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C# PlayList.UpdateProbability方法代码示例

本文整理汇总了C#中PlayList.UpdateProbability方法的典型用法代码示例。如果您正苦于以下问题:C# PlayList.UpdateProbability方法的具体用法?C# PlayList.UpdateProbability怎么用?C# PlayList.UpdateProbability使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayList的用法示例。


在下文中一共展示了PlayList.UpdateProbability方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: NoSelection4Music2Classic

        public void NoSelection4Music2Classic()
        {
            var musicA = new Music("A") { Priority = 1 };
            musicA[Constants.Tags.Genre] = "Classic";
            var musicB = new Music("B") { Priority = 2 };
            var musicC = new Music("C") { Priority = 3 };
            musicC[Constants.Tags.Genre] = "Classic";
            var musicD = new Music("D") { Priority = 4 };

            _store.SetupGetMusic(musicA);
            _store.SetupGetMusic(musicB);
            _store.SetupGetMusic(musicC);
            _store.SetupGetMusic(musicD);

            _musicLibrary.Add(musicA);
            _musicLibrary.Add(musicB);
            _musicLibrary.Add(musicC);
            _musicLibrary.Add(musicD);
            var playList = new PlayList(_musicLibrary) { "A", "B", "C", "D" };
            playList.UpdateProbability();
            const double totalPriority = 10d;
            const double unitProbability = 1d / totalPriority;
            _store.VerifyAll();
            AreEqual(unitProbability * musicA.Priority, playList["A"].Probability);
            AreEqual(unitProbability * musicB.Priority, playList["B"].Probability);
            AreEqual(unitProbability * musicC.Priority, playList["C"].Probability);
            AreEqual(unitProbability * musicD.Priority, playList["D"].Probability);

            AreEqual(unitProbability * 1, playList["A"].CumulativeProbability);
            AreEqual(unitProbability * 3, playList["B"].CumulativeProbability);
            AreEqual(unitProbability * 6, playList["C"].CumulativeProbability);
            AreEqual(unitProbability * 10, playList["D"].CumulativeProbability);
        }
开发者ID:hsmasud,项目名称:markovmusic,代码行数:33,代码来源:PlayListTest.cs

示例2: NoSelection4MusicHasPriority1

        public void NoSelection4MusicHasPriority1()
        {
            var musicA = new Music("A") { Priority = 1 };
            var musicB = new Music("B") { Priority = 1 };
            var musicC = new Music("C") { Priority = 1 };
            var musicD = new Music("D") { Priority = 1 };

            _store.SetupGetMusic(musicA);
            _store.SetupGetMusic(musicB);
            _store.SetupGetMusic(musicC);
            _store.SetupGetMusic(musicD);

            _musicLibrary.Add(musicA);
            _musicLibrary.Add(musicB);
            _musicLibrary.Add(musicC);
            _musicLibrary.Add(musicD);
            var playList = new PlayList(_musicLibrary) {"A","B","C","D"};
            playList.UpdateProbability();
            const double unitProbability = 1d / 4d;
            Assert.AreEqual(unitProbability, playList["A"].Probability);
            Assert.AreEqual(unitProbability, playList["B"].Probability);
            Assert.AreEqual(unitProbability, playList["C"].Probability);
            Assert.AreEqual(unitProbability, playList["D"].Probability);
            Assert.AreEqual(unitProbability * 1, playList["A"].CumulativeProbability);
            Assert.AreEqual(unitProbability * 2, playList["B"].CumulativeProbability);
            Assert.AreEqual(unitProbability * 3, playList["C"].CumulativeProbability);
            Assert.AreEqual(unitProbability * 4, playList["D"].CumulativeProbability);
        }
开发者ID:hsmasud,项目名称:markovmusic,代码行数:28,代码来源:PlayListTest.cs

示例3: NoSelection4MusicHasPriority1OneHas2

        public void NoSelection4MusicHasPriority1OneHas2()
        {
            var musicA = new Music("A") { Priority = 1 };
            var musicB = new Music("B") { Priority = 1 };
            var musicC = new Music("C") { Priority = 1 };
            var musicD = new Music("D") { Priority = 1 };
            var musicE = new Music("E") { Priority = 2 };

            _store.SetupGetMusic(musicA);
            _store.SetupGetMusic(musicB);
            _store.SetupGetMusic(musicC);
            _store.SetupGetMusic(musicD);
            _store.SetupGetMusic(musicE);

            _musicLibrary.Add(musicA);
            _musicLibrary.Add(musicB);
            _musicLibrary.Add(musicC);
            _musicLibrary.Add(musicD);
            _musicLibrary.Add(musicE);

            var playList = new PlayList(_musicLibrary) {"A","B","C","D","E"};
            playList.UpdateProbability();
            const double unitProbability = 1d / 6d;
            Assert.AreEqual(unitProbability, playList["A"].Probability);
            Assert.AreEqual(unitProbability, playList["B"].Probability);
            Assert.AreEqual(unitProbability, playList["C"].Probability);
            Assert.AreEqual(unitProbability, playList["D"].Probability);
            Assert.AreEqual(2*unitProbability, playList["E"].Probability);
        }
开发者ID:hsmasud,项目名称:markovmusic,代码行数:29,代码来源:PlayListTest.cs

示例4: TwoClassic2RockClassicIsPlayingRepeatPriorityZero

        public void TwoClassic2RockClassicIsPlayingRepeatPriorityZero()
        {
            _store.SetupGetTags(new[]
                                    {
                                        new MusicTag {Id = Constants.Tags.Genre, Priority = 2},
                                        new MusicTag {Id = Constants.Tags.Album, Priority = 3}
                                    });
            _store.Setup(s => s.GetRepeatPriority()).Returns(0);
            var musicA = new Music("A") { Priority = 1 };
            musicA[Constants.Tags.Genre] = "Classic";
            var musicB = new Music("B") { Priority = 2 };
            musicB[Constants.Tags.Genre] = "Rock";
            var musicC = new Music("C") { Priority = 3 };
            musicC[Constants.Tags.Genre] = "Classic";
            var musicD = new Music("D") { Priority = 4 };
            musicD[Constants.Tags.Genre] = "Rock";

            _store.SetupGetMusic(musicA);
            _store.SetupGetMusic(musicB);
            _store.SetupGetMusic(musicC);
            _store.SetupGetMusic(musicD);

            _musicLibrary.Add(musicA);
            _musicLibrary.Add(musicB);
            _musicLibrary.Add(musicC);
            _musicLibrary.Add(musicD);
            var playList = new PlayList(_musicLibrary) { "A", "B", "C", "D" };
            playList.SetPlaying("A");
            playList.UpdateProbability();
            const double totalPriority = 13d;
            const double unitProbability = 1d / totalPriority;
            _store.VerifyAll();
            AreEqual(0, playList["A"].Probability);
            AreEqual(unitProbability * musicB.Priority, playList["B"].Probability);
            AreEqual(unitProbability * (musicC.Priority + 4d), playList["C"].Probability);
            AreEqual(unitProbability * musicD.Priority, playList["D"].Probability);

            AreEqual(0, playList["A"].CumulativeProbability);
            AreEqual(unitProbability * 2, playList["B"].CumulativeProbability);
            AreEqual(unitProbability * 9, playList["C"].CumulativeProbability);
            AreEqual(unitProbability * 13, playList["D"].CumulativeProbability);
        }
开发者ID:hsmasud,项目名称:markovmusic,代码行数:42,代码来源:PlayListTest.cs


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