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C# Plan.IsPlanned方法代码示例

本文整理汇总了C#中Plan.IsPlanned方法的典型用法代码示例。如果您正苦于以下问题:C# Plan.IsPlanned方法的具体用法?C# Plan.IsPlanned怎么用?C# Plan.IsPlanned使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Plan的用法示例。


在下文中一共展示了Plan.IsPlanned方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: EnablePlanTo

 /// <summary>
 /// Checks whether the given skill level can be planned. Used to enable or disable the "Plan To N" and "Remove" menu options.
 /// </summary>
 /// <param name="plan"></param>
 /// <param name="skill"></param>
 /// <param name="level">A integer between 0 (remove all entries for this skill) and 5.</param>
 /// <param name="operation"></param>
 /// <returns></returns>
 public static bool EnablePlanTo(Plan plan, Skill skill, int level)
 {
     // The entry actually wants to remove the item
     if (level == 0)
     {
         return plan.IsPlanned(skill);
     }
     // The entry is already known
     else if (skill.Level >= level)
     {
         return false;
     }
     // The entry is already planned at this very level
     else if (plan.GetPlannedLevel(skill) == level)
     {
         return false;
     }
     // Ok
     return true;
 }
开发者ID:wow4all,项目名称:evemu_server,代码行数:28,代码来源:PlanHelper.cs

示例2: MergePlans

        /// <summary>
        /// Merge the selected plans.
        /// </summary>
        private void MergePlans()
        {
            // Build the merge plan
            var result = new Plan(m_character);
            using (result.SuspendingEvents())
            {
                // Merge the plans
                foreach (ListViewItem item in lbPlanList.SelectedItems)
                {
                    Plan plan = (Plan)item.Tag;
                    foreach (PlanEntry entry in plan)
                    {
                        // If not planned yet, we add the new entry
                        if (!result.IsPlanned(entry.Skill, entry.Level))
                            result.PlanTo(entry.Skill, entry.Level, entry.Priority, entry.Notes);

                        // Then we update the entry's groups
                        var newEntry = result.GetEntry(entry.Skill, entry.Level);

                        // The entry may be null if the character already knows it.
                        if (newEntry != null)
                            newEntry.PlanGroups.Add(plan.Name);
                    }
                }
            }

            // Request a new name for this plan
            using (NewPlanWindow npw = new NewPlanWindow())
            {
                DialogResult dr = npw.ShowDialog();
                if (dr == DialogResult.Cancel)
                    return;

                // Change the plan's name and add it
                result.Name = npw.Result;
                m_character.Plans.Add(result);
            }
        }
开发者ID:wow4all,项目名称:evemu_server,代码行数:41,代码来源:PlanManagementWindow.cs

示例3: ExportAsText

        /// <summary>
        /// Creates a TXT format file for character exportation.
        /// </summary>
        /// <param name="character"></param>
        /// <param name="plan"></param>
        public static string ExportAsText(Character character, Plan plan)
        {
            string Separator = "=======================================================================";
            string SubSeparator = "-----------------------------------------------------------------------";

            StringBuilder builder = new StringBuilder();
            builder.AppendLine("BASIC INFO");
            builder.AppendLine(Separator);
            builder.AppendFormat(CultureConstants.DefaultCulture, "     Name: {0}{1}", character.Name, Environment.NewLine);
            builder.AppendFormat(CultureConstants.DefaultCulture, "   Gender: {0}{1}", character.Gender, Environment.NewLine);
            builder.AppendFormat(CultureConstants.DefaultCulture, "     Race: {0}{1}", character.Race, Environment.NewLine);
            builder.AppendFormat(CultureConstants.DefaultCulture, "Bloodline: {0}{1}", character.Bloodline, Environment.NewLine);
            builder.AppendFormat(CultureConstants.DefaultCulture, "  Balance: {0} ISK{1}", character.Balance.ToString("#,##0.00"), Environment.NewLine);
            builder.AppendLine();
            builder.AppendFormat(CultureConstants.DefaultCulture, "Intelligence: {0}{1}", character.Intelligence.EffectiveValue.ToString("#0.00").PadLeft(5), Environment.NewLine);
            builder.AppendFormat(CultureConstants.DefaultCulture, "    Charisma: {0}{1}", character.Charisma.EffectiveValue.ToString("#0.00").PadLeft(5), Environment.NewLine);
            builder.AppendFormat(CultureConstants.DefaultCulture, "  Perception: {0}{1}", character.Perception.EffectiveValue.ToString("#0.00").PadLeft(5), Environment.NewLine);
            builder.AppendFormat(CultureConstants.DefaultCulture, "      Memory: {0}{1}", character.Memory.EffectiveValue.ToString("#0.00").PadLeft(5), Environment.NewLine);
            builder.AppendFormat(CultureConstants.DefaultCulture, "   Willpower: {0}{1}", character.Willpower.EffectiveValue.ToString("#0.00").PadLeft(5), Environment.NewLine);
            builder.AppendLine();

            // Implants
            var implants = character.CurrentImplants.Where(x => x != Implant.None && (int)x.Slot < 5);
            if (implants.Count() > 0)
            {
                builder.AppendLine("IMPLANTS");
                builder.AppendLine(Separator);
                foreach (var implant in implants)
                {
                    builder.AppendFormat(CultureConstants.DefaultCulture, "+{0} {1} : {2}{3}", implant.Bonus, implant.Slot.ToString().PadRight(13), implant.Name, Environment.NewLine);
                }
                builder.AppendLine();
            }

            // Skill groups
            builder.AppendLine("SKILLS");
            builder.AppendLine(Separator);
            foreach (var skillGroup in character.SkillGroups)
            {
                int count = skillGroup.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))).Select(x => GetMergedSkill(plan, x)).Count();
                int skillGroupTotalSP = skillGroup.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))).Select(x=> GetMergedSkill(plan, x)).Sum(x=> x.Skillpoints);

                // Skill Group
                builder.AppendFormat(CultureConstants.DefaultCulture, "{0}, {1} Skill{2}, {3} Points{4}",
                             skillGroup.Name, count, count > 1 ? "s" : String.Empty,
                             skillGroupTotalSP.ToString("#,##0"), Environment.NewLine);

                // Skills
                foreach (var skill in skillGroup.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))))
                {
                    var mergedSkill = GetMergedSkill(plan, skill);

                    string skillDesc = String.Format(CultureConstants.DefaultCulture, "{0} ({1})", skill.ToString(), skill.Rank.ToString());
                    builder.AppendFormat(CultureConstants.DefaultCulture, ": {0} L{1} {2}/{3} Points{4}",
                        skillDesc.PadRight(45), mergedSkill.Level.ToString().PadRight(5), mergedSkill.Skillpoints.ToString("#,##0"),
                        skill.StaticData.GetPointsRequiredForLevel(5).ToString("#,##0"), Environment.NewLine);

                    // If the skill is in training...
                    if (skill.IsTraining)
                    {
                        DateTime adjustedEndTime = character.CurrentlyTrainingSkill.EndTime.ToLocalTime();
                        builder.AppendFormat(CultureConstants.DefaultCulture, ":  (Currently training to level {0}, completes {1}){2}",
                                     Skill.GetRomanForInt(character.CurrentlyTrainingSkill.Level), adjustedEndTime, Environment.NewLine);
                    }
                }

                builder.AppendLine(SubSeparator);
            }

            return builder.ToString();
        }
开发者ID:wow4all,项目名称:evemu_server,代码行数:76,代码来源:CharacterExporter.cs

示例4: ExportAsEVEMonXML

        /// <summary>
        /// Creates a XML format file for character exportation.
        /// </summary>
        /// <param name="character"></param>
        /// <param name="plan"></param>
        public static string ExportAsEVEMonXML(Character character, Plan plan)
        {
            var serial = character.Export();

            if (plan != null)
                serial.Skills = character.Skills.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))).Select(x => GetMergedSkill(plan, x)).ToList();

            var doc = Util.SerializeToXmlDocument(serial.GetType(), serial);
            return Util.GetXMLStringRepresentation(doc);
        }
开发者ID:wow4all,项目名称:evemu_server,代码行数:15,代码来源:CharacterExporter.cs

示例5: ExportAsHTML

        /// <summary>
        /// Creates a HTML format file for character exportation.
        /// </summary>
        /// <param name="character"></param>
        /// <param name="plan"></param>
        public static string ExportAsHTML(Character character, Plan plan)
        {
            // Retrieves a XML representation of this character
            var serial = new OutputCharacter();
            serial.Name = character.Name;
            serial.Balance = character.Balance;
            serial.CorporationName = character.CorporationName;
            serial.CharacterID = character.CharacterID;
            serial.BloodLine = character.Bloodline;
            serial.Gender = character.Gender;
            serial.Race = character.Race;

            serial.Intelligence = character.Intelligence.EffectiveValue;
            serial.Perception = character.Perception.EffectiveValue;
            serial.Willpower = character.Willpower.EffectiveValue;
            serial.Charisma = character.Charisma.EffectiveValue;
            serial.Memory = character.Memory.EffectiveValue;

            // Attributes enhancers
            foreach (var implant in character.CurrentImplants.Where(x => x != Implant.None && (int)x.Slot < 5))
            {
                serial.AttributeEnhancers.Add(new OutputAttributeEnhancer { Attribute = implant.Slot, Bonus = implant.Bonus, Name = implant.Name });
            }

            // Certificates
            foreach (var certClass in character.CertificateClasses)
            {
                var cert = certClass.HighestClaimedGrade;
                if (cert == null)
                    continue;

                serial.Certificates.Add(new OutputCertificate { Name = certClass.Name, Grade = cert.Grade.ToString() });
            }

            // Skills (grouped by skill groups)
            foreach (var skillGroup in character.SkillGroups)
            {
                int count = skillGroup.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))).Select(x => GetMergedSkill(plan, x)).Count();
                int skillGroupTotalSP = skillGroup.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))).Select(x => GetMergedSkill(plan, x)).Sum(x => x.Skillpoints);

                var outGroup = new OutputSkillGroup { Name = skillGroup.Name, SkillsCount = count, TotalSP = skillGroupTotalSP };

                foreach (var skill in skillGroup.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))))
                {
                    var mergedSkill = GetMergedSkill(plan, skill);

                    outGroup.Skills.Add(new OutputSkill
                    {
                        Name = mergedSkill.Name,
                        Rank = skill.Rank,
                        Level = mergedSkill.Level,
                        SkillPoints = mergedSkill.Skillpoints,
                        RomanLevel = Skill.GetRomanForInt(mergedSkill.Level),
                        MaxSkillPoints = skill.StaticData.GetPointsRequiredForLevel(5)
                    });
                }

                if (outGroup.Skills.Count != 0)
                    serial.SkillGroups.Add(outGroup);
            }

            // Serializes to XML and apply a XSLT to generate the HTML doc
            var doc = Util.SerializeToXmlDocument(typeof(OutputCharacter), serial);

            var xslt = Util.LoadXSLT(Properties.Resources.XmlToHtmlXslt);
            var htmlDoc = Util.Transform(doc, xslt);

            // Returns the string representation of the generated doc
            return Util.GetXMLStringRepresentation(htmlDoc);
        }
开发者ID:wow4all,项目名称:evemu_server,代码行数:75,代码来源:CharacterExporter.cs

示例6: ExportAsEVEMonXML

        /// <summary>
        /// Creates a XML format file for character exportation.
        /// </summary>
        /// <param name="character"></param>
        /// <param name="plan"></param>
        private static string ExportAsEVEMonXML(Character character, Plan plan)
        {
            SerializableSettingsCharacter serial = character.Export();

            if (plan != null)
            {
                serial.Skills.Clear();
                serial.Skills.AddRange(character.Skills.Where(skill => skill.IsKnown || plan.IsPlanned(skill))
                    .Select(skill => GetMergedSkill(plan, skill)));
            }

            XmlDocument doc = (XmlDocument)Util.SerializeToXmlDocument(serial);
            return doc != null ? Util.GetXmlStringRepresentation(doc) : null;
        }
开发者ID:,项目名称:,代码行数:19,代码来源:

示例7: CompleteSerialization

        /// <summary>
        /// Completes the serialization.
        /// </summary>
        /// <param name="character">The character.</param>
        /// <param name="plan">The plan.</param>
        /// <param name="serial">The serial.</param>
        private static void CompleteSerialization(Character character, Plan plan, OutputCharacter serial)
        {
            // Attributes enhancers
            foreach (Implant implant in character.CurrentImplants)
            {
                serial.AttributeEnhancers.Add(new OutputAttributeEnhancer
                {
                    Attribute = implant.Slot,
                    Description = implant.Slot.GetDescription(),
                    Bonus = implant.Bonus,
                    Name = implant.Name
                });
            }

            // Skills (grouped by skill groups)
            foreach (SkillGroup skillGroup in character.SkillGroups)
            {
                OutputSkillGroup outGroup = AddSkillGroup(plan, skillGroup);

                foreach (Skill skill in skillGroup.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))))
                {
                    AddSkill(plan, outGroup, skill);
                }

                if (outGroup.Skills.Count != 0)
                    serial.SkillGroups.Add(outGroup);
            }
        }
开发者ID:,项目名称:,代码行数:34,代码来源:

示例8: AddSkillGroups

        /// <summary>
        /// Adds the skill groups.
        /// </summary>
        /// <param name="character">The character.</param>
        /// <param name="plan">The plan.</param>
        /// <param name="builder">The builder.</param>
        /// <param name="skillGroup">The skill group.</param>
        private static void AddSkillGroups(Character character, Plan plan, StringBuilder builder, SkillGroup skillGroup)
        {
            int count = skillGroup
                .Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x)))
                .Select(x => GetMergedSkill(plan, x))
                .Count();

            Int64 skillGroupTotalSP = skillGroup
                .Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x)))
                .Select(x => GetMergedSkill(plan, x))
                .Sum(x => x.Skillpoints);

            // Skill Group
            builder.AppendLine($"{skillGroup.Name}, " +
                               $"{count} Skill{(count > 1 ? "s" : String.Empty)}, " +
                               FormattableString.Invariant($"{skillGroupTotalSP:N0} Points"));

            // Skills
            foreach (Skill skill in skillGroup.Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x))))
            {
                AddSkills(character, plan, builder, skill);
            }
        }
开发者ID:,项目名称:,代码行数:30,代码来源:

示例9: AddSkillGroup

        /// <summary>
        /// Adds the skill group.
        /// </summary>
        /// <param name="plan">The plan.</param>
        /// <param name="skillGroup">The skill group.</param>
        /// <returns></returns>
        private static OutputSkillGroup AddSkillGroup(Plan plan, SkillGroup skillGroup)
        {
            int count = skillGroup
                .Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x)))
                .Select(x => GetMergedSkill(plan, x))
                .Count();

            Int64 skillGroupTotalSP = skillGroup
                .Where(x => x.IsKnown || (plan != null && plan.IsPlanned(x)))
                .Select(x => GetMergedSkill(plan, x))
                .Sum(x => x.Skillpoints);

            OutputSkillGroup outGroup = new OutputSkillGroup
            {
                Name = skillGroup.Name,
                SkillsCount = count,
                TotalSP = FormattableString.Invariant($"{skillGroupTotalSP:N0}")
            };
            return outGroup;
        }
开发者ID:,项目名称:,代码行数:26,代码来源:


注:本文中的Plan.IsPlanned方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。