本文整理汇总了C#中Pipe.CheckWrite方法的典型用法代码示例。如果您正苦于以下问题:C# Pipe.CheckWrite方法的具体用法?C# Pipe.CheckWrite怎么用?C# Pipe.CheckWrite使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Pipe
的用法示例。
在下文中一共展示了Pipe.CheckWrite方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: XSend
/// <summary>
/// Transmit the given message. The <c>Send</c> method calls this to do the actual sending.
/// </summary>
/// <param name="msg">the message to transmit</param>
/// <returns><c>true</c> if the message was sent successfully</returns>
/// <exception cref="HostUnreachableException">The receiving host must be identifiable.</exception>
protected override bool XSend(ref Msg msg)
{
// If this is the first part of the message it's the ID of the
// peer to send the message to.
if (!m_moreOut)
{
Debug.Assert(m_currentOut == null);
// If we have malformed message (prefix with no subsequent message)
// then just silently ignore it.
// TODO: The connections should be killed instead.
if (msg.HasMore)
{
m_moreOut = true;
// Find the pipe associated with the identity stored in the prefix.
// If there's no such pipe just silently ignore the message, unless
// mandatory is set.
var identity = msg.Size == msg.Data.Length
? msg.Data
: msg.CloneData();
Outpipe op;
if (m_outpipes.TryGetValue(identity, out op))
{
m_currentOut = op.Pipe;
if (!m_currentOut.CheckWrite())
{
op.Active = false;
m_currentOut = null;
if (m_mandatory)
{
m_moreOut = false;
return false;
}
}
}
else if (m_mandatory)
{
m_moreOut = false;
throw new HostUnreachableException("In Router.XSend");
}
}
// Detach the message from the data buffer.
msg.Close();
msg.InitEmpty();
return true;
}
if (m_options.RawSocket)
{
msg.ResetFlags(MsgFlags.More);
}
// Check whether this is the last part of the message.
m_moreOut = msg.HasMore;
// Push the message into the pipe. If there's no out pipe, just drop it.
if (m_currentOut != null)
{
// Close the remote connection if user has asked to do so
// by sending zero length message.
// Pending messages in the pipe will be dropped (on receiving term-ack)
if (m_rawSocket && msg.Size == 0)
{
m_currentOut.Terminate(false);
msg.Close();
msg.InitEmpty();
m_currentOut = null;
return true;
}
bool ok = m_currentOut.Write(ref msg);
if (!ok)
m_currentOut = null;
else if (!m_moreOut)
{
m_currentOut.Flush();
m_currentOut = null;
}
}
else
{
msg.Close();
}
// Detach the message from the data buffer.
msg.InitEmpty();
return true;
//.........这里部分代码省略.........
示例2: XSend
/// <summary>
/// Transmit the given message. The <c>Send</c> method calls this to do the actual sending.
/// </summary>
/// <param name="msg">the message to transmit</param>
/// <returns><c>true</c> if the message was sent successfully</returns>
/// <exception cref="HostUnreachableException">In Stream.XSend</exception>
protected override bool XSend(ref Msg msg)
{
// If this is the first part of the message it's the ID of the
// peer to send the message to.
if (!m_moreOut)
{
Debug.Assert(m_currentOut == null);
// If we have malformed message (prefix with no subsequent message)
// then just silently ignore it.
// TODO: The connections should be killed instead.
if (msg.HasMore)
{
// Find the pipe associated with the identity stored in the prefix.
// If there's no such pipe just silently ignore the message, unless
// mandatory is set.
var identity = msg.Size == msg.Data.Length
? msg.Data
: msg.CloneData();
Outpipe op;
if (m_outpipes.TryGetValue(identity, out op))
{
m_currentOut = op.Pipe;
if (!m_currentOut.CheckWrite())
{
op.Active = false;
m_currentOut = null;
return false;
}
}
else
{
throw new HostUnreachableException("In Stream.XSend");
}
}
m_moreOut = true;
msg.Close();
msg.InitEmpty();
return true;
}
// Ignore the MORE flag
msg.ResetFlags(MsgFlags.More);
// This is the last part of the message.
m_moreOut = false;
// Push the message into the pipe. If there's no out pipe, just drop it.
if (m_currentOut != null)
{
if (msg.Size == 0)
{
m_currentOut.Terminate(false);
m_currentOut = null;
return true;
}
bool ok = m_currentOut.Write(ref msg);
if (ok)
{
m_currentOut.Flush();
}
m_currentOut = null;
}
// Detach the message from the data buffer.
msg.InitEmpty();
return true;
}