本文整理汇总了C#中PlayerStatus.Frozen方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerStatus.Frozen方法的具体用法?C# PlayerStatus.Frozen怎么用?C# PlayerStatus.Frozen使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerStatus
的用法示例。
在下文中一共展示了PlayerStatus.Frozen方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: PowerActionEnter
public override void PowerActionEnter(GameObject player, Controller2D controller)
{
applyDmg = controller.GetComponent<PlayerStatus>();
if (trapDuration > slowDuration)
{
if (!used)
{
used = true;
player.rigidbody2D.drag = 0;
applyDmg.Frozen();
frozenEffect = (GameObject)Instantiate(Resources.Load("FrozenEffect"), player.transform.position, Quaternion.identity);
frozenEffect.GetComponent<FrozenEffect>().player = controller;
frozenplayer = controller;
currentplayer = player;
networkView.RPC("FreezeFollow", RPCMode.Others, Network.player);
if(Analytics.Enabled){
GA.API.Design.NewEvent("Times Frozen", player.transform.position);
}
}
}
else
{
player.rigidbody2D.drag = 100f;
}
}
示例2: FreezeFollow
void FreezeFollow(NetworkPlayer player){
GameObject playerObject = SessionManager.Instance.psInfo.GetPlayerGameObject (player);
var tempfreeze = (GameObject)Instantiate(frozenEffectPrefab ,playerObject.transform.position, Quaternion.identity);
var playercontroller = playerObject.GetComponent<Controller2D>();
applyDmg = playercontroller.GetComponent<PlayerStatus> ();
applyDmg.Frozen();
tempfreeze.GetComponent<FrozenEffect>().player = playercontroller;
print (tempfreeze.GetComponent<FrozenEffect>().player);
}