本文整理汇总了C#中Point3F.AsString方法的典型用法代码示例。如果您正苦于以下问题:C# Point3F.AsString方法的具体用法?C# Point3F.AsString怎么用?C# Point3F.AsString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Point3F
的用法示例。
在下文中一共展示了Point3F.AsString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: setEditOrbitPoint
public void setEditOrbitPoint(Point3F point){
pInvokes.m_ts.fnCamera_setEditOrbitPoint(_ID, point.AsString());
}
示例2: attach
public void attach(Point3F start, Point3F direction, float maxDist){
pInvokes.m_ts.fnPhysicsForce_attach(_ID, start.AsString(), direction.AsString(), maxDist);
}
示例3: setNodePosition
public void setNodePosition(Point3F pos){
pInvokes.m_ts.fn_GuiRiverEditorCtrl_setNodePosition(_ID, pos.AsString());
}
示例4: getDeployTransform
public TransformF getDeployTransform(Point3F pos, Point3F normal){
return new TransformF ( pInvokes.m_ts.fnShapeBaseData_getDeployTransform(_ID, pos.AsString(), normal.AsString()));
}
示例5: unproject
public Point3F unproject(Point3F screenPosition){
return new Point3F ( pInvokes.m_ts.fnGuiTSCtrl_unproject(_ID, screenPosition.AsString()));
}
示例6: addLink
public int addLink(Point3F from, Point3F to, uint flags = 0){
return pInvokes.m_ts.fnNavMesh_addLink(_ID, from.AsString(), to.AsString(), flags);
}
示例7: setLightDirection
public void setLightDirection(Point3F direction){
pInvokes.m_ts.fnGuiObjectView_setLightDirection(_ID, direction.AsString());
}
示例8: setVelocity
public bool setVelocity(Point3F vel){
return pInvokes.m_ts.fnShapeBase_setVelocity(_ID, vel.AsString());
}
示例9: applyImpulse
public new bool applyImpulse(Point3F pos, Point3F vec){
return pInvokes.m_ts.fnShapeBase_applyImpulse(_ID, pos.AsString(), vec.AsString());
}
示例10: setVelocity
public new void setVelocity(Point3F velocity){
pInvokes.m_ts.fnCamera_setVelocity(_ID, velocity.AsString());
}
示例11: setDamageVector
public void setDamageVector(Point3F vec){
pInvokes.m_ts.fnShapeBase_setDamageVector(_ID, vec.AsString());
}
示例12: setRotation
public void setRotation(Point3F rot){
pInvokes.m_ts.fnCamera_setRotation(_ID, rot.AsString());
}
示例13: setOrbitObject
public bool setOrbitObject(string orbitObject, Point3F rotation, float minDistance, float maxDistance, float initDistance, bool ownClientObject = false, Point3F offset = null , bool lockedx = false){
if (offset== null) {offset = new Point3F(0.0f, 0.0f, 0.0f);}
return pInvokes.m_ts.fnCamera_setOrbitObject(_ID, orbitObject, rotation.AsString(), minDistance, maxDistance, initDistance, ownClientObject, offset.AsString(), lockedx);
}
示例14: setOffset
public void setOffset(Point3F offset){
pInvokes.m_ts.fnCamera_setOffset(_ID, offset.AsString());
}
示例15: applyRadialImpulse
public void applyRadialImpulse(Point3F origin, float radius, float magnitude){
pInvokes.m_ts.fnGameBase_applyRadialImpulse(_ID, origin.AsString(), radius, magnitude);
}