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C# ProcessApiCallback类代码示例

本文整理汇总了C#中ProcessApiCallback的典型用法代码示例。如果您正苦于以下问题:C# ProcessApiCallback类的具体用法?C# ProcessApiCallback怎么用?C# ProcessApiCallback使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ProcessApiCallback类属于命名空间,在下文中一共展示了ProcessApiCallback类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetLeaderboardAroundPlayer

        /// <summary>
        /// Retrieves a list of ranked users for the given statistic, centered on the requested player. If PlayFabId is empty or null will return currently logged in user.
        /// </summary>
        public static void GetLeaderboardAroundPlayer(GetLeaderboardAroundPlayerRequest request, ProcessApiCallback<GetLeaderboardAroundPlayerResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<GetLeaderboardAroundPlayerResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/GetLeaderboardAroundPlayer", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
开发者ID:at-anhgh,项目名称:Game-RiotSamuraFight,代码行数:14,代码来源:PlayFabClientAPI.cs

示例2: SendAccountRecoveryEmail

 /// <summary>
 /// Forces an email to be sent to the registered email address for the user's account, with a link allowing the user to change the password
 /// </summary>
 public static void SendAccountRecoveryEmail(SendAccountRecoveryEmailRequest request, ProcessApiCallback<SendAccountRecoveryEmailResult> resultCallback, ErrorCallback errorCallback, object customData = null)
 {
     
     string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
     Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
     {
         ResultContainer<SendAccountRecoveryEmailResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
     };
     PlayFabHTTP.Post("/Client/SendAccountRecoveryEmail", serializedJson, null, null, callback, request, customData);
 }
开发者ID:at-anhgh,项目名称:Game-RiotSamuraFight,代码行数:13,代码来源:PlayFabClientAPI.cs

示例3: RegisterPlayFabUser

        /// <summary>
        /// Registers a new Playfab user account, returning a session identifier that can subsequently be used for API calls which require an authenticated user. You must supply either a username or an email address.
        /// </summary>
        public static void RegisterPlayFabUser(RegisterPlayFabUserRequest request, ProcessApiCallback<RegisterPlayFabUserResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            request.TitleId = request.TitleId ?? PlayFabSettings.TitleId;
            if (request.TitleId == null) throw new Exception("Must be have PlayFabSettings.TitleId set to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<RegisterPlayFabUserResult>.HandleResults(requestContainer, resultCallback, errorCallback, RegisterPlayFabUserResultAction);
            };
            PlayFabHTTP.Post("/Client/RegisterPlayFabUser", serializedJson, null, null, callback, request, customData);
        }
开发者ID:at-anhgh,项目名称:Game-RiotSamuraFight,代码行数:15,代码来源:PlayFabClientAPI.cs

示例4: WriteCharacterEvent

        /// <summary>
        /// Writes a character-based event into PlayStream.
        /// </summary>
        public static void WriteCharacterEvent(WriteClientCharacterEventRequest request, ProcessApiCallback<WriteEventResponse> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<WriteEventResponse>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/WriteCharacterEvent", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
开发者ID:at-anhgh,项目名称:Game-RiotSamuraFight,代码行数:14,代码来源:PlayFabClientAPI.cs

示例5: UnlinkXboxAccount

        /// <summary>
        /// Unlinks the related Xbox Live account from the user's PlayFab account
        /// </summary>
        public static void UnlinkXboxAccount(UnlinkXboxAccountRequest request, ProcessApiCallback<UnlinkXboxAccountResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<UnlinkXboxAccountResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/UnlinkXboxAccount", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
开发者ID:gabrielamboss,项目名称:Ulkoa,代码行数:14,代码来源:PlayFabClientAPI.cs

示例6: LoginWithXbox

        /// <summary>
        /// Signs the user in using a Xbox Live Token, returning a session identifier that can subsequently be used for API calls which require an authenticated user
        /// </summary>
        public static void LoginWithXbox(LoginWithXboxRequest request, ProcessApiCallback<LoginResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            request.TitleId = request.TitleId ?? PlayFabSettings.TitleId;
            if (request.TitleId == null) throw new Exception("Must be have PlayFabSettings.TitleId set to call this method");

            string serializedJson = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<LoginResult>.HandleResults(requestContainer, resultCallback, errorCallback, LoginWithXboxResultAction);
            };
            PlayFabHTTP.Post("/Client/LoginWithXbox", serializedJson, null, null, callback, request, customData);
        }
开发者ID:gabrielamboss,项目名称:Ulkoa,代码行数:15,代码来源:PlayFabClientAPI.cs


注:本文中的ProcessApiCallback类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。