkXboxAccount
/// <summary>
/// Unlinks the related Xbox Live account from the user's PlayFab account
/// </summary>
public static void UnlinkXboxAccount(UnlinkXboxAccountRequest request, ProcessApiCallback<UnlinkXboxAccountResult> resultCallback, ErrorCallback errorCallback, object customData = null)
{
if (_authKey == null) throw new Exception("Must be logged in to call this method");
string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
{
ResultContainer<UnlinkXboxAccountResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
};
PlayFabHTTP.Post("/Client/UnlinkXboxAccount", serializedJson, "X-Authorization", _authKey, callback, request, customData);
}
示例6: LoginWithXbox
/// <summary>
/// Signs the user in using a Xbox Live Token, returning a session identifier that can subsequently be used for API calls which require an authenticated user
/// </summary>
public static void LoginWithXbox(LoginWithXboxRequest request, ProcessApiCallback<LoginResult> resultCallback, ErrorCallback errorCallback, object customData = null)
{
request.TitleId = request.TitleId ?? PlayFabSettings.TitleId;
if (request.TitleId == null) throw new Exception("Must be have PlayFabSettings.TitleId set to call this method");
string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
{
ResultContainer<LoginResult>.HandleResults(requestContainer, resultCallback, errorCallback, LoginWithXboxResultAction);
};
PlayFabHTTP.Post("/Client/LoginWithXbox", serializedJson, null, null, callback, request, customData);
}