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C# PersonalCacheStruct.Add方法代码示例

本文整理汇总了C#中PersonalCacheStruct.Add方法的典型用法代码示例。如果您正苦于以下问题:C# PersonalCacheStruct.Add方法的具体用法?C# PersonalCacheStruct.Add怎么用?C# PersonalCacheStruct.Add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PersonalCacheStruct的用法示例。


在下文中一共展示了PersonalCacheStruct.Add方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ProcessCmd

        protected override void ProcessCmd(string[] args)
        {
            int magicID = args.Length > 0 ? args[0].Trim().ToInt() : 0;
            short magicLv = args.Length > 1 ? args[1].Trim().ToShort() : (short)1;

            var cacheSet = new PersonalCacheStruct<UserMagic>();
            var userMagic = cacheSet.FindKey(UserID, magicID);
            MagicInfo magic = new ShareCacheStruct<MagicInfo>().FindKey(magicID);
            if (magic == null)
            {
                return;
            }
            if (userMagic == null)
            {
                userMagic = new UserMagic()
                {
                    UserID = UserID,
                    MagicID = magicID,
                    MagicLv = magicLv,
                    IsEnabled = false,
                    MagicType = magic.MagicType,
                };
                cacheSet.Add(userMagic);
            }
            else
            {
                userMagic.MagicLv = magicLv;
            }
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:29,代码来源:MagicCommand.cs

示例2: SendAllowTask

        /// <summary>
        /// 下发任务
        /// </summary>
        /// <param name="user"></param>
        /// <param name="taskID"></param>
        public static List<UserTask> SendAllowTask(GameUser user, int taskID)
        {
            List<UserTask> userTaskList = new List<UserTask>();
            var cacheSet = new PersonalCacheStruct<UserTask>();
            UserTask preTask = cacheSet.FindKey(user.UserID, taskID);
            if (taskID > 0 && preTask != null && (preTask.TaskState != TaskState.Close || preTask.TaskType == TaskType.Offset))
            {
                return userTaskList;
            }
            if (taskID == 0 && cacheSet.FindAll(user.UserID, m => m.TaskType < TaskType.Daily).Count > 0)
            {
                return userTaskList;
            }

            IList<StoryTaskInfo> taskList = StoryTaskInfo.GetNextTask(taskID);
            bool isSend = true;
            foreach (StoryTaskInfo taskInfo in taskList)
            {
                if (taskInfo.CountryID != CountryType.None && user.CountryID != taskInfo.CountryID)
                {
                    continue;
                }
                UserTask userTask = cacheSet.FindKey(user.UserID, taskInfo.TaskID);
                if (userTask == null)
                {
                    userTask = new UserTask
                    {
                        TaskID = taskInfo.TaskID,
                        UserID = user.UserID,
                        TaskType = taskInfo.TaskType,
                        TaskState = taskInfo.TaskLv <= user.UserLv ? TaskState.AllowTake : TaskState.NoTake,
                        CompleteNum = 0,
                        CreateDate = DateTime.Now
                    };
                    cacheSet.Add(userTask);
                    userTask = cacheSet.FindKey(user.UserID, taskInfo.TaskID);
                    userTaskList.Add(userTask);
                }
                else
                {
                    //判断是否已下发过
                    isSend = false;
                    break;
                }
            }
            if (isSend)
            {
                return userTaskList;
            }
            return new List<UserTask>();
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:56,代码来源:TaskHelper.cs

示例3: Process

        private void Process(string userID, int fun)
        {
            FunctionEnum funEnum = fun.ToEnum<FunctionEnum>();

            var cacheSet = new PersonalCacheStruct<UserFunction>();
            UserFunction userFunction = cacheSet.FindKey(UserID, funEnum);
            if (userFunction == null)
            {
                userFunction = new UserFunction()
                {
                    UserID = userID,
                    FunEnum = funEnum,
                    CreateDate = DateTime.Now
                };
                cacheSet.Add(userFunction);
            }
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:17,代码来源:FunctionCommand.cs

示例4: CheckDialNum

 /// <summary>
 /// 检查每日抽奖次数
 /// </summary>
 /// <param name="userID"></param>
 public static void CheckDialNum(string userID)
 {
     UserDial userDial = new PersonalCacheStruct<UserDial>().FindKey(userID);
     if (userDial != null && userDial.RefreshDate.Date != DateTime.Now.Date)
     {
         userDial.DialNum = 0;
         userDial.RefreshDate = DateTime.Now;
     }
     if (userDial == null)
     {
         var cacheSet = new PersonalCacheStruct<UserDial>();
         userDial = new UserDial();
         userDial.UserID = userID;
         userDial.HeadID = string.Empty;
         userDial.ReturnRatio = 0;
         userDial.DialNum = 0;
         cacheSet.Add(userDial);
     }
 }
开发者ID:daneric,项目名称:Scut-samples,代码行数:23,代码来源:DialHelper.cs

示例5: Process

 private void Process(string userID, int generalID)
 {
     GeneralInfo generalInfo = new ShareCacheStruct<GeneralInfo>().FindKey(generalID);
     if (generalInfo != null)
     {
         var cacheSet = new PersonalCacheStruct<UserGeneral>();
         var usergeneral = cacheSet.FindKey(userID, generalID);
         if (usergeneral == null)
         {
             usergeneral = new UserGeneral()
             {
                 UserID = userID,
                 GeneralID = generalID,
                 GeneralName = generalInfo.GeneralName,
                 HeadID = generalInfo.HeadID,
                 PicturesID = generalInfo.PicturesID,
                 GeneralLv = generalInfo.GeneralLv,
                 LifeNum = generalInfo.LifeNum,
                 GeneralType = GeneralType.YongBing,
                 CareerID = generalInfo.CareerID,
                 PowerNum = generalInfo.PowerNum,
                 SoulNum = generalInfo.SoulNum,
                 IntellectNum = generalInfo.IntellectNum,
                 TrainingPower = 0,
                 TrainingSoul = 0,
                 TrainingIntellect = 0,
                 AbilityID = generalInfo.AbilityID,
                 Momentum = 25,
                 HitProbability = 85,
                 GeneralStatus = GeneralStatus.DuiWuZhong,
                 Experience1 = 0,
                 Experience2 = 0,
                 CurrExperience = 0,
                 Description = string.Empty,
             };
             cacheSet.Add(usergeneral);
         }
     }
 }
开发者ID:daneric,项目名称:Scut-samples,代码行数:39,代码来源:GeneralCommand.cs

示例6: ProcessCmd

        protected override void ProcessCmd(string[] args)
        {
            int taskID = args.Length > 0 ? args[0].Trim().ToInt() : 0;
            GameUser user = new PersonalCacheStruct<GameUser>().FindKey(UserID);
            if (user == null)
            {
                UserCacheGlobal.Load(UserID);
                user = new PersonalCacheStruct<GameUser>().FindKey(UserID);
            }
            var taskList = StoryTaskInfo.GetNextTask(taskID);
            foreach (StoryTaskInfo taskInfo in taskList)
            {
                if (taskInfo.CountryID != CountryType.None && user.CountryID != taskInfo.CountryID)
                {
                    continue;
                }
                var cacheSet = new PersonalCacheStruct<UserTask>();
                UserTask userTask = cacheSet.FindKey(UserID, taskInfo.TaskID);
                if (userTask == null)
                {
                    userTask = new UserTask
                    {
                        TaskID = taskInfo.TaskID,
                        UserID = UserID,
                        TaskType = taskInfo.TaskType,
                        TaskState = TaskState.AllowTake,
                        CreateDate = DateTime.Now
                    };
                    cacheSet.Add(userTask);
                }
                else
                {
                    userTask.TaskState = TaskState.AllowTake;
                }
            }

        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:37,代码来源:EnableTaskCommand.cs

示例7: AddUserAbility

 /// <summary>
 /// 添加玩家魂技
 /// </summary>
 /// <param name="abilityId"></param>
 /// <param name="userId"></param>
 private void AddUserAbility(int abilityId, int userId, int generalID, int position)
 {
      PersonalCacheStruct<UserAbility> _cacheSetAbility = new PersonalCacheStruct<UserAbility>();
     var userAbility = _cacheSetAbility.FindKey(userId.ToString());
     var ability = userAbility != null && userAbility.AbilityList != null
                       ? userAbility.AbilityList.Find(s => s.AbilityID == abilityId)
                       : null;
     var abilityLv = new ShareCacheStruct<AbilityLvInfo>().FindKey(abilityId, 1);
     int experienceNum = abilityLv != null ? abilityLv.Experience : 0;
     if (userAbility == null)
     {
         userAbility = new UserAbility(userId);
         ability = new Ability();
         userAbility.CreateDate = DateTime.Now;
         ability.UserItemID = Guid.NewGuid().ToString();
         ability.AbilityID = abilityId;
         ability.AbilityLv = 1;
         ability.GeneralID = generalID;
         ability.ExperienceNum = experienceNum;
         ability.Position = position;
         userAbility.AbilityList.Add(ability);
         _cacheSetAbility.Add(userAbility);
     }
     else
     {
         ability = new Ability();
         ability.UserItemID = Guid.NewGuid().ToString();
         userAbility.CreateDate = DateTime.Now;
         ability.AbilityID = abilityId;
         ability.AbilityLv = 1;
         ability.GeneralID = generalID;
         ability.Position = position;
         ability.ExperienceNum = experienceNum;
         userAbility.AbilityList.Add(ability);
     }
 }
开发者ID:daneric,项目名称:Scut-samples,代码行数:41,代码来源:AbilityCommand.cs

示例8: TakeAction


//.........这里部分代码省略.........
                //    userPlot.UpdateNotify(obj =>
                //    {
                //        userPlot.ItemList.Clear();
                //        return true;
                //    });
                //}
                if (npcInfo.NpcSeqNo == 1)
                {
                    userPlot.ItemList.Clear();
                    ContextUser.IsItem = false;
                }
                userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID);
                if (userPlotCombat != null && userPlotCombat.IsWin && ContextUser.UserExtend != null &&
                     PlotNpcID == ContextUser.UserExtend.PlotNpcID && !ContextUser.IsItem)
                {
                    prizeItems = PlotHelper.GetPlotMonsterItems(Uid, npcInfo.PlotNpcID);
                }
                else
                {
                    ISingleCombat plotCombater = CombatFactory.TriggerPlot(ContextUser, PlotNpcID);
                    if (plotCombater == null)
                    {
                        ErrorCode = LanguageManager.GetLang().ErrorCode;
                        ErrorInfo = LanguageManager.GetLang().LoadDataError;
                        return false;
                    }
                    if (userPlotCombat == null)
                    {
                        userPlotCombat = new UserPlotCombat()
                                             {
                                                 UserID = ContextUser.UserID,
                                                 PlotNpcID = PlotNpcID
                                             };
                        cacheSet.Add(userPlotCombat);
                        userPlotCombat = cacheSet.FindKey(ContextUser.UserID, PlotNpcID);
                    }
                    userPlotCombat.PlotID = npcInfo.PlotID;
                    userPlotCombat.CombatDate = DateTime.Now;
                    userPlotCombat.IsWin = plotCombater.Doing();
                    if (!userPlotCombat.IsWin)
                    {
                        userPlotCombat.OverNum += 1;
                    }
                    ContextUser.IsItem = npcInfo.NpcSeqNo == 1 ? false : ContextUser.IsItem;
                    combatProcessList = (CombatProcessContainer)plotCombater.GetProcessResult();
                    userPlotCombat.GeneralNum = combatProcessList.AttackList.Count;
                    userPlotCombat.GeneralOverNum = GetOverGeneralNum(combatProcessList.AttackList.ToList());
                    //userPlotCombat.CombatProcess = JsonUtils.Serialize(combatProcessList);
                    int generalNum = combatProcessList.DefenseList.FindAll(s => s.LiveNum > 0).Count;
                    if (userPlotCombat.IsWin)
                    {
                        if (ContextUser.UserExtend != null)
                        {
                            ContextUser.UserExtend.UpdateNotify(obj =>
                            {
                                ContextUser.UserExtend.PlotStatusID = npcInfo.PlotID;
                                ContextUser.UserExtend.PlotNpcID = PlotNpcID;
                                ContextUser.UserExtend.MercenarySeq = MathUtils.Addition(npcInfo.NpcSeqNo, (short)1);
                                ContextUser.UserExtend.IsBoss = npcInfo.IsBoss; //是否最后一个副本npc
                                return true;
                            });
                        }
                        //玩家通过一个城市的所有副本时,增加聊天频道系统提示
                        if (userPlot.PlotStatus != PlotStatus.Completed && npcInfo.IsBoss)      //玩家此副本胜利
                        {
                            var city = new ShareCacheStruct<CityInfo>().FindKey(plotInfo.CityID);
开发者ID:daneric,项目名称:Scut-samples,代码行数:67,代码来源:Action4004.cs

示例9: processAdd

        string processAdd(string parm)
        {
            string info = "";
            string[] p = parm.Split(',');
            string addWhich = p[0];
            string name = p[1];
            int score = int.Parse(p[2]) ;
            if("ranking"==addWhich)
            {
                var cache = new PersonalCacheStruct<GameUser>();
                var urCache =new ShareCacheStruct<UserRanking>();

                var gu = new GameUser();
                gu.UserId = (int)cache.GetNextNo();
                gu.NickName = name;
                gu.Score = score;
                gu.Identify = "identify_"+name;
                var ur = new UserRanking();
                ur.UserID = gu.UserId;
                ur.UserName = name;
                ur.Score = score;

                cache.Add(gu);
                urCache.Add(ur);
                info = "增加排行榜数据成功";
            }
            return info;
        }
开发者ID:guccang,项目名称:scutlogic,代码行数:28,代码来源:Action4000.cs

示例10: TakeAction

        public override bool TakeAction()
        {
            Request1011Pack.EnumOptType opt = requestPack.optype;
            var cache = new PersonalCacheStruct<RealUserInfo>();
            RealUserInfo rui = null;
            int keyId = utils.KeyUInt2Int(requestPack.the3rdUserID);
            string keyIdString = keyId.ToString();
            if(opt == Request1011Pack.EnumOptType.add)
            {
                rui = cache.FindKey(keyIdString);
                if(null != rui)
                {
                    responsePack.errorCode = (byte)Response1011Pack.EnumErrorCode.has_data_for_add;
                    return true;
                }
                rui = new RealUserInfo();
                rui.the3rdUserI = utils.KeyUInt2Int( requestPack.the3rdUserID);
                rui.name = requestPack.realName;
                rui.PhoneNum = requestPack.phoneNum;
                rui.address = requestPack.address;
                cache.Add(rui);
            }
            else if (Request1011Pack.EnumOptType.modify == opt)
            {
                rui = cache.FindKey(keyIdString);
                if (null == rui)
                {
                    responsePack.errorCode = (byte)Response1011Pack.EnumErrorCode.not_find_for_modify;
                    return true;
                }
                rui.ModifyLocked(() => {
                    rui.name = requestPack.realName;
                    rui.PhoneNum = requestPack.phoneNum;
                    rui.address = requestPack.address;
                });
            }
            else if (Request1011Pack.EnumOptType.get == opt)
            {
                rui = cache.FindKey(keyIdString);
                if (null == rui)
                {
                    responsePack.errorCode = (byte)Response1011Pack.EnumErrorCode.not_find_for_get;
                    return true;
                }
            }
            else
            {
                responsePack.errorCode = (byte)Response1011Pack.EnumErrorCode.error_opt;
                return true;
            }

            responsePack.errorCode = (byte)Response1011Pack.EnumErrorCode.ok;
            responsePack.realName = rui.name;
            responsePack.phoneNum = rui.PhoneNum;
            responsePack.address  = rui.address;
            return true;
        }
开发者ID:guccang,项目名称:scutlogic,代码行数:57,代码来源:Action1011.cs

示例11: happyMapInit

 void happyMapInit()
 {
     var happMapCache = new PersonalCacheStruct<The3rdUserIDMap>();
     var map = happMapCache.FindKey("888");
     if (null == map)
     {
         map = new The3rdUserIDMap();
         map.Index = 888;
         happMapCache.Add(map);
     }
 }
开发者ID:guccang,项目名称:scutlogic,代码行数:11,代码来源:MainClass.cs

示例12: DoWeixinSign

        private bool DoWeixinSign()
        {
            GameUser gameUser = new PersonalCacheStruct<GameUser>().FindKey(Uid);

            if (gameUser != null)
            {
                var registrationRewardArray = ConfigEnvSet.GetString("User.RegistrationReward").Split(',');
                int registrationNum = ConfigEnvSet.GetInt("User.RegistrationNum");
                var cacheSetRegistration = new PersonalCacheStruct<UserRegistration>();
                var userRegistration = cacheSetRegistration.FindKey(gameUser.UserID);
                if (userRegistration == null)
                {
                    userRegistration = new UserRegistration(gameUser.UserID.ToInt());
                    userRegistration.RegistrationNum = 1;
                    cacheSetRegistration.Add(userRegistration);
                }
                if (registrationRewardArray.Length > 0)
                {
                    _gold = registrationRewardArray[0].ToInt();
                }

                if (userRegistration.RegistrationDate.Year == DateTime.Now.Year && userRegistration.RegistrationDate.Month == DateTime.Now.Month && userRegistration.RegistrationNum >= registrationNum)
                {
                    this.ErrorCode = LanguageManager.GetLang().ErrorCode;
                    this.ErrorInfo = string.Format(LanguageManager.GetLang().St1000_RegistrationNum, registrationNum);
                    return false;
                }
                if (userRegistration.RegistrationDate.Date == DateTime.Now.Date)
                {
                    this.ErrorCode = LanguageManager.GetLang().ErrorCode;
                    this.ErrorInfo = LanguageManager.GetLang().St1000_IsRegistration;
                    return false;
                }

                if (userRegistration.RegistrationDate.Month != DateTime.Now.Month)
                {
                    userRegistration.RegistrationNum = 1;
                    userRegistration.RegistrationDate = DateTime.Now;
                }
                else
                {
                    userRegistration.RegistrationNum = MathUtils.Addition(userRegistration.RegistrationNum, 1);
                    userRegistration.RegistrationDate = DateTime.Now;
                }

                int index = userRegistration.RegistrationNum - 1;
                if (registrationRewardArray.Length > index)
                {
                    _gold = registrationRewardArray[index].ToInt();
                }
                gameUser.GiftGold = MathUtils.Addition(gameUser.GiftGold, _gold);

                this.ErrorInfo = string.Format(LanguageManager.GetLang().St1000_GetRegistrationGold, _gold);
                return true;

            }
            this.ErrorCode = LanguageManager.GetLang().ErrorCode;
            this.ErrorInfo = LanguageManager.GetLang().St1000_UserExistent;
            return false;
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:60,代码来源:Action1000.cs

示例13: CreateGameUser

        private GameUser CreateGameUser(bool userSex)
        {
            GameUser userEntity = new GameUser
            {
                UserID = UserId.ToString(),
                CountryID = 0,
                CityID = ConfigEnvSet.GetInt("user.UserMinCityID"),
                PointX = (short)ConfigEnvSet.GetInt("User.CityPointX"),
                PointY = (short)ConfigEnvSet.GetInt("User.CityPointY"),
                SessionID = Sid,
                NickName = UserName,
                Sex = userSex,
                UserLv = (short)ConfigEnvSet.GetInt("User.Level"),
                ObtainNum = ConfigEnvSet.GetInt("User.ObtainNum"),
                EnergyNum = new GameUser().EnergyMaxNum,
                MercenariesID = string.Empty,
                GiftGold = ConfigEnvSet.GetInt("User.GiftGold"),
                PayGold = 0,
                UseGold = 0,
                ItemGold = 0,
                GameCoin = ConfigEnvSet.GetInt("User.GameCoin"),
                ExpNum = 0,
                VipLv = ConfigEnvSet.GetInt("User.VipLv"),
                UserStatus = UserStatus.Normal,
                MsgState = true,
                GridNum = new GameUser().GridMinNum,
                WarehouseNum = new GameUser().WarehouseMinNum,
                QueueNum = 0,
                RetailID = RetailID,
                Pid = Pid,
                MobileType = MobileType,
                ScreenX = ScreenX,
                ScreenY = ScreenY,
                ClientAppVersion = ReqAppVersion,
                CreateDate = DateTime.Now,
                UseMagicID = new GameUser().UserMagicID,
                CrystalNum = new GameUser().CrystalMinNum,
                UserLocation = Location.City,
                UserExtend = new GameUserExtend(),
                SweepPool = new SweepPoolInfo(),
                GameId = GameID,
                ServerId = ServerID,
                LoginTime = DateTime.Now,
                DailyLoginTime = DateTime.Now
            };
            var cacheSet = new PersonalCacheStruct<GameUser>();
            cacheSet.Add(userEntity);
            cacheSet.Update();
            //增加初始背包、灵件、水晶
            new PersonalCacheStruct<UserItemPackage>().Add(new UserItemPackage { UserID = userEntity.UserID });
            new PersonalCacheStruct<UserCrystalPackage>().Add(new UserCrystalPackage() { UserID = userEntity.UserID });
            new PersonalCacheStruct<UserSparePackage>().Add(new UserSparePackage() { UserID = userEntity.UserID });
            //增加初始附魔符
            new PersonalCacheStruct<UserEnchant>().Add(new UserEnchant(userEntity.UserID));
            //增加初始副本
            new PersonalCacheStruct<UserPlotPackage>().Add(new UserPlotPackage(userEntity.UserID));
            // 增加初始集邮册
            new PersonalCacheStruct<UserAlbum>().Add(new UserAlbum(userEntity.UserID));
            // 玩家圣吉塔
            new PersonalCacheStruct<UserShengJiTa>().Add(new UserShengJiTa(userEntity.UserID.ToInt()));

            return userEntity;
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:63,代码来源:Action1005.cs

示例14: CreateMagic

        private void CreateMagic(GameUser userEntity)
        {
            UserMagic userMagic = new UserMagic
            {
                UserID = userEntity.UserID,
                IsEnabled = true,
                MagicID = new GameUser().UserMagicID,
                MagicLv = 1,
                MagicType = MagicType.MoFaZhen
            };
            var cacheUserMagic = new PersonalCacheStruct<UserMagic>();
            cacheUserMagic.Add(userMagic);
            cacheUserMagic.Update();

            //初始阵法
            string[] gridRange = new ShareCacheStruct<MagicLvInfo>().FindKey(userMagic.MagicID, userMagic.MagicLv).GridRange.Split(new char[] { ',' });
            if (gridRange.Length > 0)
            {
                string grid = gridRange[0];
                UserEmbattle userEmbattle = new UserEmbattle
                {
                    UserID = userEntity.UserID,
                    GeneralID = generalID,
                    MagicID = userMagic.MagicID,
                    Position = grid.ToShort()

                };
                var cacheEmbattle = new PersonalCacheStruct<UserEmbattle>();
                cacheEmbattle.Add(userEmbattle);
                cacheEmbattle.Update();
            }
        }
开发者ID:daneric,项目名称:Scut-samples,代码行数:32,代码来源:Action1005.cs

示例15: UpdateRecruitColdTime

 /// <summary>
 /// 佣兵招募冷却时间
 /// </summary>
 /// <param name="userID"></param>
 /// <param name="recruitRule"></param>
 /// <returns></returns>
 public static void UpdateRecruitColdTime(string userID, RecruitRule recruitRule)
 {
     QueueType queueType = QueueType.ShiLiTiaoYi;
     if (recruitRule.RecruitType == RecruitType.ShiLiTiaoYi.ToInt())
     {
         queueType = QueueType.ShiLiTiaoYi;
     }
     else if (recruitRule.RecruitType == RecruitType.BaiLiTiaoYi.ToInt())
     {
         queueType = QueueType.BaiLiTiaoYi;
     }
     else if (recruitRule.RecruitType == RecruitType.Golden.ToInt())
     {
         queueType = QueueType.Golden;
     }
     var cacheSet = new PersonalCacheStruct<UserQueue>();
     UserQueue userQueue = cacheSet.Find(userID, s => s.QueueType == queueType);
     if (userQueue == null)
     {
         userQueue = new UserQueue();
         userQueue.QueueID = Guid.NewGuid().ToString();
         userQueue.UserID = userID;
         userQueue.QueueType = queueType;
         cacheSet.Add(userQueue, userID.ToInt());
     }
     userQueue.QueueName = queueType.ToString();
     userQueue.Timing = DateTime.Now;
     userQueue.TotalColdTime = recruitRule.CodeTime;
     userQueue.ColdTime = recruitRule.CodeTime;
     userQueue.StrengNum = 1;
     userQueue.IsSuspend = false;
 }
开发者ID:daneric,项目名称:Scut-samples,代码行数:38,代码来源:GeneralHelper.cs


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