本文整理汇总了C#中Players.UpdateHeroState方法的典型用法代码示例。如果您正苦于以下问题:C# Players.UpdateHeroState方法的具体用法?C# Players.UpdateHeroState怎么用?C# Players.UpdateHeroState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Players
的用法示例。
在下文中一共展示了Players.UpdateHeroState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: OnPlayerApproaching
public override void OnPlayerApproaching(Players.Player player)
{
if (player.Position.DistanceSquared(ref _position) < ActorData.Sphere.Radius * ActorData.Sphere.Radius * this.Scale * this.Scale && !_savepointReached)
{
_savepointReached = true;
// TODO send real SavePointInformation, though im not sure if that is used for anything at all
this.World.BroadcastIfRevealed(new SavePointInfoMessage
{
snoLevelArea = 102362,
}, this);
player.SavePointData = new Net.GS.Message.Fields.SavePointData() { snoWorld = World.WorldSNO.Id, SavepointId = SavepointId };
player.UpdateHeroState();
}
}
示例2: OnPlayerApproaching
public override void OnPlayerApproaching(Players.Player player)
{
if (player.Position.DistanceSquared(ref _position) < ActorData.Sphere.Radius * ActorData.Sphere.Radius * this.Scale * this.Scale && !_savepointReached)
{
_savepointReached = true;
// TODO send real SavePointInformation, though im not sure if that is used for anything at all
this.World.BroadcastIfRevealed(new SavePointInfoMessage
{
snoLevelArea = 102362,
}, this);
player.SavePointData = new Net.GS.Message.Fields.SavePointData() { snoWorld = World.WorldSNO.Id, SavepointId = SavepointId };
player.UpdateHeroState();
player.CheckPointPosition = this._position; // This seemed easier than having on Death find the SavePoint based on ID, then getting its location. - DarkLotus
}
}