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C# PixelFormat.Write方法代码示例

本文整理汇总了C#中PixelFormat.Write方法的典型用法代码示例。如果您正苦于以下问题:C# PixelFormat.Write方法的具体用法?C# PixelFormat.Write怎么用?C# PixelFormat.Write使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PixelFormat的用法示例。


在下文中一共展示了PixelFormat.Write方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Save

        /// <summary>Save the texture to the file.</summary>
        /// <param name="texture"></param>
        /// <param name="writer"></param>
        public void Save(Texture texture, BinaryWriter writer)
        {
            Texture2D texture2d = texture as Texture2D;
            Vector3i dimensions;
            int pitchOrLinearSize;
            Flags flags = RequiredFlags | Flags.MipMapCount;
            int mipMapCount;

            dimensions = new Vector3i(texture2d.Dimensions, 1);
            for (mipMapCount = 0; texture2d.Levels[mipMapCount].Dimensions.Sum != 0; mipMapCount++) ;

            if (texture.Format.IsCompressed) {
                pitchOrLinearSize = texture.Format.AlignedByteSize(dimensions);
                flags |= Flags.LinearSize;
            } else {
                pitchOrLinearSize = texture.Format.AlignedBytePitch(dimensions.X);
                flags |= Flags.Pitch;
            }

            for (int index = 0; index < Magic.Length; index++)
                writer.Write((byte)Magic[index]);
            writer.Write(HeaderSize);
            writer.Write((int)flags);
            writer.Write(dimensions.X);
            writer.Write(dimensions.Y);
            writer.Write(pitchOrLinearSize);
            writer.Write(dimensions.Z);
            writer.Write(mipMapCount);
            for (int i = 0; i < 11; i++)
                writer.Write(0); // Reserved

            var pixelFormat = new PixelFormat(texture.Format);
            pixelFormat.Write(writer);

            writer.Write((int)(Caps.Texture));
            writer.Write((int)(Caps2.None));
            writer.Write(0); // DDSCaps3, reserved
            writer.Write(0); // DDSCaps4, reserved
            writer.Write(0); // Reserved

            byte[] data = new byte[texture.Format.AlignedByteSize(dimensions)];
            for (int level = 0; level < mipMapCount; level++) {
                TextureLevel textureLevel = texture2d.Surface.Levels[level];

                textureLevel.Read(data, 0, texture.Format);
                int size = texture.Format.AlignedByteSize(textureLevel.Dimensions);
                writer.Write(data, 0, size);
            }
            #if false
                Texture2D texture = new Texture2D();//format, new Vector2i(width, height));
                for (int level = 0; level < mipMapCount; level++) {
                    if (reader.Read(data, 0, linearSize) != linearSize)
                        throw new InvalidDataException();
                    texture.Surface.Levels[level].DataCompressed(format, new Vector2i(width, height), data);

                    width = (width + 1) / 2;
                    height = (height + 1) / 2;
                    linearSize = format.AlignedByteSize(width, height);
                }

                texture.Name = path;
                return texture;
            #endif
        }
开发者ID:Burton-Radons,项目名称:Alexandria,代码行数:67,代码来源:DdsFormat.cs


注:本文中的PixelFormat.Write方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。