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C# PositionType类代码示例

本文整理汇总了C#中PositionType的典型用法代码示例。如果您正苦于以下问题:C# PositionType类的具体用法?C# PositionType怎么用?C# PositionType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


PositionType类属于命名空间,在下文中一共展示了PositionType类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetBallyTenderInfoListOverrideSettings

 private static Dictionary<string, string> GetBallyTenderInfoListOverrideSettings(string denomTemplateName, StylePropertyBag style, string onRowSelectFunction,
     string headerCssClass, string footerCssClass, bool grantTotalRequired, string cssClass, bool otherAmountRequired, string otherAmountLabelKey, string actionUrl, PositionType otherAmountPosition, bool isViewMode, string validationMessageKey, DenomModeType denomMode, string undefinedRowReadonlyColumns, string undefinedRowEditableColumns, bool movementIndicatorRequired, string movementIndicatorColumn)
 {
     Dictionary<string, string> overrideSettings;
     overrideSettings = new Dictionary<string, string>();
     overrideSettings.Add(ControlLibConstants.DENOM_ON_ROWSELECT_FUNCTION, onRowSelectFunction);
     overrideSettings.Add(ControlLibConstants.DENOM_TEMPLATE_KEY, denomTemplateName);
     overrideSettings.Add(ControlLibConstants.DENOM_HEADER_CSS, headerCssClass);
     overrideSettings.Add(ControlLibConstants.DENOM_FOOTER_CSS, footerCssClass);
     overrideSettings.Add(ControlLibConstants.DENOM_GRANT_TOTAL_REQUIRED, grantTotalRequired.ToString());
     overrideSettings.Add(ControlLibConstants.CSS_CLASS, cssClass);
     overrideSettings.Add(ControlLibConstants.DENOM_OTHERAMOUNT_REQUIRED, otherAmountRequired.ToString());
     overrideSettings.Add(ControlLibConstants.DENOM_OTHERAMOUNT_LABELKEY, otherAmountLabelKey);
     overrideSettings.Add(ControlLibConstants.ACTION_URL, actionUrl);
     overrideSettings.Add(ControlLibConstants.OTHER_AMOUNT_POSITION, otherAmountPosition.ToString());
     overrideSettings.Add(ControlLibConstants.IS_VIEW_MODE, isViewMode.ToString());
     overrideSettings.Add(ControlLibConstants.VALIDATION_MESSAGE_KEY, validationMessageKey);
     overrideSettings.Add(ControlLibConstants.DENOM_MODE, denomMode.ToString());
     overrideSettings.Add(ControlLibConstants.UNDEFINEDROW_READONLY_COLUMNS, undefinedRowReadonlyColumns);
     overrideSettings.Add(ControlLibConstants.UNDEFINEDROW_EDITABLE_COLUMNS, undefinedRowEditableColumns);
     overrideSettings.Add(ControlLibConstants.MOVEMENT_INDICATOR_COLUMN, movementIndicatorColumn);
     overrideSettings.Add(ControlLibConstants.MOVEMENT_INDICATOR_REQUIRED, movementIndicatorRequired.ToString());
     SetStyleSettings(style, overrideSettings);
     return overrideSettings;
 }
开发者ID:krishnarajv,项目名称:Code,代码行数:25,代码来源:BallyTenderInfoListExtension.cs

示例2: DockItemToolbar

		internal DockItemToolbar (DockItem parentItem, PositionType position)
		{
			this.parentItem = parentItem;
			frame = new CustomFrame ();
			switch (position) {
				case PositionType.Top:
					frame.SetMargins (0, 0, 1, 1); 
					frame.SetPadding (0, 2, 2, 0); 
					break;
				case PositionType.Bottom:
					frame.SetMargins (0, 1, 1, 1);
					frame.SetPadding (2, 2, 2, 0); 
					break;
				case PositionType.Left:
					frame.SetMargins (0, 1, 1, 0);
					frame.SetPadding (0, 0, 2, 2); 
					break;
				case PositionType.Right:
					frame.SetMargins (0, 1, 0, 1);
					frame.SetPadding (0, 0, 2, 2); 
					break;
			}
			this.position = position;
			if (position == PositionType.Top || position == PositionType.Bottom)
				box = new HBox (false, 3);
			else
				box = new VBox (false, 3);
			box.Show ();
			frame.Add (box);
			frame.GradientBackround = true;
		}
开发者ID:transformersprimeabcxyz,项目名称:monodevelop-1,代码行数:31,代码来源:DockItemToolbar.cs

示例3: Helper

 public Helper(StateSystem statesystem, String label, TextSection textsection)
     : base(statesystem, label, textsection)
 {
     m_helpertype = textsection.GetAttribute<HelperType>("helpertype", HelperType.Normal);
     m_name = textsection.GetAttribute<String>("name", null);
     m_id = textsection.GetAttribute<Evaluation.Expression>("id", null);
     m_position = textsection.GetAttribute<Evaluation.Expression>("pos", null);
     m_postype = textsection.GetAttribute<PositionType>("postype", PositionType.P1);
     m_facing = textsection.GetAttribute<Evaluation.Expression>("facing", null);
     m_statenumber = textsection.GetAttribute<Evaluation.Expression>("stateno", null);
     m_keyctrl = textsection.GetAttribute<Evaluation.Expression>("keyctrl", null);
     m_ownpal = textsection.GetAttribute<Evaluation.Expression>("ownpal", null);
     m_supermovetime = textsection.GetAttribute<Evaluation.Expression>("SuperMoveTime", null);
     m_pausemovetime = textsection.GetAttribute<Evaluation.Expression>("PauseMoveTime", null);
     m_xscale = textsection.GetAttribute<Evaluation.Expression>("size.xscale", null);
     m_yscale = textsection.GetAttribute<Evaluation.Expression>("size.yscale", null);
     m_groundback = textsection.GetAttribute<Evaluation.Expression>("size.ground.back", null);
     m_groundfront = textsection.GetAttribute<Evaluation.Expression>("size.ground.front", null);
     m_airback = textsection.GetAttribute<Evaluation.Expression>("size.air.back", null);
     m_airfront = textsection.GetAttribute<Evaluation.Expression>("size.air.front", null);
     m_height = textsection.GetAttribute<Evaluation.Expression>("size.height", null);
     m_projectscaling = textsection.GetAttribute<Evaluation.Expression>("size.proj.doscale", null);
     m_headpos = textsection.GetAttribute<Evaluation.Expression>("size.head.pos", null);
     m_midpos = textsection.GetAttribute<Evaluation.Expression>("size.mid.pos", null);
     m_shadowoffset = textsection.GetAttribute<Evaluation.Expression>("size.shadowoffset", null);
 }
开发者ID:lodossDev,项目名称:xnamugen,代码行数:26,代码来源:Helper.cs

示例4: Explod

        public Explod(StateSystem statesystem, String label, TextSection textsection)
            : base(statesystem, label, textsection)
        {
            m_animationnumber = textsection.GetAttribute<Evaluation.PrefixedExpression>("anim", null);
            m_id = textsection.GetAttribute<Evaluation.Expression>("id", null);
            m_position = textsection.GetAttribute<Evaluation.Expression>("pos", null);
            m_postype = textsection.GetAttribute<PositionType>("postype", PositionType.P1);
            m_facing = textsection.GetAttribute<Evaluation.Expression>("facing", null);
            m_verticalfacing = textsection.GetAttribute<Evaluation.Expression>("vfacing", null);
            m_bindtime = textsection.GetAttribute<Evaluation.Expression>("BindTime", null);

            Evaluation.Expression exp_vel = textsection.GetAttribute<Evaluation.Expression>("vel", null);
            Evaluation.Expression exp_velocity = textsection.GetAttribute<Evaluation.Expression>("velocity", null);
            m_velocity = exp_vel ?? exp_velocity;

            m_acceleration = textsection.GetAttribute<Evaluation.Expression>("accel", null);
            m_randomdisplacement = textsection.GetAttribute<Evaluation.Expression>("random", null);
            m_removetime = textsection.GetAttribute<Evaluation.Expression>("removetime", null);
            m_supermove = textsection.GetAttribute<Evaluation.Expression>("supermove", null);
            m_supermovetime = textsection.GetAttribute<Evaluation.Expression>("supermovetime", null);
            m_pausemovetime = textsection.GetAttribute<Evaluation.Expression>("pausemovetime", null);
            m_scale = textsection.GetAttribute<Evaluation.Expression>("scale", null);
            m_spritepriority = textsection.GetAttribute<Evaluation.Expression>("sprpriority", null);
            m_drawontop = textsection.GetAttribute<Evaluation.Expression>("ontop", null);
            m_shadow = textsection.GetAttribute<Evaluation.Expression>("shadow", null);
            m_ownpalette = textsection.GetAttribute<Evaluation.Expression>("ownpal", null);
            m_removeongethit = textsection.GetAttribute<Evaluation.Expression>("removeongethit", null);
            m_explodignorehitpause = textsection.GetAttribute<Evaluation.Expression>("ignorehitpause", null);
            m_blending = textsection.GetAttribute<Blending>("trans", new Blending());
            m_alpha = textsection.GetAttribute<Evaluation.Expression>("alpha", null);
        }
开发者ID:lodossDev,项目名称:xnamugen,代码行数:31,代码来源:Explod.cs

示例5: GetPosition

    private Vector3 GetPosition(PositionType positionType)
    {
        Vector3 position = new Vector3();

        switch (positionType)
        {
            case PositionType.ScreenRandom:
                //position = GetRandomPosition();
                break;
            case PositionType.LeftWall:
                break;
            case PositionType.RightWall:
                break;
            case PositionType.TopWall:
                break;
            case PositionType.BottomWall:
                break;
            case PositionType.RandomWall:
                break;
            default:
                Debug.Log("삐이");
                break;
        }
        return position;
    }
开发者ID:nuitcalme,项目名称:IMR_Lab_Project01,代码行数:25,代码来源:GamePattern.cs

示例6: ToRectangle

        public static RectCollider ToRectangle(
            Vector2 position, double width, double height, PositionType positionType)
        {
            var x = position.X;
            var y = position.Y;

            switch (positionType)
            {
                case PositionType.TopLeft:
                    return new RectCollider(x, y, width, height);
                case PositionType.TopRight:
                    return new RectCollider(x - width, y, width, height);
                case PositionType.BottomLeft:
                    return new RectCollider(x, y - height, width, height);
                case PositionType.BottomRight:
                    return new RectCollider(x - width, y - height, width, height);
                case PositionType.Center:
                    return new RectCollider(x - width / 2f, y - height / 2f, width, height);
                case PositionType.TopCenter:
                    return new RectCollider(x - width / 2f, y, width, height);
                case PositionType.BottomCenter:
                    return new RectCollider(x - width / 2f, y - height, width, height);
                case PositionType.LeftCenter:
                    return new RectCollider(x, y - height / 2f, width, height);
                case PositionType.RightCenter:
                    return new RectCollider(x + width, y - height / 2f, width, height);
                default:
                    throw new ArgumentException("Invalid PositionType supplied.");
            }
        }
开发者ID:Michaelfonzolo,项目名称:refraction-game,代码行数:30,代码来源:PositionConverter.cs

示例7: StaticPositionSize

 public StaticPositionSize(decimal maximumCost, bool riskIsPercent, decimal riskAmount, decimal buySellPrice, PositionType positionType)
 {
     _maximumCost = maximumCost;
     _riskIsPercent = riskIsPercent;
     _riskAmount = riskAmount;
     _buySellPrice = buySellPrice;
     _positionType = positionType;
 }
开发者ID:AdamBenoit,项目名称:WindowsPhoneApps,代码行数:8,代码来源:PositionSizeCalculators.cs

示例8: Initialize

 //used for testing purposes, Creates crew to fill it on initialization
 public override void Initialize()
 {
     positionarray = new PositionType[] { PositionType.Pilot, PositionType.Engineer};
     base.Initialize ();
     foreach (CrewSlot c in crewslots) {
         c.BoardAndOverwrite (new Crew (this.transform.root.GetComponentInChildren<Mothership>().gameObject, position : c.assignedposition)); //assuming this is on a player ship in the units section...
     }
 }
开发者ID:Strathcona,项目名称:SpaceGame,代码行数:9,代码来源:AutofillingCabin.cs

示例9: GetPositionList

 public PositionScript[] GetPositionList(PositionType type)
 {
     if(positionListDic.ContainsKey(type))
     {
         return positionListDic[type];
     }
     return null;
 }
开发者ID:sigmadruid,项目名称:NewMaze,代码行数:8,代码来源:HallScript.cs

示例10: Opposite

 /// <summary>
 /// Returns Positions.Left if the position is Positions.Right,
 /// Positions.Right if the position is Left, or the position
 /// otherwise.
 /// </summary>
 /// <param name="position"></param>
 public static PositionType Opposite(PositionType position)
 {
     if (position == PositionType.Left)
         return PositionType.Right;
     if (position == PositionType.Right)
         return PositionType.Left;
     return position;
 }
开发者ID:DIVEROVIEDO,项目名称:DotSpatial,代码行数:14,代码来源:Position.cs

示例11: InitValues

    protected override void InitValues()
    {
        enemyName = "EnemyM001";

        int posChoice = MZMath.RandomFromRange( 0, 2 );
        _innerPositionType = ( posChoice == 0 )? PositionType.Mid : ( posChoice == 1 )? PositionType.Right : PositionType.Left;
        _showTime = 0.5f;
    }
开发者ID:adahera222,项目名称:MSSTGameProj,代码行数:8,代码来源:Formation_M_SwastikaMaster.cs

示例12: PositionRecord

 public PositionRecord(DateTime startTradeTime, Currency currencyToTrade, Currency baseCurrency, PositionType type, PositionRuntime positionRuntime)
 {
     _currencyInPosition = currencyToTrade;
     _startTime = startTradeTime;
     _baseCurrency = baseCurrency;
     _type = type;
     _positionRuntime = positionRuntime;
 }
开发者ID:wayne-yeung,项目名称:FxStrategyAnalyzer,代码行数:8,代码来源:PositionRecord.cs

示例13: GamePattern

 public GamePattern(Data dataToMeasure, float radius, PositionType startPos, PositionType endPos, float time)
 {
     DataToMeasure = new List<Data>();
     DataToMeasure.Add(dataToMeasure);
     Radius = radius;
     //StartPos = startPos;
     //EndPos = endPos;
     Time = time;
 }
开发者ID:nuitcalme,项目名称:IMR_Lab_Project01,代码行数:9,代码来源:GamePattern.cs

示例14: OneLineBanter

 public OneLineBanter(string content, PositionType position = PositionType.None, PersonalityType personality = PersonalityType.None, int lowPersonality = 0, int highPersonality = 100, bool onAir  = true)
 {
     line = content;
     crewPosition = position;
     personalityType = personality;
     minPersonality = lowPersonality;
     maxPersonality = highPersonality;
     radioBroadcast = onAir;
 }
开发者ID:Strathcona,项目名称:SpaceGame,代码行数:9,代码来源:OneLineBanter.cs

示例15: InitPositionList

 private void InitPositionList(PositionType type)
 {
     Transform posRoot = transform.FindChild(string.Format(POSITION_ROOT_NAME, type));
     if (posRoot != null)
     {
         PositionScript[] positionArray = posRoot.GetComponentsInChildren<PositionScript>();
         positionListDic[type] = positionArray;
     }
 }
开发者ID:sigmadruid,项目名称:NewMaze,代码行数:9,代码来源:HallScript.cs


注:本文中的PositionType类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。