当前位置: 首页>>代码示例>>C#>>正文


C# PhysicsScene.SetupSpecialContactGroups方法代码示例

本文整理汇总了C#中PhysicsScene.SetupSpecialContactGroups方法的典型用法代码示例。如果您正苦于以下问题:C# PhysicsScene.SetupSpecialContactGroups方法的具体用法?C# PhysicsScene.SetupSpecialContactGroups怎么用?C# PhysicsScene.SetupSpecialContactGroups使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PhysicsScene的用法示例。


在下文中一共展示了PhysicsScene.SetupSpecialContactGroups方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: OnCreateScene

        protected override void OnCreateScene( Mesh[] meshes, MeshObject[] meshObjects,
			Light[] lights, ColorValue shadowColor, bool calculateShadows )
        {
            //create separated physics scene
            physicsScene = PhysicsWorld.Instance.CreateScene( "Static Lighting" );

            //initialize contact group
            physicsScene.SpecialContactGroupsEnabled = true;
            physicsScene.SetupSpecialContactGroups( 1, 1, true );

            Dictionary<Mesh, string> meshPhysicsMeshNames = new Dictionary<Mesh, string>();

            //register physics custom mesh names
            foreach( Mesh mesh in meshes )
            {
                string customMeshName = PhysicsWorld.Instance.AddCustomMeshGeometry(
                    mesh.Positions, mesh.Indices, null, MeshShape.MeshTypes.TriangleMesh, 0, 0 );

                meshPhysicsMeshNames.Add( mesh, customMeshName );
            }

            //create bodies
            foreach( MeshObject meshObject in meshObjects )
            {
                Body body = physicsScene.CreateBody();
                body.Static = true;
                body.Position = meshObject.Position;
                body.Rotation = meshObject.Rotation;
                body.UserData = meshObject;

                MeshShape shape = body.CreateMeshShape();
                shape.ContactGroup = contactGroup;
                shape.MeshName = meshPhysicsMeshNames[ meshObject.Mesh ];
                shape.MeshScale = meshObject.Scale;

                body.PushedToWorld = true;
            }

            //lights
            {
                this.lights = new MyLight[ lights.Length ];
                for( int n = 0; n < lights.Length; n++ )
                {
                    Light light = lights[ n ];

                    MyLight myLight = null;

                    PointLight pointLight = light as PointLight;
                    if( pointLight != null )
                        myLight = new MyPointLight( pointLight );

                    SpotLight spotLight = light as SpotLight;
                    if( spotLight != null )
                        myLight = new MySpotLight( spotLight );

                    DirectionalLight directionalLight = light as DirectionalLight;
                    if( directionalLight != null )
                        myLight = new MyDirectionalLight( directionalLight );

                    if( myLight == null )
                        Log.Fatal( "SimpleStaticLightingCalculationWorld.OnCreateScene: not implemented light type." );

                    this.lights[ n ] = myLight;
                    this.lights[ n ].Initialize();
                }
            }

            this.shadowColor = shadowColor;
            this.calculateShadows = calculateShadows;
        }
开发者ID:whztt07,项目名称:SDK,代码行数:70,代码来源:SimpleStaticLightingCalculationWorld.cs


注:本文中的PhysicsScene.SetupSpecialContactGroups方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。