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C# PlayerHealth.TakeDamage方法代码示例

本文整理汇总了C#中PlayerHealth.TakeDamage方法的典型用法代码示例。如果您正苦于以下问题:C# PlayerHealth.TakeDamage方法的具体用法?C# PlayerHealth.TakeDamage怎么用?C# PlayerHealth.TakeDamage使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerHealth的用法示例。


在下文中一共展示了PlayerHealth.TakeDamage方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Attackpeudevie

    IEnumerator Attackpeudevie()
    {
        Anim.Play("Attack_02");
        // Reset the timer.
        timer = 0f;
        jouelaniamtiondattaque = true;
        yield return new WaitForSeconds(0.6f);
        timer = 0f;
        // Première partie de l'anim
        if (playerHealth.currentHealth > 0&&enemyHealth.currentHealth>0)
        {
            // ... damage the player.
            playerHealth = target.GetComponent<PlayerHealth>();
            playerHealth.TakeDamage(attackDamage/3);
        }
        yield return new WaitForSeconds(1.4f);
        timer = 0f;

        // Seconde partie de l'anim
        if (playerHealth.currentHealth > 0&&enemyHealth.currentHealth>0)
        {
            // ... damage the player.
            playerHealth = target.GetComponent<PlayerHealth>();
            playerHealth.TakeDamage(attackDamage / 3);
        }
        jouelaniamtiondattaque = false;
    }
开发者ID:Smlep,项目名称:Illumnia,代码行数:27,代码来源:TrollAttack.cs

示例2: OnTriggerEnter

	void OnTriggerEnter(Collider other) {
		if (other.tag == "Player") {
			health = other.gameObject.GetComponent<PlayerHealth> (); 
			health.TakeDamage (30);
		}

		//Destroy(other.gameObject);
	}
开发者ID:coldmanck,项目名称:J.A.RPGame,代码行数:8,代码来源:AttackPlayer.cs

示例3: OnTriggerEnter2D

	void OnTriggerEnter2D(Collider2D other){
		if((other.gameObject.tag == "Player" && attacking == false))
		{
			playerHealth = other.gameObject.GetComponent<PlayerHealth>();
			playerHealth.TakeDamage(batonDamage);
			StartCoroutine(attack());
		}
		
	}
开发者ID:AJ56321,项目名称:Mall-Brawl-v2,代码行数:9,代码来源:EnemyBat.cs

示例4: Fight

 private void Fight(PlayerHealth player)
 {
     player.TakeDamage(10);
     player.GetComponent<GridMovement>().Freeze();
     player.GetComponent<GridMovement>().Invoke("UnFreeze", 1);
     Destroy(gameObject, 1);
     movement.enabled = false;
     aggroCollider.gameObject.SetActive(false);
 }
开发者ID:ztranger,项目名称:Dove,代码行数:9,代码来源:SparrowGang.cs

示例5: Attack

 void Attack()
 {
     //Debug.Log ("turn: " + turnController.playerTurn);
     if (turnController.playerTurn == 0) {
         turnController.BeginTurn();
         player = GameObject.FindGameObjectWithTag ("Player");
         playerHealth = player.GetComponent<PlayerHealth> ();
         if (playerHealth.currentHealth > 0) {
             playerHealth.TakeDamage (attackPoint);
         }
         turnController.EndTurn();
     }
 }
开发者ID:Nephilim314,项目名称:GameRepo,代码行数:13,代码来源:EnemyAttack.cs

示例6: Attack

    float timer; // Timer for counting up to the next attack.

    #endregion Fields

    #region Methods

    void Attack()
    {
        Anim.Play("Attack1h1");
        // Reset the timer.
        timer = 0f;
        playerHealth = target.GetComponent<PlayerHealth>();
        // If the player has health to lose...
        if (playerHealth.currentHealth > 0)
        {
            // ... damage the player.
            playerHealth.TakeDamage(attackDamage);
        }
    }
开发者ID:Smlep,项目名称:Illumnia,代码行数:19,代码来源:SqueletteAttack.cs

示例7: OnTriggerEnter

	void OnTriggerEnter (Collider other)
	{
		trail.transform.SetParent(null);
		Destroy(trail, 5f);
		particles.SetActive (true);
		particles.transform.SetParent (null);
		this.gameObject.SetActive (false);
		if(other.gameObject.CompareTag("Player"))
		{
			playerHealth = other.gameObject.GetComponent<PlayerHealth>();
			playerHealth.TakeDamage (bulletDamage);
		}
	}
开发者ID:mirrorfishmedia,项目名称:GGJ2016,代码行数:13,代码来源:Projectile.cs

示例8: Attack

    float timer; // Timer for counting up to the next attack.

    #endregion Fields

    #region Methods

    void Attack(GameObject target)
    {
        anim.SetTrigger("Attack");
        // Reset the timer.
        timer = 0f;
        playerHealth = target.GetComponent<PlayerHealth>();
        // If the player has health to lose...
        if (playerHealth.currentHealth > 0)
        {
            // ... damage the player.
            playerHealth.TakeDamage(attackDamage);
        }
    }
开发者ID:Smlep,项目名称:Illumnia,代码行数:19,代码来源:CrocoAttack.cs

示例9: Attackforte

    float timer; // Timer for counting up to the next attack.

    #endregion Fields

    #region Methods

    IEnumerator Attackforte()
    {
        Anim.Play("Attack_01");
        // Reset the timer.
        timer = 0f;
        jouelaniamtiondattaque = true;
        yield return new WaitForSeconds(1f);
        timer = 0f;
        jouelaniamtiondattaque = false;

        // If the player has health to lose...
        if (playerHealth.currentHealth > 0&&enemyHealth.currentHealth>0)
        {
            playerHealth = target.GetComponent<PlayerHealth>();
            // ... damage the player.
            playerHealth.TakeDamage(attackDamage);
        }
    }
开发者ID:Smlep,项目名称:Illumnia,代码行数:24,代码来源:TrollAttack.cs

示例10: Attacksimple

    float timerforspawn; // Timer entre l'invocation de monstres

    #endregion Fields

    #region Methods

    IEnumerator Attacksimple(GameObject target)
    {
        Anim.Play("DemPunch");
        // Reset the timer.
        timer = 0f;
        jouelaniamtiondattaque = true;
        yield return new WaitForSeconds(0.7f);
        timer = 0f;
        // Première partie de l'anim
        playerHealth = target.GetComponent<PlayerHealth>();
        if (playerHealth.currentHealth > 0 && enemyHealth.currentHealth > 0)
        {
            // ... damage the player.
            playerHealth.TakeDamage(attackDamage);
        }
        yield return new WaitForSeconds(0.3f);
        timer = 0f;
        jouelaniamtiondattaque = false;
    }
开发者ID:Smlep,项目名称:Illumnia,代码行数:25,代码来源:RedDemonAttack.cs


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