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C# PrimitiveType.GetHashCode方法代码示例

本文整理汇总了C#中PrimitiveType.GetHashCode方法的典型用法代码示例。如果您正苦于以下问题:C# PrimitiveType.GetHashCode方法的具体用法?C# PrimitiveType.GetHashCode怎么用?C# PrimitiveType.GetHashCode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PrimitiveType的用法示例。


在下文中一共展示了PrimitiveType.GetHashCode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: DefaultRenderRequest

        public DefaultRenderRequest(
            IRenderContext renderContext,
            RasterizerState rasterizerState,
            BlendState blendState,
            DepthStencilState depthStencilState,
            IEffect effect,
            string techniqueName, 
            IEffectParameterSet effectParameterSet,
            VertexBuffer meshVertexBuffer,
            IndexBuffer meshIndexBuffer,
            PrimitiveType primitiveType,
            Matrix[] instances, 
            Action<List<Matrix>, VertexBuffer, IndexBuffer> computeCombinedBuffers)
        {
#if DEBUG
            GraphicsMetricsProfilerVisualiser.RenderRequestsCreated++;
#endif

            RasterizerState = rasterizerState;
            BlendState = blendState;
            DepthStencilState = depthStencilState;
            Effect = effect;
            TechniqueName = techniqueName;
            EffectParameterSet = effectParameterSet;
            MeshVertexBuffer = meshVertexBuffer;
            MeshIndexBuffer = meshIndexBuffer;
            PrimitiveType = primitiveType;
            Instances = instances;
            _computeCombinedBuffers = computeCombinedBuffers;

            // Now that the parameter set has been used in a request, prevent it
            // from being changed.
            EffectParameterSet.Lock(renderContext);

            StateHash =
                RasterizerState.GetHashCode() ^ 397 +
                BlendState.GetHashCode() ^ 397 +
                DepthStencilState.GetHashCode() ^ 397 +
                Effect.GetHashCode() ^ 397 +
                TechniqueName.GetHashCode() ^ 397 +
                EffectParameterSet.GetStateHash() ^ 397 +
                MeshVertexBuffer.GetHashCode() ^ 397 +
                MeshIndexBuffer.GetHashCode() ^ 397 +
                PrimitiveType.GetHashCode() ^ 397;
        }
开发者ID:RedpointGames,项目名称:Protogame,代码行数:45,代码来源:DefaultRenderRequest.cs


注:本文中的PrimitiveType.GetHashCode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。