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C# PlayerType.ToString方法代码示例

本文整理汇总了C#中PlayerType.ToString方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerType.ToString方法的具体用法?C# PlayerType.ToString怎么用?C# PlayerType.ToString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerType的用法示例。


在下文中一共展示了PlayerType.ToString方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: AddNewPlayerAsChildAndDisable

    private void AddNewPlayerAsChildAndDisable(PlayerType type)
    {
        GameObject player = (GameObject) Instantiate(Resources.Load("Players" + "/" + type.ToString()));
        player.transform.parent = transform;
        player.transform.localPosition = Vector3.zero;
        player.SetActive(false);

        playerHT[type] = player;
    }
开发者ID:ninacpark,项目名称:EtherealRobot,代码行数:9,代码来源:PlayerManager.cs

示例2: GetPlayerPrefab

    public static GameObject GetPlayerPrefab(PlayerType type)
    {
        string path = string.Empty;
        path = System.IO.Path.Combine("Prefabs", "Player");
        path = System.IO.Path.Combine(path, "Player_" + type.ToString()).Replace("\\", "/");

        GameObject go = GetPrefab(path);

        return go;
    }
开发者ID:hypersaw,项目名称:Roam,代码行数:10,代码来源:Utilities.cs

示例3: PlayerEntity

        /// <summary>
        /// Constructs a new player in the defult position.
        /// </summary>
        /// <param name="playerType">Type of player selected.</param>
        public PlayerEntity(PlayerType playerType)
            : base("Player" + playerType.ToString(), InitBounding(new Point(270, 430), playerType), 1)
        {
            _playerType = playerType;
            _grazebox = InitGrazeBox(Hitbox.Centroid, playerType);

            _cannonAux = 0;
            _cannonMain = 0;
            _cooldown = 0;
        }
开发者ID:6819710,项目名称:UnreasonableMechanism,代码行数:14,代码来源:PlayerEntity.cs

示例4: GetPlayer

        private static Player GetPlayer(PlayerType playerType, string config)
        {
            switch (playerType)
            {
                case PlayerType.Human: return new HumanPlayer();
                case PlayerType.Computer: return new ComputerPlayer((AILevel)Enum.Parse(typeof(AILevel), config));
                case PlayerType.Network:
                    ChessConnection cnn;
                    if (string.IsNullOrEmpty(config))
                        cnn = new Server();
                    else
                        cnn = new Client(System.Net.IPAddress.Parse(config));

                    return new NetworkPlayer(cnn);
            }

            throw new NotSupportedException(playerType.ToString());
        }
开发者ID:hcesar,项目名称:Chess,代码行数:18,代码来源:NewGameForm.cs

示例5: PlayerTypeToString

        ///////////////////////////////////////////////////////////////////////////////////////
        // Static Methods
        ///////////////////////////////////////////////////////////////////////////////////////
        /// <summary>
        /// Get a string that can be displayed from a PlayerType
        /// </summary>
        /// <param name="type"></param>
        /// <returns></returns>
        public static string PlayerTypeToString(PlayerType type)
        {
            string playerTypeString;

            switch(type)
            {
                case PlayerType.SmartComputer:
                    playerTypeString = "Smart Compuer";
                    break;

                default:
                    playerTypeString = type.ToString();
                    break;
            }

            return playerTypeString;
        }
开发者ID:DouglasHeriot,项目名称:Uno,代码行数:25,代码来源:Player.cs

示例6: PlayersContextMenu_ItemClicked

 private void PlayersContextMenu_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
 {
     _playerType = Utilities.ParseEnum<PlayerType>(e.ClickedItem.Name);
     Settings.Default.PlayerType = _playerType.ToString();
 }
开发者ID:jaypatrick,项目名称:dica,代码行数:5,代码来源:PlayersContextMenu.cs

示例7: generateStringCommand

 private String generateStringCommand(PlayerType player, int x, int y)
 {
     return player.ToString() + x.ToString() + y.ToString();
 }
开发者ID:roshanmadhushanka,项目名称:tictactoe,代码行数:4,代码来源:PlayerForm.cs


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